Learning Flashcards

(36 cards)

1
Q

unconditioned stimulus

A

original stimulus that elicits a response

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2
Q

unconditioned response

A

natural response to original stimulus

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3
Q

conditioned response

A

original response that is elicited through new stimulus

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4
Q

conditioned stimulus

A

trained stimulus to elicit original response

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5
Q

delayed conditioning

A

presenting conditioned stimulus then presenting unconditioned stimulus

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6
Q

trace conditioning

A

presenting conditioned stimulus, followed by short break, then followed by presentation of unconditioned stimulus

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7
Q

simultaneous conditioning

A

presenting the conditioned and unconditioned stimulus at the same time

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8
Q

backward conditioning

A

presenting unconditioned stimulus first then following it with conditioned stimulus

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9
Q

extinction

A

process of unlearning a behavior

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10
Q

spontaneous recovery

A

response that has been extincted randomly reappears upon presentation of conditioned stimulus

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11
Q

generalization

A

tendency to respond to similar conditioned stimuli

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12
Q

discriminate

A

telling the difference between various stimuli

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13
Q

aversive conditioning

A

conditioning with something negative

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14
Q

second-order conditioning

A

using the new conditioned stimulus as an unconditioned stimulus to a new stimulus

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15
Q

learned taste aversions

A

creating powerful avoidance responses upon a single basis pairing; usually with salient (strong and unusual) tastes

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16
Q

operant conditioning

A

learning based on association of consequences

17
Q

law of effect

A

if consequences are pleasant, than the stimulus-response connection will be strengthened and likelihood of behavior will increase

18
Q

positive reinforcement

A

addition of something pleasant

19
Q

negative reinforcement

A

removal of something unpleasant

20
Q

escape learning

A

learning that allows one to terminate aversive stimulus

21
Q

avoidance learning

A

learning that enables to avoid unpleasant stimulus altogether

22
Q

positive punishment

A

addition of something unpleasant

23
Q

negative punishment

A

removal of something pleasant

24
Q

shaping

A

reinforcing steps used to reach desired behavior

25
chaining
when subjects can be taught to preform a number of responses successively in order to get a reward (think an obstacle course)
26
generalized reinforcer
can be traded for virtually anything, example: money
27
token economy
each time one perform a desired behavior, they are given a token that they can trade in
28
Premack principle
using one of two activities that is preferred to reinforce an activity that is not preferred
29
continuous reinforcement
rewarding behavior each time when first learning it
30
partial-reinforcement effect
behaviors will be more resistant to extinction if animal has not been reinforced continuously
31
fixed-ratio schedule
provides reinforcement after a set number of responses
32
variable-ratio schedule
provides reinforcement in various number of responses
33
fixed-interval schedule
requires certain amount of time to elapse before reward
34
variable-interval schedule
varies amount of time required to elapse before a reward is given
35
instinctive drift
tendency for animals to ignore rewards and pursue typical patterns
36
contiguity model
the more times two things are paired, the greater the learning will take place