Chapter 7 Flashcards
(24 cards)
Classical conditioning
Learning to link two stimuli in a way that helps us anticipate an event to which we have a reaction
Learning
The process of acquiring new and relatively enduring information it behaviors
Operant conditioning
Changing behavior in response to consequences
Operant conditioning historical figures
BF skinner and Edward Thorndike
Classical conditioning historical figures
Thomas Watson and Ivan Pavlov
Neutral Stimulus (NS)
A stimulus that does not trigger a response
The bell
Unconditioned stimulus (US)
A stimulus which triggers a response naturally
Yummy dog food
Unconditioned response
The natural response of a stimulus before conditioning.
Dog salivates
Conditioned stimulus.
The former NS which conditions a conditioned response
The bell
Conditioned response.
The former unconditioned response which has become a conditioned response to the conditioned stimulus.
(Dog salivates)
Higher order conditioning
Turning a NS into a CS by associating it with another CS
Acquisition
The initial stages of learning/conditioning
Discrimination
The learned ability to only respond tons specific stimuli, preventing generalization
(Less stuff makes you drool)
Extinction
The diminishing of a conditioned response
Generalization
The tendency to have conditioned responses triggered by related stimuli
(More stuff makes you drool)
Spontaneous recovery
A return of the conditioned response despite a lack of further conditioning
Little Albert
Watson’s classical conditioning experiment.
Conditioning Albert to have a fear of rats when associated with a loud noise.
Two types of reinforcement or punishment
Positive- adding something unpleasant/aversive
Negative- take something pleasant/desired
The subject acquiring desired behavior quickly
Continuous reinforcement.
Delayed reinforcer
Reinforcement that is rewarded at a later time.
Fixed ratio schedule
Reward every 5 times
Variable ratio schedule
Reward after randomly chosen instance of the target behavior
Fixed interval schedule
Reward every hour
Variable interval schedule
Reward after a random amount of time