Chapter 1 Flashcards

1
Q

demographics

A

descriptive characteristics of a population

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2
Q

consumption communities

A

members share opinions and recommendations about anything

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3
Q

market segmentation strategies

A

organization targets its product, service, or idea only to a specific group of consumers rather than everybody

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4
Q

brand loyalty

A

bond between a product and consumer that is difficult for competitors to break

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5
Q

consumer behavior

A

study of processes involved when individuals or groups select, purchase, use, or dispose of products, services, or experiences to satisfy needs and desires

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6
Q

exchange

A

transaction in which two or more organizations or people give and receive something of value

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7
Q

consumer

A

person who identifies a need or desire, makes a purchase, and then disposes of the product during the three stages of consumption

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8
Q

heavy users

A

most faithful customers

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9
Q

80/20 rule

A

20 percent of users account for 80 percent of sales

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10
Q

relationship marketing

A

interact w customers on a regular basis and give them solid reasons to maintain bond w the company over time

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11
Q

database marketing

A

tracks specific consumers’ buying habits closely and crafts products and messages tailored precisely to people’s wants and needs based on this information

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12
Q

big data

A

collection and analysis of extremely large datasets

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13
Q

popular culture

A

the music, movies, sports, books, celebs, and other forms of entertainment that the mass market produces and consumes

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14
Q

role theory

A

takes the view that much of consumer behavior resembles actions in a play…consumers need to find the lines, props, and costumes to put on a good play

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15
Q

self-concept attachment

A

product helps to establish the user’s identity

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16
Q

nostalgic attachment

A

product serves as a link w the past

17
Q

interdependence

A

product is a part of the user’s daily routine

18
Q

love

A

the product elicits emotional bonds of warmth, passion, or other strong emotion

19
Q

brand images

A

meanings that have been carefully crafted w the help of legions of rock starts, athletes, slickly produced commercials, and many millions of dollars

20
Q

need

A

something a person must have to live or achieve a goal

21
Q

want

A

specific manifestation of a need that personal and cultural factors determine

22
Q

megacity

A

metropolitan area w a total pop of more than 10 mil

23
Q

b2c e-commerce

A

business selling to customers

24
Q

c2c e-commerce

A

consumer-to-consumer activity

25
virtual worlds
popularity of chat rooms where consumers can go to discuss various topics with like-minded people
26
digital native
consumer grew up where digital technology had always existed
27
net neutrality (horizontal revolution)
everyone is guaranteed equal access to the "pipes" we rely on to access cyberspace
28
social media
online means of communication, conveyance, collaboration, and cultivation among interconnected and interdependent networks of of people
29
synchronous interactions
those that occur in real time
30
asynchronous interactions
those that don't require all the participants to respond immediately
31
culture of participation
belief in democracy: ability to freely interact w other people, companies, and organizations: the power to build on others content from your unique viewpoint
32
consumer culture theory (CCT)
research that regards consumption from a social and cultural point of view rather than more narrowly as an economoic exchange