Developmental Psychology I: infancy and childhood part 5 Flashcards

(68 cards)

1
Q

Preschool years (~2.5 to 5/6 years)

A

Preschool years (~2.5 to 5/6 years): This is a phase of explosive physical and cognitive development.

Growth and muscle maturation makes children leaner and more muscular.

Cognitive maturation enables use of complex grammar and infinitely long sentences.
_______________________________________
Preschool years (~2.5 to 5/6 years):
Think of this stage like upgrading a basic smartphone into a fully functioning device with apps, touchscreen, and internet. Kids go from simple behaviors to being capable of nuanced physical and mental tasks.

Physical development:
If you imagine the body like a car, the preschool years are when the basic frame (bones and muscles) is reinforced, the engine (muscles) is tuned, and control systems (balance, coordination) get smarter.

Cognitive development:
The brain’s like a language-processing supercomputer that starts learning complex “software” (grammar rules). Imagine upgrading from typing single words to writing full novels with plot twists!

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2
Q

Physical Development – Growth Patterns?

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From age 2 until puberty, kids grow ~5–8 cm and 2.5–3 kg per year.

Between 2 to 6 years, gain is ~30 cm height, ~8 kg weight.

BMI is lower at 5–6 years—they get leaner.

By 6 years, average child is >110 cm and weighs 13–23 kg.

🔍 Deep Dive:
Growth rate analogy:
Like a plant in sunlight, given water and nutrients, children grow steadily. The increments are relatively predictable — roughly 5-8 cm/year is like gaining one LEGO brick in height every month!

BMI getting lower:
As baby fat gets replaced by muscle, kids look less chubby. Think of molding clay into a sculpture — same material, just more defined shape.

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3
Q

Physical Proportions & Center of Gravity?

A

Legs and arms grow faster than the trunk.

> 60% of height increase by puberty is from limbs.

Center of gravity shifts from chest to abdomen.

This gives greater stability and enables complex movement (cartwheels, handstands).

🔍 Deep Dive:
Center of gravity analogy:
Picture a seesaw: if weight moves lower and toward the middle, it’s easier to balance. As limbs grow and torso slims, the “base” stabilizes—like giving a pyramid a wider base.

Movement complexity:
Like upgrading from a tricycle to a mountain bike, improved center of gravity allows complex tricks like jumping, spinning, etc.

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4
Q

What factors Influencing Growth and Maturation?

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Factors:
Genetic inheritance – Blueprint for growth.

Exercise and daily physical activity – Encourages growth, but too much (e.g., elite athletes) can slow it.

Social class – Affects nutrition, healthcare, access to medicine.

Physical illnesses – e.g., thyroid problems or infections.

Trauma or abuse – Can stunt growth and lower weight.

______________________

Nutrition is critical, especially early in life or during pregnancy.

Eating disorders (e.g., anorexia) often begin here.

Obesity can lead to early puberty and cognitive delays.

As of 2022, 60% adults are overweight/obese; 1 in 3 children in Europe.

🔍 Analogies:
Genetics = architectural blueprint. You can’t build a skyscraper without tall plans.

Exercise = construction crew. Some movement helps build muscle, but overworking it can lead to burnout.

Nutrition = quality of materials. Even a perfect blueprint fails with weak bricks.

Abuse or trauma = sabotage. Like termites in a foundation — invisible at first but deeply harmful.

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5
Q

Motor Development & Brain Structures

A

Key Concepts:
Left hemisphere → controls right body (and vice versa).

Left hemisphere processes right visual field.

Corpus callosum allows communication between hemispheres. (The corpus callosum is made up of nerve fibers (axons) that allow communication between the left and right hemispheres.

This is crucial for everyday functioning, such as coordinated movement or responding to stimuli in either visual hemifield)

Myelination (3–6 years) increases communication efficiency. (occurring at a particular high rate between 3 - 6 years of age and slowing down in adolescence.)

3–5-year-olds show improved coordination across hands.

Lateralisation of functions → each hemisphere becomes specialized. (The left hemisphere is responsible for speech production (in most right-handers), and the right hemisphere is responsible for perceiving emotions in other people)
___________________________
However, this isn’t true for all psychological processes

E.g., speech comprehension is more equally divided between hemispheres
*
This also depends on handedness: lateralisation of function is more variable for left-handed people compared to right-handed people
___________________________

Handedness emerges by 2–3 years, strengthens with age.

🔍 Analogies:
Brain Hemispheres = Walkie-talkies. Each side controls the opposite side of the body and “talks” to each other using the corpus callosum (a bundle of wires).

