Chapter 2 - learning Flashcards

1
Q

What is Learning?

A

A relatively permanent change in behavior occurring as a result of practice or experience

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2
Q

Why do we care about learning?

A

This is all about increasing desired behaviors (e.g., task performance, citizenship behaviors, etc.)
AND decreasing undesired behaviors (e.g., counterproductive work behaviors, unsafe workplace behaviors, etc.)

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3
Q

Law of effect

A

people repeat behaviours that bring them satisfaction and pleasure, and stop those that bring them dissatisfaction and pain

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4
Q

Reinforcement schedules
Continuous reinforcement–

A

reward follows each display of behavior

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5
Q

Reinforcement

A

is the process by which stimuli strengthen behaviours
A reinforcer is a stimulus that follows some behaviour and increases or maintains the probability of that behaviour

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6
Q

Partial reinforcement–

A

only some responses are rewarded

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7
Q

Positive reinforcement

A

increase or maintains the probability of some behaviour by the application or addition of a stimulus to the situation in question
Food, money, praise

ex: analyst who learned to read through reports because reading them is positively reinforced by successful decision making

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8
Q

Negative reinforcement

A

increase or maintain the probability of some behaviour by the removal of a stimulus from the situation in question

The removed or prevented stimuli is a negative reinforcer.

Negative reinforcers increase the probability of behaviour

Ex: managers who continually nag their employees unless the employees work hard are attempting to use negative reinforcement, car has an alarm when you do not have your seatbelt on

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9
Q

Reinforcement Strategies

A

To obtain the fast acquisition of some response, continuous and immediate reinforcement should be used – the reinforcer should be applied every time the behaviour of interest occurs, and it should be applied without delay after each occurrence

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10
Q

Confusing rewards with reinforcers -

A

organizations and individual managers frequently reward employees with things such as pay, promotion, fringe benefits, paid vacations, overtime, and the opportunity to perform challenging tasks
- not contingent on behaviour

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11
Q

Neglecting diversity in preferences for reinforcers -

A

organizations often fail to appreciate individual differences in preferences for reinforcement
Ex: reinforce a workaholic’s extra effort with time off

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12
Q

Neglecting important sources of reinforcement:
Performance feedback

A

which involves proving quantitative or qualitative information on past performance for the purpose of changing or maintaining performance in specific ways

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13
Q

Social recognition

A

involves informal acknowledgement, attention, praise, approval, or genuine appreciation for work well fone from one individual or group to another

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14
Q

Operant Learning Theory

A

is a study by which the subject learns to operate on the environment to achieve certain consequences

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15
Q

how to give positive feedback

A

Most effective when: Conveyed in a positive manner
Delivered immediately after the performance is observed
Represented visually, such as in graph or chat forms
Specific to the behaviour that is being targeted for feedback

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16
Q

Problems Using Punishment

A
  • Punishment has some unique characteristics that often limit its effectiveness in eliminating unwanted behaviour.
  • It does not demonstrate which behaviours should replace the punished response.
  • Punishment indicates only what is not appropriate.
  • Punishment only temporarily suppresses the unwanted behaviour.
  • Punishment can provoke a strong emotional reaction from the punished individual.
17
Q

Reducing the Probability of bad behaviour

A
  1. extinction
  2. punishment
18
Q

Extincition

A

involves terminating the reinforcmeent that is mainitaing some unwanted behaviour, if the behaviour is not reinforced, it will gradually dissipate or be extinguished

Sales person stops calling an established customer after making 10 visits without a sale

19
Q

Punishment

A

involves following an unwanted behaviour with some unpleasant, aversive simulations
Temporarily suppresses unwanted response

20
Q

Make punishments effectvice

A

Aversive
Punish immediately
Do not reward unwanted behaviour before or after punishment
Do not inavertently punish desibrable behaviour

21
Q

Social Cognitive Theory

A

emphasizes the role of cognitive processes in learning and in the regulation of people’s behaviour
- people learn by observing
- manage behaviour by thinking about consquences

22
Q

Self-Efficacy Beliefs

A

are beliefs people have about their ability to successfully perform a specific task

23
Q

Performance mastery:

A

ones experiences and success performing the task

24
Q

Organizational Learning Practices

A

(1) Organizationla behaviour modification
(2) employee recognigiton programs
(3) training and development programs

25
Q

Organizational behaviour modification

A

involves the systematic use of learning principles to influence organizational behaviour

26
Q

Employee Recognition Programs

A

are formal organizational programs that publicly recognize and reward employees for specific behaviours

27
Q

Peer recognition programs

A

are formal programs in which employees can publicly acknowledge, recognize and reward their co-workers’ exceptional work and performance

28
Q

Training and development programs:

A

training is planned organizational activities that are designed to facilitate knowledge and skill acquisition to change behaviour and improve performance on one’s current job; development focuses on future job responsibilities.

29
Q

Effective Training

A

Describing to trainees a set of well-defined behaviours (skills) to be learned
Providing a model or models displaying the effective use of those behaviours
Providing opportunities for trainees to practice using those behaviours
Providing feedback and social reinforcement to trainees following practice
Taking steps to maximize the transfer of those behaviours to the job

30
Q

Behaviour modelling training (BMT)

A

is a training method in which trainees observe a model performing a task followed by opportunities to practice the observed behaviour – based on observational learning