chapter 3: design thinking and problem solving Flashcards

(35 cards)

1
Q

A problem-solving approach that focuses on understanding user needs, brainstorming creative solutions, and iterating designs

A

design thinking

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2
Q

This stage encourages a deep connection with users, allowing designers to capture their true feelings and motivations.

A

empathy

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3
Q

key principles of design thinking

A

empathy
ideation
prototyping
testing

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4
Q

Generating a wide range of ideas and solutions without immediate judgment.
This creative phase encourages divergent thinking, where quantity is prioritized over quality.

A

ideation

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5
Q

Creating tangible representations of ideas, which can range from sketches
and models to digital mockups.

A

prototyping

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6
Q

Gathering feedback to refine and improve solutions.

A

testing

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7
Q

importance of design thinking

A

enhances creativity and innovation
encourages collaboration and diverse perspectives
focuses on user-centric solutions

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8
Q

By encouraging a culture of experimentation and exploration, Design Thinking fosters a mindset open to creative solutions

A

enhances creativity and innovation

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9
Q

Teams from various backgrounds can
contribute unique insights, leading to richer problem-solving outcomes

A

encourages collaboration and diverse perspectives

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10
Q

Prioritizing the user’s needs leads to solutions that are more likely to be accepted and valued in the market

A

focuses on user-centric solutions

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11
Q

Understand the user’s needs through research and observation. Techniques like user interviews, surveys, and field observations can provide valuable insights into user experiences.

A

empathize

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12
Q

Clearly articulate the problem you are trying to solve. This stage involves synthesizing user insights into a clear problem statement or “point of view.”

A

define

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13
Q

Brainstorm a wide range of ideas and solutions. Techniques such as brainstorming sessions and creative workshops can stimulate innovative thinking.

A

ideate

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14
Q

Create low-fidelity representations of your ideas

A

prototype

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15
Q

Gather feedback from users and refine your solutions. This stage emphasizes learning from failure and iterating based on user feedback.

A

test

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16
Q

Visual tools that help teams document user insights, capturing what users say,
think, do, and feel

17
Q

a visualization that captures our understanding of a set of users. It is a
simple yet powerful tool for making sense of user research and communicating what we know about our users to design-team partners and stakeholders so that we can discuss and prioritize user needs collaboratively

18
Q

4-quadrant structure of empathy map captures what the user:

A

says
thinks
does
feels

19
Q

Illustrate the user’s experience with a product or service over time,
highlighting touchpoints and emotions.

A

customer journey maps

20
Q

process of creating a visual representation that outlines the steps a customer goes through when interacting with a business. This includes every touchpoint from discovering a product or service to making a purchase and beyond. The goal is to understand the customer’s experience, identify potential
pain points, and find opportunities for improvement.

A

customer journey maps

21
Q

A comprehensive customer journey map typically includes:

A

stages
touchpoints
customer actions
emotions and pain points
opportunities

22
Q

Different phases of the customer journey, such as awareness, consideration, purchase, retention, and advocacy

23
Q

Specific interactions between the customer and the business, such as visiting a website, reading a blog post, or contacting customer support.

24
Q

What the customer does at each touchpoint.

A

customer actions

25
The customer’s feelings and frustrations during their journey.
emotions and pain points
26
Areas where the business can improve the customer experience.
opportunities
27
brainstorming techniques
mind mapping brainwriting scamper
28
A visual representation of ideas that connects related concepts
mind mapping
29
A method where participants write down their ideas anonymously, allowing for more introverted team members to contribute
brainwriting
30
A checklist for exploring potential improvements by asking questions about substituting, combining, adapting, modifying, putting to another use, eliminating, or reversing elements of the problem
SCAMPER
31
The process of identifying a problem, analyzing it, and developing effective solutions
PROBLEM-SOLVING
32
A systematic approach to identifying the fundamental causes of problems. Techniques like the “5 Whys” can help trace the root of an issue
root cause analysis
33
A strategic planning tool that assesses strengths, weaknesses, opportunities, and threats related to a problem or business initiative. It helps teams identify internal and external factors affecting their solution
SWOT analysis
34
A visual tool for identifying potential causes of a problem, categorized into major areas such as people, processes, materials, and environment.
fishbone diagram (ishikawa diagram)
35
common problem-solving methods
root cause analysis SWOT analysis fishbone diagram