Myelination = Upgrading internet cables. Information travels faster and more efficiently.

Lateralisation = Job specialization. One person writes emails (left hemisphere for speech), the other reads emotions (right hemisphere). This makes the brain a more efficient “office.”

Handedness = Tool preference. Just like you’d naturally reach with your dominant hand to catch a ball, your brain develops a preference early and reinforces it.

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6
Q

Motor Development – Lateralization & the Double Lateralization Hypothesis

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“Lateralize the child to one side… by age 5 (before writing)” If it dosent occour naturally.
→ Encourage hand dominance (left or right) before writing starts.

Double lateralization hypothesis:

Innate laterality (genetic, e.g., babies reaching with one hand)

Learned laterality (from interacting with tools/toys)

🧠 Analogy:
Imagine a radio that comes preset to play music through the left speaker (innate), but the child learns that adjusting the right speaker gives better sound while using headphones (learned). Both nature and nurture shape which side becomes dominant.

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7
Q

Motor Milestones (Gross vs. Fine Motor Skills)

A

Gross motor skills = large muscle groups (jumping, climbing)

Fine motor skills = precision tasks (writing, dressing)
__________________________________
Age: 3

Gross Motor: Jump with both feet

Fine Motor: Copy simple shapes
____________________________________

Age: 4

Gross Motor: Hop on one foot

Fine Motor: Use scissors
____________________________________

Age: 5

Gross Motor: Skip, gallop

Fine Motor: Cut with a knife
____________________________________

Age: 6

Gross Motor: Catch a small ball

Fine Motor: Tie shoelaces, write
____________________________________

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8
Q

Piaget’s Cognitive Development – Preoperational Thought (2 to 7 years)

A

🌱 Stage Overview:
Preoperational Thought (2–7 years)

Kids move beyond sensorimotor (acting with body) to symbolic thinking

No true logic yet — more intuitive, egocentric, and appearance-based

(Progression to the next stage can only be achieved if there is successful completion of the previous stage!!!!)

🧩 Slide 17: Key Concepts
Preoperational = not using logical operations yet

Not sensorimotor beings anymore — can think in symbols

Symbolic function = using one thing (e.g., word or picture) to represent something else

🧠 Analogy:
If a toddler in the sensorimotor stage is like someone who only trusts what they can touch, preoperational kids are like early readers who understand that “🐶” means a real dog, even if the dog isn’t there.

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9
Q

Mental Representation Preoperational thought (2 to 7 years)

A

Can mentally represent absent people, things, and events:

Delayed imitation, symbolic play, drawing, mental images, language

🧠 Analogy:
Mental representation is like carrying a photo album in your head — even if Grandma isn’t around, you can “see” her and talk about her.

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10
Q

Categorization and Animism (Preoperational thought (2 to 7 years)

A

Children begin cataloguing and classifying new words. (cataloguing/categorization and class logic)

Early use of symbols may be underextended (e.g., “doggy” only means my dog).

Animism = belief that inanimate objects are alive.

🧠 Analogy:
Imagine a child treating their teddy bear like a real friend. It’s not just a toy — it’s alive in their symbolic world. Like a mini Pixar movie in their head!

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11
Q

Egocentrism (Preoperational thought (2 to 7 years)

A

Children are egocentric: they can’t yet take another’s perspective.

Three Mountains Study: A child can’t imagine what the doll sees — they describe their own view instead.

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12
Q

Appearance vs. Reality – DeVries (1969) Preoperational thought (2 to 7 years)

A

Children often judge based on appearance only.

3-year-olds think a cat wearing a dog mask is a dog.

6-year-olds can distinguish appearance from reality.

🧠 Analogy:
To a 3-year-old, Halloween costumes are real. A monster mask = a real monster. Older kids understand it’s just pretend.

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13
Q

Conservation – Flavell (1963) (Preoperational thought (2 to 7 years)

A

Children under 6–7 don’t understand conservation: changing appearance ≠ changing quantity.

Show them equal water in two glasses → pour one into a tall glass.

Younger kids say the tall glass has more.

🧠 Analogy:
Imagine two identical pizzas. One is sliced into 4, one into 8. A preoperational child might say the one with 8 slices is “more pizza”!

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14
Q

Decentration and Reversibility (Preoperational thought (2 to 7 years)

A

Decentration:

Definition: The ability to concentrate on more than one aspect of a problem at the same time.

🔬 Example:
When shown two identical glasses with equal water, then one poured into a tall thin glass, a child says, “the tall one has more!” Why?
Because they focus only on height, ignoring width. They can’t decenter — they can’t consider height and width at the same time.

