Biomechanics CH 8 Flashcards
(81 cards)
Statics
deals w/ factors associated w/ non moving or nearly non moving systems
Dynamics
Moving systems divided into kinetics & kinematics
Kinetics
forces that cause systems to move
Kinematics
the time, space, and mass aspects of a moving system
Osteokinematics
refers to bone - joint movement
ie- flexion, extension
Arthrokinematics
joints surfaces move in relation to each other
ie- roll, spin, glide, slide
Force
a push or pull action that can be represented as a vector
Vector
a quantity that can have both magnitude and direction
ie- pushing a wheelchair at a certain speed & in a certain direction
Velocity
is a vector that describes speed and is measured in units such as feet per second or miles per hour
Biomechanics
The principles of mechanics as applied to the structures & function of the body
Magnitude
amount or size of the force applied on the object
What determines the magnitude of muscular force?
The number & size of muscle fibers that are contracting
What is a branch of physics studying and analyzing forces and motion produced by their actions
Mechanics
Scalar
a quantity that describes only magnitude
What are common scalar terms
length, area, volume, and mass
Mass
the amount of matter a body contains
Inertia
the property of matter that causes it to resist any change of its motion in either speed or direction
What is the tendency of force to produce force around an axis?
Torque
What are two simultaneous functions of movement?
Stabilization and movement functions
Internal forces
forces exerted on the body
Difference or changes in the shape of the body
Muscle contraction generates force, ligamentous restraint, or bony support
External forces
Outside forces causing displacement of body
Weight or gravitational forces
ie- gravity, wind, water, friction, forces acting on the body
Shear force
component force that is parallel to the surface
The force has an action line in the direction of the attempted movement
Friction
force developed by two surfaces, when one surface tends to prevent motion across another surface
Point of application
Point to where the vector is applied to the object