Chp. 6 - Learning Flashcards

1
Q

Associative Learning

A

“Learning that certain events occur together. The events may be two stimuli or a response and it’s consequence” Ex. Smell cookies = tastes good = association

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2
Q

Classical Conditioning

A

Not controlled by our behaviors type of learning with two or more stimuli linked and anticipate events.

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3
Q

Asquisition

A

Process of linking neutral stimulus to unconditioned stimulus to create conditioned response.

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4
Q

Extinction

A

Weakening or conditioned response due to inconsistency of follow through with unconditioned stimulus to conditioned stimulus.

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5
Q

Generalization

A

Association of similar stimuli.

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6
Q

Discrimination

A

Differentiating between similar stimuli (fear of dogs vs cats).

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7
Q

Operant Conditioning

A

Controlled by our behaviors.

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8
Q

Operant Chamber

A

Skinner Box

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9
Q

Reinforcement

A

Increase behaviors

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10
Q

Punishment

A

Decreased behavior

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11
Q

Shaping

A

A procedure in which reinforcers guide actions closer and closer toward a desired behavior.

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12
Q

Positive Reinforcement

A

Increases behavior through addition of pleasurable stimulus.

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13
Q

Negative Reinforcement

A

Increase behaviors through removal of aversive stimulus.

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14
Q

Primary Reinforcer

A

Naturally reinforcing conditional reinforcer - Learner association.

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15
Q

Reinforcement Schedules

A

Continuous, particular, fixed ration, variable ratio, fixed interval, and variable interval

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16
Q

Fixed Reinforcement

A

Preset.

17
Q

Variable Reinforcement

A

Unpredictable.

18
Q

Ratio Reinforcement

A

Number of responses.

19
Q

Interval Reinforcement

A

Amount of time.

20
Q

Positive Punishment

A

Addition of aversive stimulus.

21
Q

Negative Punishment

A

Removal of pleasurable stimulus.

22
Q

Real Life Application

A

Can decrease behavior can teach fear, can increase aggression, can hide behavior, does not eliminate it.

23
Q

Observational Learning

A

Prosocial behavior learning directly through watching others, also known as social learning.

24
Q

Modeling

A

Observing and imitating a behavior.

25
Q

Prosocial Behavior

A

Models have prosocial effects. Positive, constructicfe, and helpful behavior; the opposite of antisocial behavior.