“Preoperational children cannot simultaneously attend to both the height and the width when solving the liquids problem, and make a decision based on just one of the properties.”
____________________________

Reversibility:

Definition: The ability to mentally reverse an action.

🧠 Analogy:
Think of it like rewinding a movie in your head. Preoperational kids don’t yet have that “rewind” button installed. So if you flatten clay or pour liquid into a different glass, they can’t imagine it going back to its original shape or container.

“Preoperational children are unable to imagine pouring the liquid back into the original container to conclude that it would be the same quantity of liquid.”

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15
Q

More on Lack of Conservation (mass and number) (Preoperational thought (2 to 7 years)

A

Beyond liquid, kids struggle to conserve other physical properties:

➕ MASS
“When playdough was rolled into a sausage shape, subjects thought it had greater mass.”

🧠 Analogy:
If you squish a snowball into a long shape, you didn’t add snow — but the child thinks it’s now more snow just because it looks longer.
____________________________

NUMBER:

“When beads were spread out subjects thought there were more beads.”

🧠 Analogy:
Take 10 coins and place them in a tight row. Then spread them out. An adult says “still 10.” But a preoperational child thinks: “More coins!”

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16
Q

🌊 Flavell’s Water Displacement Task (1963) (Preoperational thought (2 to 7 years)

A

“Two identical clay balls were placed into identical containers with the same amount of water. One clay ball was molded into a different shape and placed above the container. The child is asked: will the water level be higher than, lower than, or the same as the other container?”

Children under ~9 usually fail. They focus on the new shape, not realizing that mass hasn’t changed.

🧠 Analogy:
Think of putting a rock in a bucket of water — it doesn’t matter if it’s round or flat; same rock = same splash. But young kids don’t get that yet.

This is a lack of decentration and reversibility in preoperational children.!!!!!!

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17
Q

⚖️ Summary of Conservation Issues

A

Conservation of liquid: fail due to lack of decentration and reversibility.

Conservation of mass: fail due to attention to shape, not substance.

Conservation of number: fail due to spacing perception.

Conservation of displacement: fail due to shape bias.

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18
Q

🎭 Symbolic Thought

A

This is what makes humans “representers”: we can use symbols to stand in for reality.

“The sensorimotor period culminated with the appearance of the symbolic function, which allows the child to handle mental representations about objects: these are symbols.”
_____________________________________

🔠 Key Ideas:
Reality is constructed mentally, not directly experienced.

Symbols allow prediction, imagination, play.

“Representations of reality are constructed by the individual. They allow us to act on this reality and anticipate what is going to happen.”

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19
Q

Manifestations of Symbolic Function (Piaget):

A
  1. Delayed imitation

“Imitation in the absence of the model.”
🧠 Think: Pretending to cook dinner like dad — hours after he did it.

  1. Symbolic play

“Giving meaning to elements of the situation and using symbols within it.”
🧠 Think: Using a banana as a phone.

  1. Mental imagery

“Internalized imitation.”
🧠 Think: Imagining your house even when you’re not in it.

  1. Drawing

“Reproduces more what the child knows than what he sees.”
🧠 Think: Kids draw people with huge heads — that’s what they find important.

  1. Language

“Use of arbitrary signs to designate objects or situations.”
🧠 Words are symbols — “dog” has nothing to do with a dog, except by agreement.

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20
Q

🔁 Delayed Imitation

A

“Begins to imitate in deferred: imitating situations or models perceived before but who are no longer present.”

Delayed Imitation (15–18 months, 6th sensorimotor stage):
Symbolic function appears—child starts communicating intentionally (gestures + words).
They imitate past actions in new contexts (e.g., pretend sleep/eating).
Begin deferred imitation: copying people/situations seen earlier but now absent.
Imitation can happen hours or days later.
It’s no longer a direct copy—becomes a signifier distinct from the signified,
→ implying a mental model. Imitation grows more complex.

So:

The action they do (e.g., pretending to eat) = signifier

What they remembered or are representing (a real meal they saw earlier) = signified

This means their imitation is now symbolic — it represents something, instead of just copying it.

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21
Q

🖼 Mental Imagery

A

“Mental images are a type of internal representation that has no external correlate.”

🧠 Think of a mental photo album: you can flip through faces, rooms, tastes, even music.

“They can be visual, auditory, gustatory, olfactory, or tactile images.”

“Mental images serve as a guide for many activities or for anticipating the outcome of our actions.”

