Empowerment technology Flashcards

exam Q2 (63 cards)

1
Q

lasted from1983to1986.During a radio broadcast of Radyo Veritas, Cardinal Sin encouraged the Filipinos to help end the regime of then President Ferdinand Marcos

A

EDSA (People Power Revolution)

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2
Q

This is also known as the 2001 EDSA Revolution,
happened during January 17 to 21, 2001. It was
fueled after 11 prosecutors of then President Joseph
Estrada walked out of the impeachment trial.

A

EDSA DOS

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3
Q

This is a series of protests that mainly took place in
Luneta Park from August 22 to 26, 2013. It was to condemn the misuse of the Priority
Development Assistance Fund (PDAF). Though
dubbed as the Million People March, the number of
total attendees was only around 400,000. Despite that,
it was s till considered a success and clearly
demonstrated how powerful social media campaigns

A

Million People March

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4
Q

Ritu R. Sharma (1997) from the Academy for Educational Development in her book “An Introduction to Advocacy Training Guide
” describes advocacy as a tool for“ putting a problem on the agenda, providing a solution to that problem and building support for acting on both the problem and the solution
”.

A

ICT as a medium for Advocacy

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4
Q

Recent storms in Philippine history gave birth to the
People finder database powered by Google

A

Yolanda People Finder

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5
Q

s a process of supporting and enabling people to express their views and concerns, access information and services, defend and promote their rights and responsibilities.

A

Advocacy

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6
Q

is dubbed as the world’s plat form for change ”where anyone from the online community can create a petition and ask others to sign it.

A

Change.org

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7
Q

It refers to the utilization of information technology(IT) to engage in society, politics, and government.

A

Digital Citizenship

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7
Q

mission is to help people from around the world create the change they want to see.

A

Change.org’s

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8
Q

Digital Citizenship Principles

A

Engage positively
Know your online world
Choose consciously

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9
Q

9 Elements of Digital Citizenship

A

Digital Access
Digital Commerce
Digital Communication
Digital Literacy
Digital Etiquette
Digital Law
Digital Rights and Responsibilities
Digital Health and Wellness
Digital Security

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10
Q

Digital access is available in many remote countries via cyber cafés and small coffee shops.

A

Digital Access

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11
Q

This is the ability for users to recognize that much of the economy is regulated online.

A

Digital Commerce

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11
Q

This element deals with understanding the variety of online communication mediums such as email (Gmail, Yahoo mail),instant messaging, FB messenger, the variety of apps, etc.

A

Digital Communication

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12
Q

This deals with the understanding of how to use various digital services.

A

digital literacy

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13
Q

This is the expectation that various mediums require a variety of etiquette.

A

Digital Etiquette

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14
Q

This is where enforcement to occurs for illegal downloads, plagiarizing, hacking, creating viruses, sending spams, identity theft, cyberbullying, etc.

A

Digital Law

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15
Q

This simply meansthatcitizensmust take measures to be safe by practicingusingdifficult passwords, virus protection, backingupdata, etc.

A
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16
Q

This is the set of rights that digital citizens have such as privacy ,speech, etc.

A

Digital Rights and Responsibilities

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17
Q

Digital citizens must be aware of the physical stress placed on their bodies by internet usage

A

Digital Health and Wellness

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18
Q

This simply means that citizens must take measures to be safe by practicing using difficult passwords, virus protection, backing up data, etc

A

Digital Security

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18
Q

is the ability to use technology responsibly, safely and respectfully.

A

Digital citizenship

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19
Q

Websites that allow you to create not only personal accounts but also pages and groups where you can share content.

