Chapter 10: Problem Solving Flashcards

1
Q

5 parts of a problem

A
  1. initial/current state
  2. goal state
  3. givens
  4. obstacles
  5. means
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2
Q

initial/current state

A
  • where the solver begins
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3
Q

goal state

A
  • state in which the problem is solved & obstacle no longer remains
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4
Q

givens

A
  • aspects of a problem that are known in advance
  • can help or impede finding solution
  • explicit or implicit
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5
Q

means

A
  • actions or steps that someone takes to solve problem
  • cognitive operations & physical operations
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6
Q

obstacles

A
  • anything that impedes a direct route from initial state to goal state
  • unfamiliar domain, don’t have experience w it before
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7
Q

Posner’s train & birds problem

A
  • the way the question is framed encourages us to build representation around the bird BUT this is impossible
  • representation that is focused on the trains is easier to solve b/c all you need to know is that the bird has been flying constantly
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8
Q

Simon & Newel’s problem space

A
  • define problem solving as a search through physical or cognitive space
  • step by step process in search for correct solution
  • a problem space is all the possible solution paths that connect initial state to goal state
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9
Q

algorithm

A
  • guaranteed answer BUT may take time or lots of steps
  • ex: math formula
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10
Q

heuristic

A
  • short cut that relies on our knowledge
  • not always guaranteed
  • ex: instead of using a recipe you can use general knowledge about how to cool something
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11
Q

hill climbing

A
  • a search heuristic
  • each step takes current state & moves it closer to the end state
  • you only consider things that will help you reach goal vs move away from it
  • relies on similarity
  • subject to local maxima
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12
Q

tower of hanoi

A
  • means-end example
  • subgoals that you can accomplish before the final goal
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13
Q

3 hobbits & 3 orcs problem

A
  • means-end example
  • need to work backwards & solve it by using subgoals
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14
Q

Dunker’s candle problem

A
  • transforming/re-representing example
  • goal: mount candle to wall to light the room
  • control condition: Ps get candles, tacks & empty box
  • functional fixedness condition: box contains candles & tacks

RESULTS
- function of object in functional fixedness condition is constrained by what it is currently doing
- ppl struggle to shift approach so they only saw box as holding the tacks vs something they could use

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15
Q

insight problems

A
  • unable to be solved at first
  • incubation or different representation may allow for an insight
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