Chapter 5 Flashcards

(38 cards)

1
Q

motivation

A

processes that lead people to behave the way they do

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2
Q

goal

A

desired end state

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3
Q

incidental brand exposure

A

motives can lurk beneath the surface and cues in the environment can activate a goal even when we don’t know it

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4
Q

drive theory

A

focuses on biological needs that produce unpleasant states of arousal

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5
Q

homeostatsis

A

balanced state

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6
Q

retail therapy

A

shopping restores a sense of personal control over one’s environment and as a result can alleviate feelings of sadness

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7
Q

expectancy theory

A

expectations of achieving desirable outcomes rather than being pushed from within motivate our behavior

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8
Q

productivity orientation

A

continual striving to use time constructively

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9
Q

approach-approach conflict

A

must choose between two desirable alternatives

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10
Q

theory of cognitive dissonance

A

people have a need for order and consistency in their lives and that a state of dissonance exists when we choose between two alternatives

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11
Q

approach-avoidance conflict

A

desire a goal but wish to avoid it at the same time

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12
Q

avoidance-avoidance conflict

A

caught between a rock and a hard place

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13
Q

need for affiliation

A

need to be in the company of other people

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14
Q

need for power

A

need to control one’s environment

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15
Q

need for uniqueness

A

assert one’s individual identity

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16
Q

maslows hierarchy of needs

A

physiological..safety..belongingness..ego needs..self-actualization

17
Q

affect

A

emotional responses to products

18
Q

evaluations

A

reactions to events and objects that are not accompanied by high levels of physiological arousal

19
Q

moods

A

temp positive or negative affective states accompanied by moderated levels of arousal

20
Q

emotions

A

tend to be more intense and often relate to a specific triggering event

21
Q

negative state relief

A

helping others as a way to resolve one’s own negative moods

22
Q

sadvertising

A

inspirational stories that manipulate our emotions like a rollercoaster

23
Q

mood congruency

A

our judgement tend to be shaped by our moods

24
Q

lovemark

A

passionate commitment to one brand

25
happiness
mental state of well-being characterized by positive emotions
26
material accumulation
earn more than we can possibly consume
27
envy
negative emotion associated w the desire to reduce the gap between oneself and someone who is superior on some dimension
28
happiness economy
claims well-being is the new wealth
29
sentiment analysis
scours the social media universe to collect and analyze the words people use when they describe a specific product or company
30
word-phrase dictionary
code the data of words ppl use when feeling an emotion
31
inertia
consumption at the low end of involvement, where we make decisions out of habit because we lack the motivation to consider alternatives
32
cult products
command fierce consumer loyalty, devotion, and maybe even worship by consumers
33
product involvement
consumer's level of interest in a particular product
34
perceived risk
product decisions that are highly involving
35
mass customization
personalization of products and services for individual customers at a mass-production price
36
alternate reality games
thousands of people participate in fictional story or competition to solve a mystery
37
narrative transportation
people become immersed in the storyline
38
situational involvement
engagement w a store