Chapter 1: Introduction to Information management Flashcards
3 perspectives of digitization
- Social perspective
- Industrial perspective
- business perspective
augmented reality
elements are added by a computer to the image of reality (pokemon go)
Stage of the hype cycle
- innovation trigger
- peak of inflated expectations
- trough of disillusionment
- slope of enlightenment
- plateau of productivity
open source technology
large companies pay thousands of programmers to write codes that they then publish online, so every interested person can use the code for free
cloud computing
making data, hardware and software available via a network –> data analysis can be applied
business intelligence
the collection and conversion of data in information reports
data security
does data represent the truth
data veracity
does data represent reality
internet of things
interconnection via the internet of devices used day to day, enabling them to send and receive data
Web 2.0
internet services that allow users to cooperate, create resources and share information
collaborative consumptions
web 2.0
digital co-creation
web 2.0
peer production
web 2.0
trackback
link in a post that refers to the original source of the blogger
blog roll
lists of the favourite blogs of the blogger
griefer
people who maliciously try to sabotage a wiki
wikimaster
coordinates wikis and delete unnecessary post
roll back
restore the wiki to an earlier version
software development kit
toolbox for developers who want to create a connection with twitter in their product or apps
APIs
programming guidelines that tell other programs how to execute a certain task like retrieving information from the platform
free rider problem
companies use information without doing anything in return
owned media
communication channels that a company manages itself
paid media
attempts to distribute site or message
earned media
online advertising that a company has not paid for