Internal representations with no external input—e.g., picturing a face, room, or place not currently seen.
They can be visual, auditory, gustatory, olfactory, or tactile, and include more than memory—also knowledge about situations.
They help guide actions and predict outcomes (e.g., imagining a classroom rearrangement).
Can come from perception, imitation, or verbal descriptions; may be reproducible or anticipatory.
Hard to study—only accessed through drawing or verbal report.

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22
Q

Signifier and signified

A

🧩 Part 1: Signifier
This is the sound or image we use — basically, what you see or hear.

👉 It’s like the label on a jar.

For example:

The word “dog” is made of sounds: /d/ + /ɒ/ + /g/ — that’s the signifier.

Or it could be the written letters: D-O-G. That’s also a signifier — just in visual form.

It points to something, but it’s not the thing itself.

💡 Part 2: Signified
This is the meaning behind the signifier. It’s what the word or image makes you think of.

👉 It’s like the contents inside the jar.

So when you hear “dog,” you don’t just think of the sounds — you think of:

A furry animal

Four legs

Wags its tail

Barks

Maybe your own dog

That mental concept — the idea of “dogness” — is the signified.

📦 Putting it Together (Analogy)
Think of a shipping label on a box:

🏷 The label = Signifier (the outward sound/spelling)

📦 The contents = Signified (the concept inside your head)

Just reading the word “dog” is like seeing the label. But what really matters is what’s inside — the image, idea, emotion — that’s the signified.

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23
Q

🔤 Signs, Symbols, and Indexes (Key Terms):

A

Term: Signal / Index

How it connects to meaning: Physically connected or naturally shows it

Easy-to-grasp example: Smoke means there’s fire
_______________________________________

Term: Symbol

How it connects to meaning: Connected by habit or culture, not nature

Easy-to-grasp example: 🚸 means school nearby
_______________________________________

Term: Sign

How it connects to meaning: No real connection—just agreed upon by people

Easy-to-grasp example: “Dog” means furry animal
_______________________________________

“Signs are arbitrary signifiers, and therefore have no direct relation to the signified.”

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24
Q

What is Play?

A

Play is more than fun — it’s one of the most productive and enjoyable activities for children.

Key points:
Play promotes muscle strength and control — like exercise for tiny athletes!

Through active (i.e., physical) play, children:

Learn to plan (“How do I catch him in tag?”)

Develop self-control (not pushing others, taking turns)

Around ~2 years, play is often just chasing — pure fun!

As they age, children keep interactions fair, long lasting and fun, often by setting rules (e.g., “Let’s take turns!”)

