D3 - Stakeholder Engagement Flashcards

(51 cards)

1
Q

Stakeholders can attend

A

Planning and review meetings

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2
Q

Principles of stakeholder engagement

A

get the right stakeholders, ensure participation, manage interest, review what done looks like, show progress, openly discuss estimates and timelines

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3
Q

Community values

A

respect for each other, time, end user, code and process, team charter

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4
Q

Agile emphasized _____ leadership over command and control

A

Servant

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5
Q

Stakeholders are anyone who is

A

effected or can affect

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6
Q

Identifying stakeholders is an _________ activity

A

ongoing

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7
Q

Stakeholder analysis

A

list, interests, involvement, interdependencies, influence, impact

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8
Q

Stakeholder tools and teq

A

expert judgement, data gathering - questionnaires, surveys and brainstorming, data analysis - stakeholder and doc analysis, SH mapping, meetings

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9
Q

Contributing and causal factors of an effect are

A

root cause analysis

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10
Q

A stakeholder wants to attend the daily standup. What guidance should be provided

A

Cannot speak unless actively involved

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11
Q

Example of push comm

A

email

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12
Q

Example of pull

A

website

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13
Q

If we go to mgmt with a problem, we need to have a_____

A

Solution

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14
Q

Examples of SH engagement

A

design docs, demos, retros, clarifying requirements, testing, transition requirements, prepping for org change

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15
Q

Creating a project vision

A

validate and revise, consider roles and final vision

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16
Q

Characteristics of a project charter

A

Authorizes the project and the manager from the sponsor, acknowledges change happens, identifies - who, what is the project, where, start and end, why are we doing this, how we will achieve

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17
Q

Charter elements

A

vision, team rules, code of conduct, comm rules, DOD

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18
Q

DOD applies to

A

stories. releases, and deliverables

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19
Q

Elements of a DOD

A

potentially shippable product, features - coded, tested, PO approved,

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20
Q

The DOD is created by

A

The team

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21
Q

Features, releases, stories and need a definition

22
Q

Steps of agile modeldev

A

Analysis, design, imp, tested and reviewed

23
Q

XP agile model values

A

comm, simplicity, feedback, courage, humility

24
Q

This diagram uses actors, actions, services and funtions

A

use case diagram

25
An example of a low fidelity prototype
wireframe
26
This is a fictional sketch of a user
persona
27
Communication model
Sender, encoder, medium, encoder, decoder, receiver, barrier, noise
28
Example of the most effective communication channel
face to face, video conf
29
Example of the least effective communication channel
email, written docs, bulk email
30
Green zones and red zones
describe positive and negative ways of interacting and working
31
Workshops should be
facilitated, diverse and involved early
32
Types of workshops
user story, brainstorming
33
characteristics of brainstorming
collaborative, maximize suggestions, no stupid ideas, sorted after
34
Methods of brainstorming
quiet, round robin, free for all
35
collaboration games help
define requirements, helpe find solution or find problem
36
Types of collaboration games
remember the future, prune the tree, sail boat game
37
game that helps to help define outcomes and problems to help define success
remember the future
38
Game where features are prioritized
prune the product tree
39
Game to identify project enablers and detractors
sail then boat
40
Examples of interpersonal skills
EI, active listening, facilitation, conflict resolution, participatory decision makings
41
Quadrants of emotional intelligence
self awareness, social awareness, self mgmt, relationship mgmt,
42
3 levels of listening
1. Internal, 2.Focussed, 3. Global
43
Meetings should have
Goals, rules, timeboxed, assisted
44
Healthy negotiations
happen throughout, avoid zero sum, all give and take
45
Negotiation terms
Accept, avoid, amerliorate, cover, resolve
46
Conflict resolution methods
withdraw, smooth, compromise, force, collaborate
47
Decision making should be
participatory
48
_______ decision making should be avoided
authoritarian
49
Characteristics of an empowered team
clarity, ability, authority, safety, belief, interest
50
Group decisions
simple coting, thumbs, fist of five,
51
Tis decision tool allows participants to place a checkmark on a grid to identify a decison
highsmith decision spectrum