Aggression Flashcards
(49 cards)
Aggression
- All behaviour that is intended to inflict physical or psychological harm on another individual who does not want to be so treated
Pro- Social aggression
- Aggressive behaviour that is intended to benefit others or serve a socially acceptable purpose
e.g when the police shoot a terrorist who has murdered hostages and is threatening others
Santioned aggression
- Aggressive behavior that is officially approved or socially accepted within certain contexts
e.g self- defence
Institutional aggression
- Aggression becomes socially acceptably- a group norm
- No longer shocking or unusual to members of the institution
- Aggression is not punished
Situational explanations
- Environmental factors that affect aggression
Deprivation Model: - Outlined some of the deprivations that inmates experience on a daily basis during their sentence
Deprivations outlined by Sykes
1. Deprivation of liberty:
- Prisoner is no longer a person who can be trusted to live in a free world- no freedom
2. Deprivation of autonomy:
- Prisoners realise they have no power and that they have very few choices to make on a daily basis
3. Deprivation of goods and services:
- Deprived of goods that they would expect to experience if they were not in prison- e.g hairdressers, gym
4. Deprivation of heterosexual relationships:
- Female companionship is an important part of their self- identity
5. Deprivation of security:
- Prisoners report fears for their own security + heightened sense of threat
- Deprivations lead to increased frustration for prisoners
- Inmates act aggressively towards other in an effort to both reduce frustration + to obtain resources they lack
For and against the situational explanation for institutional aggression
Situational explanations disagree that aggression is caused by the individuals
SUPPORTING SITUATIONAL:
- Cunningham- analysed inmate homicides in prisons. Murders in prisons seemed to be linked to deprivations e.g sharing cells and boundaries- SUPPORTS situational explanations- Homicides followed arguments between cell- sharing inmates, where boundaries were judged to have been crossed- increasing aggression. Deprivations lead to aggression.
- Zimbardo- SPE- Examined the effects of situational variables on participants’ reactions and behaviours- SUPPORTS situational explanations- Being in the prison where the guards told them what to do- increased aggression. The situation of ‘guards’ and ‘prisoners’ and conformity to roles creates the aggressive environment.
CONTRADICTING study:
- Hensley- Conjugal visits do NOT reduce aggression- CONTRADICTS situational variables- Changing situation does not decrease aggression. Removing deprivations does not lower aggression.
Dispositional explanations for institutional aggression
AO1:
- being brought up in a family home with domestic violence/ aggression the child will imitate + model that behaviour so when they grow up they are likely to be aggressive
Dispositional explanation- any explanation of behaviour that considers the importance of the individual’s personality rather than situational influences in the environment.
- Prisoners bring their own social histories and traits with them to the prison environment
- E.g prisoners who are men bring with them a ready- made way of behaving, which they apply to their new institutional setting
- Aggression is used as a way of establishing power and status and to gain access to resources
- Aggression is imported into the prison
For and against supporting and criticising the dispositional explanation for institutional aggression
SUPPORTING DISPOSITIONAL:
- Hensley- Conjugal visits do NOT reduce aggression. Found that innate individual characteristics must be contributing to aggression
- Camp and Gaes- Prisoners randomly allocated to low- security prisons and high- security prisons. No difference in aggressive behaviours- Found that features of the prison environment are less important predictors of aggressive behaviour than characteristics of inmates. Individual characteristics lead to aggression.
CONTRADICTING study:
- Zimbardo- SPE- Examined the effects of situational variables on participants’ reactions and behaviours- Found that individual characteristics do not lead to aggression- became aggressive after guards told them what to do.
Social psychological explanations of human aggression- SOCIAL LEARNING THEORY
- Social Learning of Social psychological explanation of aggression was proposed by Bandura.
- Children learn aggression when they see a role model behaving in a particular aggressive way and reproduces that aggressive behaviour.
- The child is then said to be imitating the aggressive behaviour of the role model.
- This is likely to lead to vicarious reinforcement as the child expects the same reward
Mediational cognitive processes of aggression
- Attention- someone can only learn through observaton if they attend to the model’s behaviour- e.g The individual focuses on observing aggressive behavior, such as a role model engaging in aggression.
- Retention- To model the behaviour, it needs to be remembered- e.g The observed aggressive actions are mentally stored in memory for future reference.
- Motor reproduction- the individual needs to be able to reproduce the aggressive behaviour- e.g The individual assesses their ability to physically replicate the aggressive behavior they observed.
- Motivation- an individual expects to receive positive reinforcement for the modelled behaviour- e.g The individual is driven to reproduce the aggressive behavior if they expect positive outcomes or reinforcement, such as social approval or achieving a goal.
AO3 Supporting research- Social psychological explanations of human aggression- SOCIAL LEARNING THEORY
- Bandura made 3 conditions with children where they saw an adult model kicked and punched the Bobo doll
- Condition 1- Children saw the adult being rewarded by a second adult
- Condition 2- Children saw a second adult telling off the adult model for the aggressive behaviour
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Condition 3- Adult model was neither rewarded or punished
Findings: - Condition 1- Children behaved most aggressively
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Condition 2- Children behaved least aggressively
Evidence for mediational processes- all children learned aggression- but didn’t necessarily carry out the behaviour
…………………………………………………………………………………………………………………………….. - Patterson- through the use of surveys/ questionnaires they found that very aggressive children are raised in homes of high aggression, little affection, and little positive feedback. This suggests that there is support for the important role played by parents in modelling acceptable behaviour
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CONTRADICTORY EVIDENCE: - Environemental reductionist- whether a child is aggressive or not is due to role models- Bandura ignored biological factors
- Reciprocal determinism- you choose your role models if role model is aggressive and is rewarded you will also be aggressive. However, have some free wil to choose role model- some element of choice
Social psychological explanations of human aggression- FRUSTRATION- AGGRESSION HYPOTHESIS
- Frustration is when you are trying to reach a goal but are stopped- goal is thwarted
- Frustration leads to an aggressive drive which will be released in the presence of aggressive cues and we will behave aggressively.
