actual business stuff Flashcards
(44 cards)
strategy
match or interference b/w an org and the external environment
affects the direction and scope of an org’s activity…must MATCH ACTIVITIES TO ENVIRON
influenced by views/expectations of stakeholders
strategic decisions impact LT direction of the org
strategy vs planning
strategy: determining direction and scope of activities of org in light of environ and resources
planning: process of documenting decisions in step by step manor
- ID systematic and deductive ways to achieve goal thru steps
strategic management
adds strategy and planning into a process
efficiency is an imp benefit from good strat management
porter’s 5 forces
allows and org to understand the lvl of comp w/in industry and inc LT profitability
- competitive rivalry: when inc comp, dec power
- concentration ratio: an industry is highly conc if the top 4 players have a share
- low rivalry = can inc prices - threats of new entry: easy entry = high lvl comp
- barriers of entry i.e. capital, manufacturing, brand loyalty, endorsement
- if diffficult to enter, target specific customer needs i.e. women’s sportswear
- if already in market: keep high barriers so can charge premium - threat of susbtitution: when close susbsitutes are avail, dec power
- supplier power: dec suppliers = suppliers can inc cost
- large corps buy in bulk, save money - buyer power: if consumer has strong bargaining postiion, drives down prices for goods/services
- i.e boycott, niche market
- buyers search for quality/brand recog…if high, will pay more
generic business strategies
cost leadership: offer lowest prices in market
- inc profit by dec costs, inc market share
- must have capital to invest in cost saving tech, efficient logistics
differentiation: uniquely desirable p/s, more attractive
- research, dev, innovation
- ability to deliver high quality
- sales and marketing
focus: offer specialized service in a niche market
- understand dynamics of the market/customers
SWOT analysis
S/W = int
O/T = ext
PEST: political, economic, social, technology
- explains external opps/threats
ST goals: 3-5yrs, i.e. marketing, demographics, sponsorship
LT goals: 6+ yrs i.e. facilities
mission statement vs vision statement
mission statement: purpose of the org
vision statement: declares med to long range ambitions of an org
organizational objectives
achievements that must be made to realize the vision
performance measures
KPIs/key performance indicators used in combo w objectives to establish success or failure
strategy implementation
should permeate the org, requires KPIs
changes to resource allocation, which can cause issues w.in org
strategy evaluation
on-field performance can overwhelm other elements of strategy i.e. if team does well, they focus only on that
two tier evaluation: are we achieving KPIs, and success of implementation
not-for-profit corporation
dedicated to purposes other than making profit
- doesn’t issue ownership shares
- cannot give profit to members
- profit used exclusively for not-for-profit purposes
exempt from taxes, limited liabilitites so ppl not liable for org’s outcome
trend of declining volunteerism is problematic
assumptions of not-for-profits
- competition b/w not-for-profits bcs need of resources
- bcs of resource comp, orgs don’t duplicate p/s of other orgs
- orgs make decisions regarding quality of programs and scope of clients to serve
strategic imperatives
- program attractiveness: deg to which program is attractive to the agency as a basis for current and future resource deployments
- give service/programs to members while getting funding to provide them
- fundability: ability of org to attract financial resources…esp imp for not-for-profits
- size of client base: numb clients caters to…for NSO/PTSOs, its members
- volunteer appeal: get board of directors, coaches, etc.
- support group appeal: i.e. free marketing from media - competitive position: extent to which an org is in a stronger position to serve its clients comp to other orgs
- potential to attract and maintain members
- barriers to entry
- equipment costs: that participants need for entry lvl sport
- affiliation fees i.e. club membership
design thinking
a method and mindset for user-centred innovation and creative problem solving
tame problems: well bound, understandable, reuse solutions
wicked problems: ambiguous success criteria, can’t reuse
steps to design thinking
- empathy: research to understand users
- define: the problem
- ideate: generate ideas
- prototype: real, tactile rep of ideas
- test: give for feedback
- implement
problem w passion
it’s smth you develop, not find
- challenging to pursue passion when it changes over time
- can lead us astray, must recog limits
following passion is not same as following joy…this thot process leads to quitting
focus on what you care abt that aligns w your values
leidenscaft
ability to hardship
workview vs worldview
workview: why you work i.e. money, fun
worldview: what matters to you plus critical defining values of life
coherency achieved if they are connected, inc satisfaction and ability to adapt to compromises
ideation
two goals you must balance
1. fluency: speed/quant of ideas
2. flexibility: ideas that are TRULY unique
- we impose nonexistent rules onto ourselves
creativity can be learned, is a process of developing and expressing new ideas
- goal oriented process
the creative process
- prepare: understand context and environ
- incubate, illuminate, repeat: best ideas come from sev rounds rumination
- eval, then re-eval
odyssey years
20-35 years old, more stages in your life and time for exploration
previous life stages: childhood, adolescence, work, retirement
now: childhood, adolescence, odyssey years, work, encore career, retirement
systems thinking
discipline for seeing whole rather than series of parts…understand interconnectedness
see events –> patterns/trends –> underlying structures –> mental models/beliefs and values keeping system tgt
types of systems:
- mechanical
- biological
- social: purpose of own…made of parts w own purposes
themes of system thinking
- interconnectedness
- synthesis
- emergence
- feedback loops
- causality
- systems mapping