Audition Flashcards
(112 cards)
sound def
information carrying system
noise def
random unwanted data that corrupts signal
transverse wave
movement is at right angles to propagation (e.g. waves in wateR)
longitudinal
movement is parallel to propagation (e.g. sound)
sound physics
air molecules uniformly distributed, vibrating object disturbs uniformity,
how does an object vibrate
objects have elasticity, a force pushes it -> mass spring system
mass spring system
mass (of object)
spring (stiffness of)
=frequency of vibration
what mostly determines dif sounds
physical properties (relating to spring stiffness).
you can hit a drum with dif forces but will sound the same.
speed of sound in dif mediums?
solid -fastest bc molecules tightly packed
liquid
gas - slower
Speed of sound in air dependent on
temperature of gas
molecular weight of gas
how to change freq and amplitude
more displacement = higher amplitude
more stiffness = high freq
more mass = low freq
sine wave equation and parameters
A * sin (2π f t + ψ)
t = time A = amplitude f = frequency ψ = phase
features of a sine wave
2π = 360deg (one full sine wave)
frequency in units of Hertz (one full cycle)
pure tone vs real objects
a pure tone gives a single sound, defined by one sinusoid, but most objects vibrate at dif freq as a combination of pure tones
More formally: they vibrate at a Fundamental resonant frequency (F0) and at
harmonics of that frequency: 2 x F0, 3 x F0,
4 x F0, and so on.
harmonics
multiples of the fundamental frequency
timbre
Perceptual quality of sound related to freq spectrum and amplitude envelope
spectrum? envelope?
frequency spectrum: complex patterns of vibrations across many spectrums
amplitude envelope: responsible for dif sounds, has an onset, a steady state and an offset.
Fourier Analysis
F proposed that any signal can be describes as the sum of a family of simple sine waves
Therefore, we should be able to decompose complex sounds into three parameters: amp, freq, phase
range of hearing examples?
30 dB SPL - library
140 dB SPL - gunshot
how to decompose a signal using fourier analysis?
First, can try to pick a sinusoid waveform that best fits the sound wave.
Second, can pick another sinusoid, with higher frequency.
Third, can combine the two, to replicate the wobbly sinusoid as best as you can
Repeat until you get it really really close.
what is white noise?
random noise that has a spectrum that is flat, therefore contains all possible frequencies of sound, and all these frequencies have the same amplitude
limitations of a strict Fourier understanding
based on the assumption that signals go on for an infinite time to generate sounds.
But our sensory systems process signals over a finite time window with limited frequency bands, so strict fourier analysis is not biologically realistic.
how does sound travel through air?
- a vibrating object causes air molecules to vibrate
- increase in conc of molecules in one place (compression) and reduced elsewhere (rarefaction)
- high-pressure region moves to low pressure region, causing sound to travel through the air
what is the inverse square law?
as sounds moves -> amplitude decreases
the amplitude of vibration is decreased in proportion to the square of the distance