- The aggressive act has a cathartic effect, so our aggressive drive is released until frustration builds up again
- Hypothesis recognises that aggression is not always expressed directly against the source of frustraton-> displaced onto a safer target
AO3- Supporting evidence- Social psychological explanations of human aggression- FRUSTRATION- AGGRESSION HYPOTHESIS
- Young children were frustrated when showning them a roomful of very attractive toys which they were not allowed to play with
- The children stood behind a screen looking at the toys
- A control group of children were not frustrated and allowed to play with the toys immediately
- Results found that while the control group played nicely with the toys, the “frustrated” group of children were extremely destructive in their behaviour- i.e smashing the toys, throwing them against the walls and stamping on them
…………………………………………………………………………………………………………………………….. - Researchers found that when a participant is frustrated (caused by a receiving a number of electric shocks) and is then in the presence of an environmental stimuli which has an aggressive cue- value e.g a weapon, they were more likely to exhibit aggression (give a high number of shocks) than if they were in the presence of something neutral (e.g a tennis racket)- more likely to relaease aggression with cues
Social psychological explanations of human aggression- DE- INDIVIDUATION
- Explain the behaviour of individuals in crowds
- Humans have a natural tendency to be aggressive if they think they can get away with it
- It refers to the psychological state in which an individual loses their personal iddentity and takes on the identity of the social group
- The loss of personal identity that occurs when you are de-individuated by being part of a crowd/uniform (more anonymous you feel- more you have de-individuation effect) means that individuals feel less constrained by norms of social behaviour, and are more likely to behave in an aggressive way
AO3- DE- INDIVIDUATION
- Research asked participants “If you could do anything humanly possible with complete assurance that you would not be detected or held possible, what would you do?”- 36% = antisocial behaviour, 26% = actual criminal acts, murder/ rape, 9% = pro- social
- Zimbardo conducted a study by asking female students to shock a confederate: Half participants = de- individuated, other half = easily identifiable. De- individuated group were more aggressive- GAVE MORE ELECTRIC SHOCKS
……………………………………………………………………………………………………………………………….. - Zimbardo’s SPE- guards were de- individuated (e.g glasses), prisoners were de- individuated (e.g referred to by numbers). Prisoners did not behave aggressivel but they did conform to the role of being a prisoner. De- individuation does not always lead to aggression
Media influences on aggression including the effects of computer games- Do these games acutally cause violence and aggression?
- Research demonstrates a consistent relationship between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive effect, and decreases in pro- social behaviour, empathy and sensitivity to aggression
- Accumulation of risk factors that tend to lead to aggressive or violent behaviour
Cognitive priming
- Exposure to one stimulus influences the response to a second stimulus
Cognitive priming can INCREASE aggression in 2 ways:
- Children can learn scripts (way to behave in a social situation) from playing violent video games. These scripts are activated when we encounter cues that we perceive as aggression or cues we have encoded at the same time as the aggressive script by spreading activation
- Playing a violent video game can prime previously learned aggressive behaviours. The video game acts as a cue so that previously learned aggression behaviours are more accessible temporarily. Priming effect is temporary and unconscious
AO3- Cognitive Priming
- Researchers found that hockey players were deliberately frustrated, then were shown violent or non- violent films where an actor held a walkie- talkie. The boys who saw violent films and had a ref holding a walkie- talkie behaved the most violent- walkie- talkie acted as a cue for aggression. This shows that they learned a violent script- walkie- talkie primed aggressive response- priming effect short lived
CONTRADICTORY:
- Researchers found that higher levels of aggression resulted from more realistic violence. The fictional violence in computer games may not have a strong priming effect. This suggests that animated or cartoon violence may not have an effect on aggressive behaviour. Priming effect is increased when violence is more realistic
Desensitisation
- Frequent playing of violent video games allows viewers to “get used to” aggression and violence
- Viewers become less anxious + less sensitive to actual violence
- Someone who has become ‘desensitised’ to violence sees it as normal, will be less likely to intervene when they see violence IRL and are more likely to engage in violence themselves
- Negative attitudes towards violence weaken, less empathy is felt for the victim
AO3 Desensitisation
- Young children were shown a violent film clip and found that they were slower to call for help when they saw other children fighting than those who had watched a neutral film. Watching the violent film clip had made children more tolerant of violence
CONTRADICTORY:
- Researchers found that immediately after seeing a violent movie, men were more concerned about murder, and more punitive towards those that commit murder. This finding was found across 4 different countries.
Disinhibition
- Uncharacteristic behaviour for the individual is ‘released’ after exposed to media aggression
- Violence in video games often goes unpunished or is even rewarded- this creates new social norms
AO3- Disinhibition
- Researchers found that participants who saw a film depicting aggression as vengeance gave more (fake) electric shocks of longer duration to a confederate. This suggests that media violence may disinhibit aggressive behaviour when it is presented as justified. This is because vengeance is a powerful justification for violence given in the media, and justified violence is more likely to be seen as socially acceptable.
CONTRADICTORY:
- Researchers showed people a film of a boxing match where there were 2 endings. No. 1 ending = no apparent consequences. No. 2 = the loser of the fight was seen to take a bad beating and he ended up dying. Participants who did not see the negative consequences were more likely to behave aggressively after viewing the fight than were those who did see the consequences.