Attention and Memory Flashcards

1
Q

Attention

A
  • Alertness arousal

- Refers to our conscious ability to attend to the information that is relevant to our goals

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2
Q

Selection (William James)

A
  • Act of attending to an object to select it apart from the unattended object
  • ex. you feel your clothes on your skin when you first put them on but as the day goes on you don’t notice
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3
Q

Irrelevant information

A
  • Acts as “noise” that makes it difficult to attend to important information
  • When irrelevant information overwhelms us, we get distracted
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4
Q

Automatic Processes

A

Involuntarily capturing attention through being triggered by external events; fast, efficient, obligatory

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5
Q

Controlled Processes

A

Voluntary, conscious attention to objects of interest; slow, effortful (ex. when driving)

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6
Q

Salient Information

A
  • Found in automatic processes

- Information that captures our attention automatically, intentionally or not

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7
Q

The Spotlight Model

A
  • Attentional “spotlight” focusses on one part of the environment at a time
  • Michael Posner
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8
Q

Cuing Paradigms

A
  • Test the automatic processes of attention
  • Participant determines whether a star appears in the left or right box on a screen
  • Box that flashes may not contain the star
  • Flashing box automatically attracts the attentional spotlight to the cued location
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9
Q

Single Filter Model

A
  • Donald Broadbent
  • selects important info based on physical characteristics; allows the info to continue on for further processing
  • Infor that doesn’t pass through early physical filter is deemed “unimportant”
  • Accepts less info than dual filter model
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10
Q

Dual Filter Model

A
  • Two filters: one physical, one semantic.
  • Physical – information processed based on physical cues; weighs importance of incoming stimuli against physical cues
  • Semantic – information processed based on meaning
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11
Q

Breakthrough Effect

A

participants remember unattended information, especially when it is highly relevant (ex. name)

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12
Q

The Stroop Task

A

Requires you to focus your attention on ink-colour (relevant to task), while ignoring the word itself (irrelevant task)

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13
Q

Set Size

A

The number of items to search through

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14
Q

Set Size Effect

A

Increase in difficulty as set size increases

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15
Q

Single-Feature Search Task

A

Looking for only one particular feature to identify the target

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16
Q

Pop-Out Effect

A

Single feature; object of a visual search is easily found, regardless of size; ex. colour

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17
Q

Conjunctive Search Task

A

Identifying a target defined by 2+ features

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18
Q

Contextual Cuing

A

Helps to search more efficiently; gained through knowledge of our environment

19
Q

Vigilance

A

Ability to maintain attention

20
Q

Change Blindness

A

Even with directed focus, attention limits lead us to miss information

21
Q

Bottom-Up Processing

A

external environment; facts, surroundings…

22
Q

Top-Down Processing

A

internal thoughts; bias, ideas…

23
Q

Hemispatial Neglect

A
  • Paying attention to only half the world; affects reality, memories…
  • Damage to the right parietal lobe
24
Q

Multi-Store Model

A
  • Proposed by Atkinson and Shiffrin

- Memory is composed of short and long term storage systems

25
Short-Term Memory Buffer
Available for a short period of time; not stored permanently; information can be transferred to long term memory through rehearsal
26
George Miller
- Short Term Memory Capacity – 7 ± 2 items. | - Organizing items into meaningful chunks expands the capacity of short-term memory
27
Forgetting Curve
Describes the rapidly decreasing rate of recall over time (losing memories as time goes on)
28
Serial Position Curve
Performance often best for items presented earlier or later in list and worst for items presented in middle of list
29
Primacy Effect
- Memory good for items encoded early in the list | - Beginning of the list - first to enter short term memory -most opportunity to be rehearsed
30
Recall Effect
Encoded info first sent to short term memory buffer, therefore most recently read words will be remembered well as they have just entered short term memory buffer
31
Improving Primacy
Manipulating the presentation time of the items will affect the Primacy effect
32
Encoding Specificity
Memory encodes all aspects of an experience - properties of room - chair you sat on - font of words on test
33
Attribution
Judgement that ties together cause with effect
34
Encoding Phase
Subject learns list of items, words or pictures
35
Retrieval Phase
Subjects tested for their memory of the items presented during the encoding phase
36
Recall Test
Subject asked to freely generate as many items as they can remember
37
Recognition Test
Subject shown several items and asked to judge whether each item is “new” meaning it was not previously presented, or “old” meaning it was previously presented
38
Manipulation in Recency Effect
Performing a distracting task diminishes the recency effect
39
Processing Model
- Suggests memory performance depends on the level at which items are encoded - Item encoded at shallow level require little effort and is often directed at physical characteristics - poor performance
40
Elizabeth Loftus
False memory: - Vivid memories of events that did not occur - Can be implanted by suggestion
41
Seamon and Colleagues
- Not only common events occur as fake memories - Repeatedly imagining an events can lead to a false memory, even for very bizarre situations - Proves memory is reconstructive process
42
Fluency
The ease with which an experience is processed, some experiences are easier (more fluent) than others
43
Data Vs. Memory
Data - stored and retrieved data is identical to inputted information Memory - include personal details and interpretations - memories can be altered or lost - reconstructed