Final Flashcards

(34 cards)

1
Q

Cognitive processes

A

Selection, Organization and Integration

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2
Q

Selection

A

Paying attention to relevant elements in the presented material

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3
Q

organization

A

Constructing internal connections among incoming elements

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4
Q

Integration

A

Constructing external connections among representations and prior knowledge

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5
Q

Contingency Contracting

A

One application of reinforcement techniques to a classroom situation. Teacher and Student make a contract that specifies which student activities will lead to rewards or punishments

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6
Q

Contingency Contracting pros

A

Can improve student performance, must be consistent

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7
Q

Contingency Contracting Cons

A

Students could rely on rewards, initiative could be lost if reward is gone, over justification

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8
Q

Token Economies

A

earn little rewards that lead up to big rewards, social, material, tokens

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9
Q

Token Economies Cons

A

may expect a reward, don’t take away something that is earned, Students interpretation of rewards is what matters

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10
Q

Positive Reinforcement

A

give something to reinforce good behavior

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11
Q

Negative Reinforcement

A

taking away something to reinforce behavior

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12
Q

Punishment

A

Taking away or adding something to decrease behavior

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13
Q

Advanced Organizers

A

Helps explain info that is already learned, Integration, prevented before learning that helps learner interpret and organize

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14
Q

Signals

A

Tells you what is coming next, key terms, highlighted, helps reader create a mental map, Organization

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15
Q

Adjunct Questions

A

Inserted questions that reflect known or unknown answers. Gives needed attention to key topics, Selection

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16
Q

Growth Mindset

A

people believe that their most basic abilities can be developed through dedication and hard work—brains and talent are just the starting point. This view creates a love of learning and a resilience that is essential for great accomplishment

17
Q

Fixed Mindset

A

people believe their basic qualities, like their intelligence or talent, are simply fixed traits

18
Q

Resilience

A

Being able to pick yourself back up again

19
Q

Grit

A

Being able to reach long term goals

20
Q

mnemonic strategies-Selection

A

association- grouping things that are related
organization- connect into a story
dual coding (keyword)- picture and word
adds meaning when no meaning exists

21
Q

Structure Strategies

A

Creating a schema, in the form of outlines, diagrams, and concept maps. Organization

22
Q

Generative Strategies

A

Leads to understanding fully, summarize, self assessment, answer in your own words

23
Q

Learning Strategies

A

Learning how to learn

24
Q

Attribution Theory

A

Locus (internal and external), Stability (Stable and unstable), Controllability (controllable and uncontrollable)

25
Internal
ability and effort
26
external
luck and task difficulty
27
Stable
ability and task difficulty
28
unstable
effort might change and luck
29
Controllable
effort
30
uncontrollable
luck, task difficulty, ability
31
Self-Efficacy
Belief about ability to succeed in a specific skill, activity, etc. 4Ps. "If I won't succeed I won't try
32
4ps
past performance, peer modeling, persuasion, psychological state
33
intrinsic motivation
doing it cause you want to, internal
34
Extrinsic Motivation
doing it for something, external