Data, Information, and Software Flashcards

(42 cards)

1
Q

raw, unorganized facts or figures
that are collected and stored. It can be in the
form of numbers, text, images, or any other
type of input.

A

Data

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2
Q

the most basic form of
representation and requires further processing to become useful

A

Data

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3
Q

refers to information that can be represented using only two
possible values
, typically 0 and 1.

A

Binary data

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4
Q

encompasses information that is not
restricted to two possible values.

A

non-binary data

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5
Q

the processed and organized
form of data. It is data that has been
analyzed, structured, and given context.

A

Information

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6
Q

It is the result of data being transformed
into a more meaningful and useful state.

A

Information

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7
Q

provides meaning and can be
used to answer questions or make decisions.

A

Information

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8
Q

It refers to
a conceptual
framework
wherein input in the
form of data or information is
processed which result in the
generation of an output basically
in the form of information
.

A

The INPUT – PROCESS – OUTPUT (I-P-O) Model

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9
Q

stages of data processing

A

data collection
data preparation
data input
data processing
data output & interpretation
data storage

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10
Q

It is a group of organized interdependent components that interact with
and complement one another to achieve one or more predetermined
goals
.

A

System

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11
Q

a system is the sum of its parts glued into one distinct entity

A

Unitary Whole

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12
Q

a system is made up of functionally oriented

A

Composed of Parts

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13
Q

boundaries separate the system from its environment

A

Bounded

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14
Q

– the parts are related and have definite
interactions and interdependencies.

A

System Parts Interact With Each Other

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15
Q

Each system is likely to be part of another larger system. Just as
it is likely to be divided into subsystems.

A

Hierarchical

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16
Q

The components all work toward a particular purpose
of function.

A

Goal-Oriented

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17
Q

It refers to the physical
components that are used in data preparation,
data input, data storage, data computation
and logic comparisons, control functions
and outputting information.

18
Q

It includes the central processing unit (CPU) and the storage, input, output
and communication devices.

19
Q

refers to the human aspects of
computing
and information systems. It focuses on
the human factors of technology, emphasizing how
people interact with hardware, software, and
processes.

20
Q

elements of a computer system

A

data
hardware
peopleware
software

21
Q

non-physical components of a computer system such as the
machine coded instructions used by the different hardware facilities.

22
Q

It refers to all computer programs which direct and control the computer
hardware in data processing.

23
Q

it is a collection of programs that facilitates the
programming and operation of the computer.

A

Systems Software

24
Q

it is an integral part of the computer system itself.

A

Systems Software

25
it supervises the operations of the CPU, controls the input/output functions of the computer system, translates programming languages, and provides other support services.
Systems Software
26
These programs are written to **solve a specific problem.**
Applications software
27
types of software
systems, applications, and development
28
an example of **application software**; these are tools and applications specifically designed to **assist software developers** in creating, testing, and maintaining software applications.
Development Software
29
types of software development
frontend - webpages, visuals and functionality backend - building and maintaining full-stack - mostly backend, but also adept at frontend
30
this is also called the **machine code**, which is a computer program that is developed in the **language of machines** to provide instructions that can be directly executed by the **central processing unit** of a computer.
Machine Language
31
This language is **strictly numerical**, and it is expected to run as fast as possible, and it may also be considered as the level of representation that is the **lowest**, of an assembled computer program or as a programming language that is primitive and dependent on hardware.
Machine Language
32
data representations
binary data non binary data
33
characteristics of a system
Unitary Whole Composed of Parts Bounded System Parts Interact With Each Other Hierarchical Goal-Oriented
34
also **symbolic machine code**; this is a **low-level** programming language which has a great correspondence when it comes to the **instructions** in its language and the machine code instructions of the architecture
Assembly Language
35
are programming languages that are designed to **allow humans to write computer programs** and interact with a computer system without having to have specific knowledge of the processor or hardware that the program will run on.
High-Level Language
36
they allow programmers to write code that is more **readable, maintainable, and portable**.
High-Level Language
37
types of computer languages
Machine Language Assembly Language High-Level Language
38
translates code from a high-level programming language into machine code **before the program runs**.
Compiler
39
translates code written in a high-level programming language into machine code **line-by-line** as the code runs.
Interpreter
40
visual representation of compiler
source code -> object code -> Machine
41
visual representation of interpreter
source code -> intermediate code -> interpreter
42