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Rough-and-tumble play
This is like wrestling without the WWE drama — it mimics aggression (wrestling, chasing, hitting), but it’s not meant to harm. Key points: Common between children or child and parent Happens in other species too (kittens, puppies, monkeys) They all show a play face — a relaxed, non-aggressive face Promotes: Physical development Emotional regulation (e.g., calming down when play gets intense) Social skills (e.g., reading others’ cues) More common in boys than girls 🧠 Analogy: Rough-and-tumble play is like a “social test lab” where kids try out boundaries and learn to read the room.
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Peer vs. Parent Play
Let’s compare vertical relationships (child-parent) and horizontal relationships (peer-peer): Vertical relationships (child-parent): The adult sets rules, provides security and protection The child can explore safely Horizontal relationships (peer-peer): Kids are similar in age and power, but have different needs Requires reciprocity (give and take) and compromise 🧠 Analogy: Playing with a parent is like bowling with bumpers — safe and guided. Playing with peers is like real bowling — you need aim, strategy, and a sense of fairness.
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Peer Play and Social Growth
As kids grow older, peer play becomes more complex. Key points: Cognitive development lets kids handle more complex games Early peer play helps children acquire and practise social skills They must subdue their own agenda (e.g., not always being the leader) They become aware of peer’s agenda too — learning empathy and negotiation 🧠 Analogy: Imagine two kids building a sandcastle. One wants a moat, the other wants a tower. The ability to coordinate that plan is a huge developmental milestone.
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Infancy in play?
Let’s zoom in on the earliest stages. 6-month-olds: Show little attention to others Prefer objects over peers Around ~2 years of age: Begin parallel play: play next to each other, but not coordinated or reciprocal 🧠 Analogy: It’s like reading two books side by side — same space, but different stories.
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Early Childhood & Mildred Parten (1932) (6 types of play)
Between 2 to 5 years children play with increasing reciprocity and cooperation, which is likely encouraged by attended nurseries or playgroups. Parten categorized 6 types of play: Play Type: Unoccupied play What It Means: Child isn’t doing anything noticeable ___________________________ Play Type: Onlooker play What It Means: Child watches but doesn’t join ___________________________ Play Type: Solitary play What It Means: Child plays alone ___________________________ Play Type: Parallel play What It Means: Children play side-by-side, not together ___________________________ Play Type: Associative play What It Means: Children play together but without organized goals ___________________________ Play Type: Cooperative play What It Means: Children coordinate play, sharing and taking turns ___________________________
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Development Doesn’t Always Follow the Script?
Research (Gillibrand et al., 2016) challenges the idea that Parten’s stages always progress in order. Key points: Children between 2 to 5 years were thought to show growing social/cognitive skill by moving through the stages But real kids (both younger and older) often mix and match: They might switch between group play and solitary play Parten’s original categorisation has since been updated 🧠 Analogy: It’s less like climbing a ladder and more like navigating a jungle gym — kids take all kinds of routes.
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Types of Play by Age
Functional play (first 2 years): Simple physical actions: running, jumping, rolling Also called sensorimotor play (Piaget, 1951) Symbolic play (2 to 6 years): Symbolic representation of things not present e.g., pretending a banana is a phone 🧠 Analogy: Functional play is like testing what your body can do. Symbolic play is like acting in an imaginary movie.
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Make-believe (sociodramatic) play (2 to 6 years; Smilansky, 1968)
Think of this as high-level roleplaying. Key points: Acting out roles, scenes, and stories Emerges from symbolic play Develops: Social role understanding Emotional regulation (e.g., pretending to cry) Negotiation skills ____________________ Make-believe play starts as acting out scenes with toys and dolls and progresses to using other children as participants: this promotes understanding of the participants involved in the interactions.
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What is the Later Stages of Play?
Constructive play (3 to 6 years): Building or creating something tangible or symbolic e.g., Lego, puzzles, drawing Games with rules (6 years onwards): Structured games with agreed rules e.g., football, hopscotch
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Drawing
Drawing is a form of imitation of reality. That means it helps kids mentally represent what they see and think — they turn thoughts into lines and colors. Key Ideas: Even though children’s drawings often try to be realistic, they’re not just copying reality. They’re using internal images and information (what they remember, imagine, or feel). Drawing starts as a motor activity: just hand movements that leave a mark — like scribbling! Over time, these become more expressive (e.g., smiley faces, houses). Drawing is pleasurable and closely related to play. It helps kids express themselves — like saying "This is what I’m thinking!" with a crayon. Drawing and language are connected. Early writing often starts as drawing — letters look like drawings to young children.
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🔑 Components involved in drawing:
Motor: fine psychomotricity — the precise movements of the fingers and hand (e.g., holding a pencil, forming shapes). Cognitive: understanding the world and representing it spatially (e.g., knowing the house is bigger than the tree). Affective: drawings show interests, worries, or desires (e.g., drawing a scary monster = expressing fear). 🧠 Analogy: Drawing is like a mirror of the child’s mind — except the mirror is made of paper and colored pencils.
