explanations for forgetting - interference Flashcards
(7 cards)
define interference.
when two pieces of info conflict with each other, resulting in a distortion of memory.
what are the two types of interference?
proactive interference - when old memories interfere with new ones e.g you have a new bank card but use your old pin.
retroactive interference - when new memories interfere with old ones e.g you want to use your old pin but keep putting your new pin.
supporting research - paired associate testing
using words that have something in common - participants required to learn words from list A paired with list B (e.g cat + tree)
- asked to learn words from list A paired with list C (e.g cat + stone)
- then participant is given first word of the pair and asked to recall word from list C (proactive) or list B (retroactive)
- control condition: only learn lists A-B to see what recall will occur with no interference.
supporting research - George Müller
- gave Ps a list of nonsense syllables to learn for 6 mins and then after a retention interval, had to recall the lists.
- performance was less good if Ps were given an intervening task between initial learning and recall.
- the intervening task produced retroactive interference because later task interfered with what was previously learned.
supporting research - Underwood
- analysed the findings from a number of studies and concluded that when Ps have to learn a series of word lists, they do not learn lists of words encountered later on in sequence as well as ones encountered earlier on.
- if Ps memorised 10+ lists then only 20 percent of what they learned was remembered after 24hrs - one list recall was over 70 percent.
supporting research - Baddeley
and Hitch
investigated inference effects in an everyday setting of rugby players recalling names of teams they’d played over the season.
- some players played all in season, others missed some.
- time interval from start to end was same for all players but number of intervening games was different due to missed games.
- all players should recall a similar percentage of games played because time alone should cause forgetting.
- those players who played most games should forget more due to interference.
evaluation
- research is mostly lab based and so cannot relate to everyday forgetting, lacks ecological validity.
- interference doesn’t occur every time, it seems to occur more when the two memories are similar.
- interference doesn’t mean memory is completely lost, just delayed.
- application to advertising, people forget message of adverts if they see similar adverts.
- some are affected by interference more than others - can affect tests.