learning theories Flashcards

(33 cards)

1
Q

Definition of learning

A

the more or less permanent change in performance that is associated with experiences in practice

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2
Q

Definition of performance

A

may be thought to be a temporary occurance that can change from time to time because of external and internal influences

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3
Q

What are the three stages of learning

A
  1. cognitive
  2. associative
  3. autonomous
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4
Q

Describe the cognitive stage

A
  • movements may lack co-ordination
  • performer needs time to think while using extrinsic feedback
  • trial and error
  • motor programme not developed
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5
Q

Describe the associative stage

A
  • motor programmes start to form
  • practice is used to perfect movement
  • movement more smooth
  • some trial and error
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6
Q

Describe the autonomous stage

A
  • motor programmes fully formed
  • completed efficiently and attention to detail
  • must use open-loop control
  • must continously stay in the phase
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7
Q

Definition of knowledge of results

A

concerns the outcome

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8
Q

Definition of knowledge of performance

A
  • about the technique of the skill
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9
Q

What types of feedback are used in the cognitive stage

A
  • extrinsic
  • positive
  • knowledge of results
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10
Q

What types of feedback are used in the associative stage

A
  • mixture or extrinsic and intrinsic
  • knowledge of performance
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11
Q

What types of feedback are used in the autonomous stage

A
  • intrinsic
  • negative
  • knowledge of performance
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12
Q

What are the causes of plateau

A
  • boredom
  • lack of motivation
  • limit of ability
  • bad coaching
  • fatigue
  • injury
  • low goals
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13
Q

Definition of the learning plateau

A

a period of time where there is no sign of improvement

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14
Q

Definition of drive reduction

A

performer has gained success on the task and intial drive to succeed has been lost
new task is needed to maintain motivation

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15
Q

Definition of intrinsic feedback

A

comes as a consquence of performing the action
feeling the task/skill

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16
Q

Definition of extrinsic feedback

A

derived from an outside source
supplied in addition to intrinsic feedback

17
Q

How do you make feedback effective

A
  • give it immediately
  • set targets
  • make sure it is recent
  • make sure it is accurate
  • appropriate to the performer
18
Q

Advantages of visual guidance

A
  • creates mental image
  • highlights weaknesses
  • builds motor programmes
19
Q

Disadvantages of visual feedback

A
  • must be accurate
  • capable of copying
20
Q

Advantages of verbal guidance

A
  • highlight points
  • technical and tactical help
  • compliments the other guidance being used
21
Q

Disadvantages of verbal guidance

A
  • overload performer
  • must be clear (can be misunderstood)
22
Q

Advantages of manual guidance

A
  • elimintaes danger
  • early feel of motion
  • confidence
23
Q

Disadvantages of manual guidance

A
  • interfere with kinaesthetic
  • add pressure
  • depend on guidance too much
  • loose motivation
24
Q

Advantages of mechanical guidance

A
  • feel of whole skill
  • confidence
  • prevents injury
25
Disadvantages of mechanical guidance
* interfere with kinaesthetic * motivation will be lost
26
What is the insight theory
* believe we learn skills trhough experiencing the whole skill rather than isolated parts * believe kinaesthesis and the flow of skill is maintained and performer will gain a greater understanding of the task
27
What is the cognitive theory
* suggests performer has to think about what they are doing * allows performer to be creative and develop strageries
28
Definition of operant conditioning
the shaping of behaviour by trial and error, which can help to strengthen or weaken the S-R bond
29
Definition of reinforcement
process causing behaviour to re-occur by strengthening/weakening the S-R bond
30
What is positive reinforcement
using rewards to increase the likelihood of the response
31
What is negative reinforcement
weakens the link between the stimulus and incorrect response
32
What is punishment
unpleasant and stimulus to stop incorrect actions
33
What does the Bandura theory include
1. Attention 2. Retention 3. Motor production 4. Motivation