Chapter 3 Flashcards

1
Q

sensation

A

immediate response of our sensory receptors to basic stimuli such as light, color, sound, odor, and texture

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2
Q

perception

A

process by which people select, organize, and interpret these sensations

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3
Q

hedonic consumption

A

multisensory, fantasy, and emotional aspects of consumers’ interactions w products

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4
Q

context effects

A

subtly influence how we think about products we encounter

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5
Q

sensory marketing

A

companies think carefully about the impact of sensations on our product experiences

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6
Q

trade dress

A

color combinations come to be so strongly associated w a corporation

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7
Q

sound symbolism

A

the process by which the way a word sounds influences our assumptions about what it describes and attributes

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8
Q

endowment effect

A

people value things more highly if they own them

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9
Q

haptic

A

touch sense

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10
Q

Kansei engineering

A

philosophy that translates customers’ feelings into design elements

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11
Q

sensory threshold

A

point at which a stimuli is strong enough to make a conscious impact in his or her awareness

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12
Q

psychophysics

A

focuses on how people integrate the physical environment into their personal, subjective orlds

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13
Q

absolute threshold

A

minimum amount of stimulation a person can detect on a given sensory channel

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14
Q

differential threshold

A

ability of a sensory system to detect changes in or differences between two stimuli

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15
Q

just noticeable

A

minimum difference we can detect between two stimuli

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16
Q

Weber’s Law

A

the stronger the initial stimulus, the greater a change must be for us to notice it

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17
Q

subliminal perception

A

stimulus below the level of the consumer’s awareness

18
Q

embeds

A

tiny figures they insert into magazine advertising via high-speed photography or airbrushing

19
Q

attention

A

refers to the extent to which processing activity is devoted to a particular stimulus

20
Q

sensory overload

A

exposed to far more information than we can process

21
Q

media snacker

A

consumers in their 20s switch media venues about 27 times per nonworking hour

22
Q

eyeball economy

A

fight for attention

23
Q

multitasking

A

process info from more than one medium at a time as they alternate among their cell phones, TVs, and laptops

24
Q

perceptual vigilance

A

more likely to be aware of stimuli that relate to our current needs

25
perceptual defense
tend to see what we want to see
26
adaptation
degree to which consumers continue to notice a stimulus over time
27
golden triangle
space on the screen where we are virtually guaranteed to view listings
28
interpretation
meanings we assign to sensory stimuli
29
schema
set of beliefs to which we assign stimulus
30
closure principle
people tend to perceive an incomplete picture was complete
31
similarity principle
consumers tend to group together objects that share similar physical characteristics
32
figure-group principle
one part of a stimulus will dominate and other parts will recede into the background
33
semiotics
correspondence between signs and symbols and their roles in how we assign meanings
34
object
product that is the focus of message
35
sign
sensory image that represents the intended meanings of the object
36
interpredant
meaning we derive from the sign
37
icon
sign that resembles the product in some way
38
index
sign that connects to a product because they share some property
39
symbol
sign that relates to a product by either conventional or agreed-on associations
40
hyperreality
process of making real what is initially simulation or "hype"
41
positioning strategy
fundamental component of a company's marketing efforts as it uses elements of the marketing mix