Adepticon 10th 2026 Flashcards

(45 cards)

1
Q

Tallyman/Toughness

A

T:6

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2
Q

Tallyman Wounds

A

W:4

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3
Q

Tallyman/Plaguemarine Saves

A

3+

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4
Q

Tallyman/PM/DST/MBH/FBD Leadership

A

LD: 6+

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5
Q

Plasma Pistol: Standard

A

12” A:1 3+ S:7 -2 Dam:1
Pistol

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6
Q

Close combat weapon

A

Melee A:4 3+ S:4 0 Dam:1
Pistol

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7
Q

Plasma Pistol: Supercharge

A

12” 1 3+ S:8 -3 Dam:2
Pistol
Hazardous

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8
Q

The Seven-fold Chant

A

In your Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1CP.

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9
Q

Foetid Bloat Drone Move

A

M 10”

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10
Q

Foetid Bloat Drone Toughness

A

T:9

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11
Q

Foetid Bloat Drone Defenses

A

3+/5++

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12
Q

Foetid Bloat Drone Wounds

A

W: 10

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13
Q

Foetid Bloat Drone Ld

A

Ld: 6+

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14
Q

Foetid Bloat Drone OC

A

OC: 3

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15
Q

2x Plaguespitter

A
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16
Q

FBD - Hovering Death

A

This model is eligible to shoot and declare a charge in a turn in which it Fell Back.

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17
Q

Blighted Land: When, Target, Effect?

A

WHEN: End of your Movement Phase

TARGET: One DEATH GUARD VEHICLE from your army

EFFECT: Select one terrain feature within 24” of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3” of that terrain feature.

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18
Q

Relentless Grind: When, Target, Effect?

A

WHEN: Your Movement phase or your Charge phase.

TARGET: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

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19
Q

Font of Filth: When, Target, Effect?

A

WHEN: Your Shooting phase.

TARGET: One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

20
Q

Drawn to Despair: When, Target, Effect?

A

WHEN: Your Shooting phase.

TARGET: One DEATH GUARD unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

21
Q

Eyestinger Storm: When, Target, Effect?

A

WHEN: Your opponent’s Command phase.

TARGET: One DEATH GUARD VEHICLE unit from your army.

EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

22
Q

Blighted Land: When, Target, Effect?

A

WHEN: End of your Movement Phase

TARGET: One DEATH GUARD VEHICLE from your army

EFFECT: Select one terrain feature within 24” of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3” of that terrain feature.

23
Q

Blighted Land: When, Target, Effect?

A

WHEN: End of your Movement Phase

TARGET: One DEATH GUARD VEHICLE from your army

EFFECT: Select one terrain feature within 24” of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3” of that terrain feature.

24
Q

Spread the Sickness: Rattlejoint Ague

A

While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of models in that enemy unit by 1.

25
Spread the Sickness: Skullsquirm Blight
While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon Skill characteristics of weapons equipped by models in that enemy unit by 1.
26
Miasmic Bombardment
At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below. Strike Force 2
27
Tallyman OC
1
28
Malicious Calculations
While this model is leading a unit, each time a model in that unit makes an attack, you can ignore any or all modifiers to that attack's Ballistic Skill or Weapon Skill characteristic
29
Tallyman/Plaguemarine/DST Move
M: 5"
30
Plaguemarine OC
2
31
Boltgun statline
24" A: 2 BS: +3 AP: 0 D: 1 Lethal Hits
32
Plague spewer
12" A: D6 BS: N/A S: 5 AP: -1 D: 1 Anti-infantry 2+, Ignores Cover, Torrent
33
Plasma gun -- standard
24" A:1 BS:+3 S:7 AP:-2 D: 1 Rapid Fire 1
34
Plasma gun -- overcharge
24" A:1 BS:+3 S:8 AP:-3 D: 2 Rapid Fire 1 Hazardous (+1 S, AP, D)
35
Power Fist
A: 3 WS:3+ S:8 AP:-2 D:2 Lethal Hits
36
Plaguespurt Gauntlet
12" A:D6 N/A S:3 AP:0 D:1 Anti-Infantry 4+, Ignores Cover, Pistol, Torrent
37
Manreaper -- Strike
A: 4 WS:2+ S:8 AP:-2 D:2 Lethal Hits (+1 A Power Fist)
38
Manreaper -- Sweep
A: 8 WS:3+ S:4 AP:-1 D:1 Lethal Hits
39
Death Approaches
DST: In your Movement phase, when this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 9" horizontally away from all other enemy units.
40
Icon of Despair
DST: While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.
41
MBH/FBD Move
M: 10"
42
MBH/FBD Toughness
T: 9
43
MBH/FBD Saves
3+/5++
44
MBH/FBD OC
OC: 3
45
MBH/FBD Wounds
W: 10