Chapter 6.3 (Psychological Influences on the Team) Flashcards

(29 cards)

1
Q

What is BEDTOP?

A

The behavioural effects due to others present

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2
Q

Define audience

A

Those who just watch the event

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3
Q

Define co-actors

A

Those who are doing the same task but are not in direct competition

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4
Q

Define competitive co-actors

A

Those who are in direct competition

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5
Q

Define social reinforcers

A

Those who have a direct influence on the event

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6
Q

Define social inhibition

A

The negative effect of the presence of others on performance

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7
Q

Define social facilitation

A

The positive effect of the presence of others on performance

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8
Q

Define evaluation apprehension

A

The perceived fear of being judged

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9
Q

What methods are there to prevent social inhibition?

A
  1. Getting the players familiar with playing in front of a crowd
  2. Gradually introducing evaluation
  3. Improving focus and concentrations
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10
Q

What are the characteristics of group dynamics?

A
  1. A collective identity
  2. Interaction communication
  3. Communication
  4. Shared goal or purpose
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11
Q

What are the four stages of group formation?

A
  1. Forming - The group comes together, assessment made on individuals rather than others
  2. Storming - Potential conflict as individuals may compete to establish position, role and status within the team
  3. Norming - Once conflicts are resolved, team begins to settle and co-operate with cohesion developing and intention of achieving their goals
  4. Performing - All players interactive and working together to achieve their goals. Team members support each other
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12
Q

Define cohesion

A

The tendency for individuals to work together to a chief their goals, the forces that keep the group members on task

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13
Q

Define co-action

A

When others do the task at the same time but separately

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14
Q

Define interaction

A

When a group works together to produce results

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15
Q

What are Carron’s antecedents?

A
  1. Environmental factors - size of group, time available, mix of age and gender all effect cohesion and productivity
  2. Personal factors - Similarity of group members regarding goals, opinions and values
  3. Leadership factors - leader needs to got on with team
  4. Team factors - success is important and the higher the demand for success the greater the cohesion
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16
Q

Define task cohesion

A

Individuals working together to achieve an end result

17
Q

Define social cohesion

A

Individuals relating to each other to interact in the group

18
Q

Define actual productivity

A

The outcome of group performance

19
Q

Define team

A

A group that has interaction, shared goals, an identity and communication

20
Q

Define potential productivity

A

The best performance based on player ability and group resources

21
Q

Define faulty processes

A

The things that go wrong to reduce group outcomes and prevent group potential being reached

22
Q

Define social loafing

A

Individual loss of motivation in a team player due to lack of performance identification when individual efforts are not recognised

23
Q

What is the Ringelmann effect?

A

Group performance decreases with group size

24
Q

Define goal setting

A

Setting targets

25
Define outcome goal
A goal set against the performance of others and based on a result
26
Define task-orientated goal
Getting a better performance
27
Define performance goal
When the athlete sets a goal to better their own performance rather than comparing to others
28
Define process goal
Based on improving techniques
29
What are the factors to consider when setting goals?
1. Specific 2. Measured 3. Achievable 4. Realistic 5. Time-bound 6. Evaluate 7. Re-do