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Language Development (Milestones in Early Language:)
Age: ~12 months Language Development: Infants utter their first words ________________________________ Age: ~18 months Language Development: The naming explosion: rapid increase in vocabulary of nouns ________________________________ Age: ~18–24 months Language Development: Can use two-word combinations ________________________________ Age: ~24 months Language Development: Can use three-word combinations ________________________________
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Understanding the Naming Explosion
By 2 years, children can use basic grammar: Plurals, pronouns (I, me, she), verbs (sleep), adjectives (heavy). The cognitive change behind the naming explosion is called naming insight: Children around 18–24 months realize that names apply to all things, not just specific ones. not only apply to objects in the immediate environment, but to everything. This leads to the famous question: “What’s that?” 🧠 Analogy: Naming insight is like turning on the lights in the brain — the child realizes that everything has a name!
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Categories & Fast Mapping
Around 2 years of age, kids begin placing words into categories — essential for fast vocabulary learning. Fast-mapping = quickly acquiring a word after hearing it once or twice. It often happens when child and speaker are jointly attending to an object (e.g., both looking at a dog and the adult says “dog”).
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Errors in Early Language: Overextension & Underextension
Despite developing the ability to rapidly assign a new word to a category, young children often apply the wrong meaning to words. * All developing children tend to make similar types of errors when misapplying meaning to new words: ______________________________________ Overextension: Using one word for many things E.g., calling all furry animals "doggies" Underextension: Using a word too narrowly Only calling their pet “doggy” but not others
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The Nature of Errors & Overlap
Errors like overextension and underextension show how kids are still learning categories. When they ask “What’s that?”, they might be asking: “What is that exact thing?” Or “What are all things with four legs?” Until they ask more complex questions, they’ll often mislabel things during fast-mapping. 🔄 Overlap errors = mix of over- and underextension: E.g., calling everything in a mug “coffee” (overextension) But not calling coffee in a plastic cup “coffee” (underextension) 🧠 Analogy: It's like recognizing your teacher only in school — but not at the supermarket.
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Language By 3 years
Vocabulary = 1000–5000 words Sentences up to 8 words Use of: Conjunctions (because) Adverbs (heavily) Articles (a, an, the) They ask many “Why?” questions 🧠 Analogy: They’re like tiny detectives — always looking for reasons.
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Language By 4 years
By the age of 4 years, a child’s vocabulary can grow to around 10,000 words, and they can build longer sentences, up to 20 words in length. Their grammar skills become more advanced, now including: Dependent clauses, like: “When Mum reads me a story, I feel happy.” Sentence-ending tags, like: “It’s bedtime now, isn’t it?” This age is also when kids reach the height of curiosity — they ask a lot of “Why?” questions, and now you’ll hear “How?” and “When?” even more often. 🧠 Analogy: Imagine a young child turning into a mini journalist — they're not just asking what anymore, they want to know why, how, and when everything happens. You're officially being interviewed 24/7.
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Language By 6 years
Vocabulary = up to 30,000 words Sentence length = unlimited, using “...and...who...that...” Grammar includes: Passive voice (“The man was bitten…”) Subjunctive (“If I were…”) Questions now become complex, formulated questions
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Memory Development in Infancy
Key Points: Infancy and childhood also see the appearance and maturation of memory processes. Piaget (1962) said infants younger than 2 years old are primarily reflexive, sensory beings. Previously stored information (i.e., memory) does not influence behaviour until late in infancy or early childhood (> 2 years). By adulthood, we possess a sophisticated memory system that stores different types of knowledge and information.
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Types of Memory?
Memory Types: Memory splits into two main branches: 1. Implicit Memory (non-declarative / Procedural memory) You retrieve memories without being consciously aware. For well-learned, automatic skills like riding a bike. 2. Explicit Memory (declarative) Conscious recollection of learned or memorised information. Explicit memory splits further: Episodic Memory: memory for events or episodes. → Example: remembering what you had for breakfast. --> Retrospective (past experiences) --> Prospective (remembering to do things) Semantic Memory: general knowledge and facts, not tied to a specific moment. → Example: how many players are in a football team.
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Memory Processes
Memory is made of 3 core processes: encoding, storage, and retrieval. Encoding: transforms sensory info into a storable format. Like typing an essay into a computer. Storage: keeps the info in memory over time. ( Maintains encoded info in mind over time and potentially converts it into a long-term memory. Like saving the essay on your hard drive. Retrieval: uses the stored information. Like opening the essay later to review it.
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What is the Preferential Looking Method in memory?
Preferential looking method: → Fantz (1964) showed that infants prefer new stimuli over familiar ones. If something is familiar, they look at it less. This shows they remember seeing it before → evidence of memory! Used in the Visual Paired Comparison (VPC) task.
