learning Flashcards

1
Q

types of learning

A

Classical/operant conditioning

insight learning

observation learning (modeling)

experience (trial and error)

skill learning

**Cognitive/Insight **:
a change in knowledge attributable to experience- This definition has three components: (1) learning involves a change, (2) the change is in the learner’s knowledge, and (3) the cause of the change is the learner’s experience.

Conditioning
unconscious way of learning and conditione reactions and behaviours are stored.

Classical conditions: affects physical reactions

operant conditioning: affects behaviour

** Trial and error:**
learning by making mistakes

Modeling
learning by imitation. Change in behaviour which is triggered by observing that behaviour and consequences in others. ‘Models’

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2
Q

classical / operant condition

A

involuntary behaviour to a situation/stimulus

voluntary behaviour to a consequence

ex: pilot’s reaction to fire warning

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3
Q

Insight learning

A

organizing or restructing elements in the mind to arrive at sudden understanding to the problem and forming a solution.

ex: pilot setting up on board nav equipment

ex: pilot learning emergency procedures in their type raiting

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4
Q

Observational

A

learning from imitation

ex: studen pilot following instructor and doing the flight solo

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5
Q

experience

A

learning from mistakes

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6
Q

skill learning

A

observational learning comibined with practice

this could lead to ‘motor program’

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7
Q

when are you skilled

A

you train and practice regularly

keep soem reserve for the unexpected

know how to manage yourself

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8
Q

why is learning by ‘rote’ isn’t ideal

A

people store info their LTM best whey they understand it and integrate it with what they know

Rote learning issues:
1. does not encode info in he LTM strongly because it’s not understood or organized or integrated
2. relatively isolated
3. harder to recall
4. no meaning associated

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9
Q

meaningful learning

A

helps apply your knowledge in new situations because it involves ‘understanding’

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10
Q

Transfer

A

ability to use what we learnt to tackls a new problem

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11
Q

motor program

A

stored routines that enable patterns of behaviour to be executed without conscious thought

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12
Q

to acquire motor program expertise has 3 stages

A

Cognitive (declarative knowledge)
Thinking about what is being done

Associative (knowledge compilation)
Intgretation of aspects of the subject being learnt

Autonomous (procedural knowledge)]
operate with no conscious control

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13
Q

How is the quality of learning promoted?

A

through feedback

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14
Q

what is performance

A

effect of Experience and Habit (judgement)

can be good or bad

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15
Q

you perform better (assuming your are skilled)

A

when relaxed
Time of day: when body temp is high (lowest temp = poor performance such as 3:00am is the lowest)

age not a factor

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16
Q

Decision making model (DECIDE)

A

DECIDE

Detect the problem/error
Estimate the need to react to the change (estimate the impact of deviation)
Choose a solution
Identify the actions to be taken
Do or take actions
Evaluat

17
Q

Decision making model (For Dec)

A

Facts: What’s the matter or what is going on here?

Options: Possible ways to solve the problem or what are our choices?

Risks and Benefits: What can be said for and against the different options?

Decision: What are we going to?

Execution: Who does what, when, and how?

Check: Is everything still ok or did everything work to plan?

18
Q

what is learning

A

ability to gather knowledge and skills

19
Q

Cognition

A

mental action of acquiring knowledge and understanding thru experiences and senses

it differs from one person to antoher because their experiences differ.

20
Q

cognition affects levels of attention how

A

if a pilot has negative association of a situation, he will perceive it as threatning –>creates more arousal and consequesntly increasing attention…
visa versa

But also, a positive cognition can increase attention. A person who expects a situation to become very pleasant will pay attention to detail .