Exam 2 - Chapter 10 Flashcards

1
Q

Digital Media

A

Electronic media (social media, TV, Ebooks, Internet) that function using digital codes

this includes media available through computers, cellular phones, smartphones and other digital devices

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2
Q

Digital Marketing

A

exchanges and communication with customers through all digital media

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3
Q

Electronic Marketing (eMarketing)

A

The strategic process of distributing, promoting and pricing products and discovering the desires of customers using digital media and digital marketing

(Facebook’s definition: E-marketing means using digital technologies to help sell your goods or services)

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4
Q

Growth and Benefits of Digital Marketing

A

a. Internet has become an important component marking strategies
b. E-marketing allows marketers and customers to share information
c. It is now possible to target markets more precisely and reach markets previously inaccessible
d. The digital world is evolving quickly and is still in an early stage of integration into marketing strategy
e. Worst things can do is treat e-marketing/digital marketing the same as traditional marketing-not mass anymore

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5
Q

Addressability

A

the ability of the marketer to identify customers before they make a purchase

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6
Q

Interactivity

A

the ability of customers to express their needs and wants directly to the firm in response to its marketing communications

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7
Q

Accessibility

A

the ability of marketers to obtain digital informations

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8
Q

Connectivity

A

the ability of consumers to be connected with marketers along with other consumers

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9
Q

Control

A

the customer’s ability to regulate the information they view as well as the rate and exposure to that information

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10
Q

2 Consumer-Generated Marketing Trends

A

a. the increased tendency of consumers to publish their own thoughts, opinions, reviews and product discussions through blogs or digital media-(blogs, Facebook, Twitter)
b. customers’ tendencies to trust other consumers over corporations

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11
Q

Types of Digital Media

A

blogs, wikis, podcasts, mobile devices/smart phones, social networks, video sharing sites, virtual reality sites (games), apps

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12
Q

Wiki

A

a type of software that creates an interface enabling users to add or edit content of some types of websites

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13
Q

Media Sharing Sites

A

allow marketers to share photos, videos, and podcasts with less interaction

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14
Q

Changes in Consumer Behavior Caused by Digital Media

A

a. Consumers expect to access a vast amount of information on companies, products and issues
b. Consumers share information and experiences with each other through social networking sites
c. Consumers can regulate the information they view as well as rate and sequence of exposure

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15
Q

Big Data

A

many pieces of data put together to understand individual consumers

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16
Q

The Hope of Big Data

A

marketers use info on how consumers use the Internet to better target marketing messages and track the success of their marketing campaigns

17
Q

7 Classifications of Social Technographics

A

a. creators
b. conversationalist
c. critics
d. collectors
e. joiners
f. spectators
g. inactive

18
Q

E-Marketing Impact on Products

A

a. Traditional marketing and e-marketing are the same on product considerations
b. The internet is a large resource of consumer wants and needs
c. Digital media provides an opportunity to add a service dimension and create new products only accessible on the internet
* ** With the constant sophistication of digital technology, businesses find it necessary to continually upgrade their product offerings

19
Q

Push-Pull Dynamic

A

where the firm provides a product (push), while connectivity allows members to find each other (pull)

no longer limited by geographic region

20
Q

E-Marketing Impact on Promotion

A

social networking sites allow marketers to approach promotion in entirely new, creative ways

ex: coupons and deals

21
Q

E-Marketing Impact on Pricing

A

digital online media marketing facilitates both prices and nonprice competition

demand for low-priced products grows

easier to compare prices

22
Q

Ethical and Legal Issues

A

how marketers use technology to gather information, both online and offline, raises numerous legal and ethical issues

ex: personal privacy or fraud

23
Q

Privacy

A

companies collect personal information to build relationships with customers; hackers may steal personal information enabling them to commit identity theft

24
Q

Intellectual Property

A

fine line between protecting intellectual property and maintaining freedom of speech

25
Q

E-Marketing Impact of Distriution

A

processing orders electronically, increase the speed of communications, consumers can find you