A

Social Media Platforms

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20
Q

focus on content and design. It typically looks like a news letter where you are given options to change the design to your liking

A

Blogging Platforms

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21
refer to digital tools and services that facilitate the creation, management, and dissemination of information and communication through the use of technology.
Online platforms and applications
21
allow users to create, edit, and manage digital content. They are often used for websites and blogs, enabling easy content creation and organization
Content Management Systems (CMS)
22
designed for the administration, tracking, and delivery of educational content.
Learning Management Systems (LMS)
22
are used for content sharing, networking, and community engagement. These plat forms are essential for promoting and distributing content to a wider audience.
Social Media Platforms
23
Applications that facilitate collaboration among team members in content development.
Collaboration Tools
23
Platforms that enable the creation and distribution of digital publications.
Digital Publishing Platforms
23
sed for hosting and sharing video content.
Video Hosting Platforms
24
used for designing visual content, such as images, infographics ,and presentations.
Graphic Design Tools
24
are used for creating, hosting, and distributing podcasts.
Podcasting Platforms
25
used for setting up online stores and selling digital or physical products.
E-commerce Platforms
25
several ways in which online platforms enhance collaboration
Communication Tools Document Collaboration Project Management Version Control File Sharing and Storage Virtual Meetings and Conferencing Task Automation Integration with Third-Party Tools Feedback and Annotation Access Control and Permissions
25
include communication features such as instant messaging ,discussion forums, and comment sections. These tools enable team members to communicate in real-time, share ideas, ask questions, and provide feedback without the need for lengthy email chains
Communication Tools
25
allowing multiple team members to work on the same document simultaneously.
Document Collaboration
26
help teams organize tasks, set deadlines, and track progress.
Project Management
26
essential to track changes and manage different iterations of documents or code.
Version Control
27
allow team members to easily share and access files.
File Sharing and Storage
28
enabling team members to connect face to-face, even if they are geographically dispersed.
Virtual Meetings and Conferencing
28
can streamline repetitive tasks, reducing manual effort and improving efficiency
Task Automation
29
allow integration with other productivity tool sand applications.
Integration with Third-Party Tools
29
that support annotation and feedback features enable team members to provide comments directly on documents or designs
Feedback and Annotation
30
provide granular control over access permissions, allowing team members to control who can view, edit, or comment on specific content
Access Control and Permissions
30
Accessibility and Remote Collaboration
Online Platforms Traditional Tools
31
Content creators can access their work from anywhere with an internet connection. This facilitates remote collaboration, allowing team members to work together regardless of their physical locations.
Online Platforms
32
collaborators often need to be in the same physical location, which can limit flexibility and hinder collaboration with remote team members.
Traditional Tools
33
Ensure that the platform supports the type of content you are developing, whether it' s text, images, videos, interactive media, or a combination of these
Compatibility
33
refers to digital material that goes beyond simple text and includes various multimedia elements to enhance the overall experience.
Rich Content
33
Check if the plat for mallows for real-time collaboration, enabling multiple team members to work on the same project simultaneously.
Real-Time Collaboration
34
Assess the availability of integrated communication tools (chat, comments, discussion forums) to facilitate efficient collaboration.
Communication Tools
34
Ensure that the plat form is accessible across various devices (desktops, laptops, tablets, mobile phones) to accommodate different work styles.
Device Compatibility
34
Confirm that the platform works seamlessly across different web browsers to avoid compatibility issues.
Browser Compatibility
35
WYSIWYG
What You See Is What You Get
36
web 2.0
the wildly read write web
36
web 1.0
the most ready only web
36
program that allows a person to work easily with a computer by using a mouse to point a small pictures and other elements on the screen.
GUI (Graphical User Interface)
37
the integration of text, sound, graphics, animation, and video into a single unit.
Multimedia
37
means that the user or audience has control over the program or presentation.
Interactive
37
the interactive version of web-based communities and social networking websites like Facebook, Orkut, LinkedIn, etc.
Web 2.0
38
summaries of projects or issues that contemplate interests, experience and expertise that commonly serve as a purpose of delivering an in-depth discussion of a certain topic that a person has a strong position on
Concept papers
38
web3.0
the portable personal web