Chapter 4: Reinforcement Flashcards

1
Q

Thorndike

A
  • Law of Effect

- law of behaviour

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2
Q

Operant behaviour

A
  • Functioning of tending to produce effects
  • a behaviour that operates on the environment
  • ## is emitted or evoked
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3
Q

Operant conditioning

A

manipulating consequences of behavior

  • consequences may increase or decrease a behaviour
  • behaviour can itself be a stimulus which leads to further behaviour
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4
Q

Reinforcement

A

the process in which the consequence of a behaviour strengthens the behaviour
- behaviour is likely to occur in the future (frequency), or occurs more quickly (latency)

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5
Q

Reinforcer

A

a stimulus, object, or event that strengthens behaviour; often is an appetitive stimulus (characterized by a natural desire to satisfy bodily needs)
ex. dog treat

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6
Q

Positive reinforcement

A

behaviour is followed by the presentation of a pleasant stimulus to increase behaviour
ex. tell a joke and laugh

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7
Q

negative reinforcement

A

Behaviour is followed by the removal of an aversive stimulus that increases the behaviour
ex. Putting up umbrella while raining

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8
Q

Escape reinforcement (negative reinforcement)

A

causes removal of existing aversive stimulus

ex. feel cold put on sweater

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9
Q

avoidance reinforcement (negative reinforcement)

A

prevents presentation of aversive stimulus

ex. before you go outside, put on a sweater

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10
Q

natural reinforcement

A

occurs spontaneously as part of everyday life

ex. tell a joke, friends laugh

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11
Q

Programed reinforcement

A

planned and systematic; part of behavioral treatment

ex. giving yourself reward as part of a self management program

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12
Q

social reinforcement

A

involves another person to deliver reinforcing consequences

ex. teacher praises student

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13
Q

Automatic reinforcement

A

individual get reinforcing consequences directly form environment
ex. scratching an itch

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14
Q

tangible reinforcement

A

access to a preferred object (consumable reinforcement)

ex. toys

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15
Q

activity reinforcement

A

engaging in preferred behaviour

ex. video game, listening to music

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16
Q

Primark principle

A

preferred behavior can serve as positive reinforcement

17
Q

unconditioned (primary) reinforcer

A

stimulus or event that has natural reinforcing effects (not due to prior conditioning or learning)
ex. food, water, absence of pain

18
Q

conditioned (secondary) reinforcer

A

neutral stimulus that has become associated with an unconditioned reinforcer

ex. animal clicker training
ex. token economy

19
Q

Reward value

A

quantity and quality of the reinforcer, value to the individual

20
Q

Motivating operations

A

antecedent events that can temporarily alter the effectiveness of reinforcement , and thus affect behaviour; also called setting events

21
Q

Types of setting events

A

social ex. presence of an attractive person

physiological: ex. having headache
environmental: quiet library for studying

22
Q

establishing operation

A

establishes/increase the effectiveness of reinforcement

23
Q

abolishing operation

A

decreases the effectiveness of reinforcement

24
Q

contingency

A

consequences should consistently follow the behaviour

25
Q

continuous

A

reinforcement given after each response

26
Q

Intermittent

A

only some responses are reinforced

- acquisition phase is longer

27
Q

Fixed Ratio (FR)

A
  • reinforcer given after a random number of responses
  • high response rate
  • FR 10: every 10 bar presses, 1 food pellet
    ex. salesperson gets bonus every 10 sales
28
Q

Variable Ratio (VR)

A

reinforcer given after a random number of responses (number deviates around the mean)
VR 20: on average, every 20bar-presses, 1 food pellet- high response rates
ex. slot machines

29
Q

Fixed Ratios (FI)

A

reinforcer given when response occurs after a certain length of time

  • FL 5: first response after every 5 seconds, food pellet
  • responses increase as reinforcement time nears
    ex. checking mailbox behaviour increases as typical delivery time approaches
30
Q

Variable interval (VI)

A

reinforcer given when response occurs after a variable length of time (length devisates around a mean)

  • VI 30 : first response after an average of 30 seconds since he last reinforcement, 1 food pellet
  • slow and steady responding
    ex. paddling out to surf