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What is the VPC Task?
In the VPC task, infants: See a single stimulus. Then, after a delay, are shown two: one familiar, one unfamiliar. If they spend less time looking at the familiar one, it's taken as an index of recognition memory. Infants as young as 3 to 6 months can do this (Fagan, 1970).
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Encoding Development (Morgan & Hayne, 2006)
Compared 1-year-olds and 4-year-olds using the VPC task. Encoding durations were: 5, 10, or 30 seconds. 4-year-olds recognised the familiar stimulus after just 5 seconds. 1-year-olds needed at least 10 seconds to show recognition. 👉 1-year-olds need more time than 4-year-olds to encode information. _____________________________ Longer Delays in Retrieval: Same task repeated after 24 hours and 7 days. 4-year-olds: Recognised after 5s encoding at 24 hrs. Needed at least 10s encoding for recognition after 7 days. 👉 “Performance in 30-sec familiarisation was the same as for 10-sec familiarisation (in 4-year-olds).”
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1-Year-Olds’ Memory Limits
1-year-olds only recognised stimulus after 30s encoding if tested after 24 hours. Could not recognise it 1 week later, regardless of encoding duration. _________________________ What does This Tells Us? The ability to Retrieve information from memory depends on how much time we spend encoding the information. → 👉 Increasing the familiarization period increases the duration of long-term retention. Encode develops significantly from 1 to 4 years of age.
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Younger Memory encoding in familiarization period
VPC studies show memory processes exist before 12 months: 6-month-olds: recognise after 20 seconds. 9-month-olds: recognise after 2–3 minute delays (Rose, 1981). Bowlby (1958): infants at 2 months recognise caregivers = memory storage and retrieval is possible at a very young age.
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Infantile Amnesia?
Infantile amnesia = the fact that very few adults remember anything before ~3.5 years old (Conway, 2007 in Gillibrand et al., 2016) We don’t know if it’s due to encoding, storage, or retrieval being immature. One prominent explanation: importance of language. Before age 3, language is still rudimentary. Without verbal tags (labels), memories may not be stored in a way we can later retrieve.
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Emotional Development
Key ideas: Kids gradually learn to express & understand emotions, both their own and others’. Emotional regulation (controlling emotions) develops especially fast in early years. Recognising others’ emotions helps kids understand themselves — crucial for social interaction. Timeline of Emotion Development: 1. At birth: Basic emotions: interest, distress, disgust, contentment 2. End of 2 months: Social smiles → baby smiles in response to caregiver’s smile. 3. 2–7 months: More basic emotions emerge: anger, sadness, joy, surprise, fear (Shaffer & Kipp, 2014) 4. 18–24 months: Complex emotions like embarrassment, shame, guilt, envy, pride → These need a sense of self-awareness (you need to know “this happened to me”).
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Recognising Emotions (Social Referencing)
At 7 to 10 months, infants monitor caregiver’s emotional reactions to judge situations. They use these cues to regulate their own behaviour. 📘 This is called social referencing. Example: If a caregiver looks scared, a baby will avoid that toy.
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Social Understanding & Theory of Mind Foundations
Learning emotions is key for social development. Kids begin to figure out: “If others are sad, maybe I should be sad too.” → Social referencing + empathy. Emotion recognition helps build theory of mind: Realizing that emotions on the outside match feelings on the inside.
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What is ToM?
Theory of mind = understanding that others have thoughts, beliefs, desires that are different from your own. Example scenario: A customer sighs at the till after checking her bag and pockets. → You infer she forgot her wallet. This inference = theory of mind.
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Formal Definition of theory of mind
Premack & Woodruff (1978): ToM = ability to predict what another person believes and how they will behave. 🧠 Why is this useful? Helps us manage social interactions. Lets us understand others’ intentions and empathise. ToM depends on: Desire: knowing what someone wants Belief: knowing what they believe is true
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Early Signs of ToM
~8 months: Gaze following → Baby follows where someone is looking 🧠 shows awareness of others’ attention ~12 months: Proto-declarative pointing → Baby points to what someone else is looking at 🧠 shows they understand shared attention
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Self-Awareness (Private vs Public Self) ToM
At ~2 years, toddlers understand: Private self = what they feel inside Public self = how they show it to others 📘 Crucial for empathy. Example: A child sees a photo of another child crying next to fallen ice cream. They infer: “They’re crying (public) because they’re sad their ice cream fell (private).”
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Desires and Emotions in ToM
By ~2 years, kids understand: Desires create emotions “He’s upset because he wanted to eat the ice cream.” People’s behaviour is driven by trying to meet desires “Maybe someone will give him a new one if he keeps crying.”
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Belief-Desire Reasoning (~3 years old)
