Learning Flashcards

1
Q

Learning

A

The way in which we acquire new behaviors

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2
Q

Stimulus

A

Anything that an organism can respond to

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3
Q

Habituation

A

The decrease in response to a repeated stimulus

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4
Q

Dishabituation

A

The recovery of a response to a stimulus after habituation has occurred

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5
Q

Associative Learning

A

The creation of pairing between two stimuli or between a behavior and a response. Can be divided into classical condition and operant conditioning

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6
Q

Classical Conditioning

A

Credited to Pavlov; creating associations between two unrelated stimuli; taking advantage of a reflexive, unconditional stimulus to turn a neutral stimulus into a conditioned stimulus

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7
Q

Neutral stimuli

A

Stimuli that do not produce a reflexive response

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8
Q

Acquisition

A

The process of conditioning a neutral stimulus into inducing a reflexive response

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9
Q

Extinction

A

Habituation to the conditioned stimulus

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10
Q

Spontaneous Recovery

A

After extinction, the condition response will sometimes occur weakly to the conditioned stimulus

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11
Q

Generalization

A

A stimulus similar enough to the conditioned stimulus will produce the conditioned response

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12
Q

Discrimination

A

The distinguishing between two similar stimuli, so that one does not cause the conditioned response

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13
Q

Operant Conditioning

A

Linking voluntary behaviors with consequences to alter the frequency of these behaviors; credited to B.F. Skinner, father of behaviorism

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14
Q

Reinforcement

A

Increasing the likelihood of a behavior

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15
Q

Positive reinforcement

A

Adding a positive consequence to increase the likelihood of a behavior

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16
Q

Negative reinforcement

A

Removing an unpleasant stimulus to increase the likelihood of a behavior

17
Q

Escape learning

A

Learning to reduce the unpleasantness of something that already exists

18
Q

Avoidance learning

A

Learning to prevent the unpleasantness of something that has yet to happen

19
Q

Primary reinforcer

A

A reinforcer that an organism responds to naturally

20
Q

Secondary reinforcer

A

A reinforcer that has been conditioned as a stimulus to allow the organism to respond

21
Q

Discriminative Stimulus

A

A stimulus that indicates that reward is potentially available

22
Q

Punishment

A

Decreasing the likelihood of a behavior

23
Q

Positive punishment

A

Adding an unpleasant consequence to decrease the likelihood of a behavior

24
Q

Negative punishment

A

Removing a pleasant stimulus or something otherwise positive to decrease the likelihood of a behavior

25
Fixed-Ratio schedule
Reinforcing a behavior after a specific number of performances of that behavior
26
Variable-Ratio schedule
Reinforcing a behavior after a varying number of performances of that behavior; fastest for learning and most resistant to extinction
27
Fixed-Interval schedule
Reinforcing a behavior the first time it is performed after a specified time period has elapsed; least effective
28
Variable-Interval schedule
Reinforcing a behavior the first time it is performed after a varying time period has elapsed
29
Shaping
The process of rewarding increasingly specific behaviors in order to achieve a complex behavior
30
Latent Learning
Learning that occurs without a reward but is spontaneously demonstrated once a reward is introduced
31
Problem Solving
Analyzing the problem or situation in front of you and take decisive action to solve the problem
32
Preparedness
The predisposition to learn behaviors that coincide with their natural behaviors
33
Instinctive Drift
The difficulty in overcoming instinctual behaviors; even if overcome, animals will slowly return to their instinctual behaviors
34
Observational Learning
The process of learning a new behavior by watching others; uses mirror neurons
35
Mirror neurons
Neurons that fire when performing an action, when observing someone else perform a reaction, when we experience an emotion, and when we observe someone else experiencing an emotion; are part of learning by imitation
36
Modeling
Learning through observing and imitating others
37
Insight Learning
Solving a problem using the skills of the past; the "aha" moment