W11 L3 - Intro to Agile Flashcards

1
Q

What is Agile

A
  • A term used to describe a number of iterative development approaches that have developed over time
  • Adhere to the Agile Manifesto
  • Agile means nimble, responsive, or dexterous, and is used to describe the fact that agile methodologies, above all else, are intended to respond well to change—particularly changing requirements.
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2
Q

List the main factors of the Agile Manifesto

A
  • Individuals and interactions over processes and tools
    - Main focus on stakeholders, what do they need.
    - Would have more user stories than UCM or Activity
    Diagrams
  • Working software over comprehensive documentation
    - Go through iterations to get something functioning
  • Customer collaboration over contract negotiation
    - Work in small teams to provide customer satisfaction
  • Responding to change over following a plan
    - know you have to change and what t change along the way
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3
Q

Describe Agile v Waterfall

A

Agile:

  • Working software in every iteration
  • Review and refine requirements regularly

Waterfall:

  • Requirements are known
  • Each stage signed off before the next stage starts
  • Need extensive documentation as this is the main source of communication
  • -> perfect approach if the requirements are fully understood and not complex
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4
Q

What are the benefits of Agile

A
  • Can show clients early on - this addresses the risk by minimise.
  • Time - don’t have to wait until the end, the time to market is shortened with the iterations produces
  • Cost - minimising the risk reduces the cost; depends on the project tho
  • Quality is better - customers understanding their requirements better, more iterations to see
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5
Q

What are implications of using Agile as a BA

A
  • Techniques - Working with User stories
  • Timing - all about iterations and working through each phase faster
  • Activities and phases of SDLC
    • Documentation - not as comprehensive
    • Design and Development - understanding what is required and building it
  • Small teams (~7) - waterfall can be big, but agile is smaller
  • Agile Business Analyst
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6
Q

What is a “sprint” in agile

A
  • The goal is to have something working as soon as possible. MVP (Minimal Viable Product - want to make/deliver the process as fast as possible)
  • Each sprint (for a shippable product/function) generally involves:
    • requirements gathering - planning
    • product design - design
    • Coding
    • testing
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7
Q

What is Dual Track Development

A

Discovery and Delivery - these are two different processes

Discovery - want to maximise your learning velocity [speed at which you learn about a project]. Need to gather requirements and filter and analyse them

Delivery - want to maximise your delivery velocity - how to get what I understand out as fast as possible. Understanding the MVP and how you will push this out first, want this to be high quality.

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8
Q

What are the 3 Discovery principles

A
  • Encouraged to see the whole - consider other projects in the org, how will you project affect other e.g. problem or vision statement, DFD, Stakeholder analysis, Process modelling
  • Think as the customer - having a good relationship and understand their needs e.g. User story, requirement workshop
  • Analyse to determine what is valuable MVP) - which iteration is valuable. At any given point you are working on the aspect that is the most valuable e.g. User story mapping, prioritisation
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9
Q

What are the 4 Delivery principles

A
  • Get real using examples - customer not knowing what they want, but by showing them an example they may know e.g. Behaviour driven improvement
  • Understand what is doable - understand scope, time, constraints (time, money and tech) e.g. Relative estimation, planning workshop
  • Stimulate Collaboration and continuous improvement - with every iteration you understand the client and are more on point with the iteration for their needs e.g. collaborative games
  • Avoid waste - every iteration is costly and time consuming e.g. lightweight documentation
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