CHAPTER 1 Flashcards

(28 cards)

1
Q

Revenue

A

Money a company brings in through the sale of goods and services

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Business

A

Any profit seeking organization that provides goods and services designed to satisfy customers needs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Business model

A

A concise description of how a business generates or intends to generate revenue

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Profit

A

Money left over after all the costs involved in doing business have been deducted from revenue

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Competitive advantage

A

Some aspect of a company or its operations that enables it to create products with greater appeal to its target customers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Non-for-profit organizations

A

Organizations that provide goods and services without having a profit motive, also called nonprofit organizations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

How to categorize business?

A

(PCGO) Product type, Company size, Geographic reach, Ownership

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Business mindset

A

Adopting an insider’s view of business with an appreciation for the decisions to be made and challenges that managers face

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Stakeholders

A

Internal and external groups affected by a company’s decisions and activities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What are the 5 environments of business

A

(SMELT) Social, Market, Economic, Legal and regulatory, Technological

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Gig economy

A

Portion of the economy composed of people who work as independent contractors on a series of short-term projects or tasks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Barriers to entry

A

Resources or capabilities a company must have before it can start competing in a given market

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Tangible goods

A

Goods that have a physical presence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What are the 6 basic building blocks of a business in general?

A

(BHRMMF) Business services, Human resources, Research and development, Manufacturing, Marketing, Finance and accounting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Professionalism

A

The quality of performing at a high level and conducting oneself with purpose and pride

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Etiquette

A

The expected norms of behavior in any particular situation

17
Q

Digital enterprise

A

Any company that uses digital systems as one of the foundations of its value-creation processes, regardless of what industry it is in or what products it makes

18
Q

What are the 7 major business fields?

A

(HOMIFAS) Human resource specialist, Operations manager, Marketing specialist, IT manager, Financial manager, Accountant, Sales proffesional

19
Q

Disruptive innovation

A

A development so fundamentally different and far-reaching that it can create new proffesions, companies, or even entire industries while damaging or destroying others

20
Q

Digital transformation

A

The process of reimagining a company’s business model and operations to become a digital enterprise

21
Q

Social environment

A

Trends and forces in a society a large

22
Q

Technological environment

A

Forces resulting from the practical application of science to innovations, products and processes

23
Q

Economic environment

A

The conditions and forces that affect cost and avaliability of goods, services, and labor and thereby shape the behavior of buyers and sellers

24
Q

Legal and regulatory environment

A

Laws and regulations at local, state, national and even international levels

25
Market environment
A company’s target customers, the buying influencers that shape the behavior of those customers, and competitors that market similar products to those customers
26
Research and development
Functional area responsible for conceiving and designing new products
27
Operations manager
Management of the people and processes involved in creating goods and services
28
Information technology
A functional area of business as well as the systems responsible fot gathering, processing and distributing information where needed throughout an organization