Children around ~3 years start to understand: People hold beliefs (what they think is true), and desires (what they want), and they don’t always act on their desires if they conflict with their beliefs. Example: A child sees a friend not eating ice cream. Even though the friend wants the ice cream (desire), the child realizes: "Maybe they were told not to eat it (belief: 'I'll get in trouble')". This is belief-desire reasoning: understanding that behavior results from both what someone wants and what they believe is true. BUT... At this age, children cannot yet grasp that a belief can be false. 🔹 Key term: "...children have not yet developed the ability to understand that a belief may be false." Example: The friend might believe they can’t eat ice cream, but it’s Saturday and they are allowed. They don’t get yet that beliefs can misrepresent reality.
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Seeing Leads to Knowing (~3/4 years old)
Another piece of ToM: Understanding that what a person knows depends on what they see. This is called the principle of "seeing leads to knowing" and develops around ~3/4 years. 🔹 Example: If a child sees an adult watch an object being placed in a box, they understand: “The adult knows the object is in the box.” If someone didn’t see it happen, they won’t know where it is.
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Meta-Representation & Pretend Play (~3/4 years old)
At the same age (~3/4), children begin developing meta-representation — the ability to represent a representation. It shows up in pretend play. Key term: "Children learn to separate what is true about a situation from what someone is pretending to do." 🔹 Example: A child sees someone using a banana as a telephone. They understand: It’s really a banana (true), but the person is pretending it's a phone. This ability is central to symbolic play — using one object to represent another. 🔹 Piaget’s Theory (1962): Preoperational thought involves development of the use of symbols and symbolic play. 🧠 This is foundational for imagination, storytelling, and social role-play.
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False Belief Tasks (Maxi & Chocolate / Sally-Anne Task)
Children’s ability to understand false beliefs is studied using false belief tasks. ✴ Maxi and the Chocolate Task: Maxi puts chocolate in the green cupboard. He leaves. His mom moves it to the blue cupboard. Maxi returns. Question: “Where will Maxi look for his chocolate?” A child with Theory of Mind will say: Green cupboard (because Maxi has a false belief about where the chocolate is)
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Sally-Anne Task (First-order False Belief)
First-order false belief = understanding someone’s belief about the world. Story Summary: Sally has a basket, Anne has a box. Sally puts her marble in her basket. Sally goes for a walk. Anne moves the marble into her box. Sally comes back. Belief question: “Where will Sally look for her marble?” 👉 Correct answer: Basket (Sally believes it’s still there) Reality question: “Where is the marble?” 👉 Answer: Box Memory question: “Where was the marble in the beginning?” 👉 Answer: Basket If children can answer reality and memory questions, it shows they understand the task. But... ______________________________ Findings from Baron-Cohen et al. (1985) in Sally-Anne Task (First-order False Belief) 🔹 Subjects aged 3.5 to 5.9: Answered reality and memory questions correctly. But those under 4 years could not answer the belief question. “The authors concluded that children younger than 4 years-old may be unable to understand false-beliefs (despite understanding the task).”
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The Smarties Task (Perner et al., 1987)
This task is a clever test of false belief understanding using surprise and expectation. 💡 What's happening? A child sees a tube of Smarties. The researcher asks: “What do you think is inside?” The child says: “Smarties.” ✅ The researcher opens it to reveal: pencils! 🖉 Then asks: “If I show this to another child, what will they think is inside?” ✅ Expected Answer: A child who understands false belief says: “Smarties” A child who doesn’t says: “Pencils” — because they know, and they assume others must know too. This is a false belief task because it checks if the child can realize: “I now know it's pencils, but someone else would believe it’s Smarties.” 🔹 Highlighted point: “4-year-olds correctly answered Smarties (demonstrating understanding of the other child’s false belief), whereas 3-year-olds incorrectly answered Pencils (still no understanding of false beliefs).”
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Beyond False Belief – Second-Order States (~6 years old)
After basic false belief understanding (around 4 years), ToM develops further. 🔹 Key Idea: “ToM continues to develop throughout childhood as social behaviour becomes more complex.” At around ~6 years, social interaction intensifies — especially peer interaction — and ToM gets deeper. Children now understand second-order states. 🧠 What is a second-order state? It’s not just: "I know what she believes." But: "I know what she believes that he believes." 🤯 It’s a belief about a belief. 🔹 Example (from slide): Susan tells Mary, “No one wants to play with you.” A third child watches this. They understand: Susan wants Mary to feel unpopular. So they grasp Susan’s intention to affect Mary’s belief. 🔹 Key concept: "People say and do things to evoke a response in others."
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Second-Order False Belief Task (Arslan et al., 2020)
📖 Story Breakdown (with analogies) a. Setup Kevin (brother) and Marieke (sister) are in the living room. 🍫 Their mom gives chocolate to Kevin only. Marieke gets none = she’s upset. b. Kevin eats some, hides the rest in the drawer. c. Kevin leaves. Marieke, upset, moves it to the toy box. BUT — Kevin sees her do this from the window 👀 (Marieke doesn’t know that Kevin saw her.) d. Mom later finds it in the toy box and hides it in the TV stand. 🧠 Control Questions (Check Understanding) “Where is the chocolate now?” → TV stand (Reality check) “Where will Kevin look?” → Toy box (First-order: what Kevin believes) “Where does Marieke think Kevin will look?” → Drawer (Second-order: what Marieke believes Kevin believes) Justification: “Why does she think that?” 🔹 Highlighted Term: Second-order false belief: The child understands what one character believes about another character’s belief. This shows deep recursive social cognition — vital for understanding jokes, sarcasm, secrets, manipulation, and social deception.