skills Flashcards

(44 cards)

1
Q

Define skill

A

learned ability to bring about a predetermined results with maximum certainity

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2
Q

Define open skill

A
  • affected by the environment
  • movements must be adapted
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3
Q

Define closed skill

A
  • not affected by the environment
  • set movements
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4
Q

Define high complex skill

A
  • large amount of information to process
  • quick decision making
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5
Q

Define low complex skill

A
  • small amount of information to process
  • slow decision making
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6
Q

Define highly organised skill

A
  • sub-routines closely intergrated
  • better as whole
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7
Q

Define low organised skill

A
  • better off practiced seperately
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8
Q

Define gross skills

A
  • uses large muscle groups
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9
Q

Define fine skills

A
  • uses small muscle groups
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10
Q

Define discrete skill

A
  • clear beginning and end
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11
Q

Define serial skill

A
  • order of elements are important
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12
Q

Define continious skill

A

no clear beginning and end

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13
Q

Define self paced skill

A
  • performer starts the skill
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14
Q

Define externally paced skill

A

performer has no control over the rate of skill

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15
Q

Define positive learning transfer

A

skills that have been learned facilitate the learning of other skills

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16
Q

Define negative skill transfer

A

skills that have been learnt inhibit the learning of other skills

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17
Q

Define zero skill transfer

A

skill has no effect on learning of another skill

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18
Q

Define bi-lateral skill transfer

A

transfer from one limb to another

19
Q

How do coaches ensure positive transfer

A
  • realistic training
  • ensure skill is learnt well before hand
  • positive reinforcement
  • stop bad habits
  • similarities
20
Q

Define whole practice

A

task that can be presented in its entirety with sub-routines in tact

21
Q

When is whole practice used

A
  • closed
  • discrete
  • simple
  • high organisation
22
Q

Advantages of whole practice

A
  • fluency
  • keeps links between sub-routines
  • motor programmes - kinaesthetic
23
Q

Disadvantage of whole practice

A
  • cannot be used for beginners
  • beyond capabilities
  • too much information
24
Q

Define whole part whole practice

A

practice skill in its entirety
isolate a part of a skill/ weakness to work on

25
When to use whole part whole practice
- fast - discrete - hard to break down
26
Advantages of whole part whole practice
- gives motivation - gives feedback - maintains feeling of skill
27
Define progressive part practice
when each part of the skill is added gradually
28
When to use progressive part practice
- serial - complex - dangerous
29
Advantages of progressive part practice
- fluency - boredom - time consuming
30
Advantages of progressive part practice
- good for beginners - reduce danger - confidence - reduce fatigue
31
Define massed practice
no rest intervals enhances over learning
32
When to use massed practice
- experienced - discrete - simple
33
Advantages of massed practice
- increases fitness - over learning
34
Disadvantages of massed practice
- no feedback - easily fatigued
35
Define distributed practice
rest intervals
36
When to use distributed practice
- beginner - complex - serial
37
Advantages of distributed practice
- less mental pressure - rest intervals - allow mental rehearsal - less dangerous
38
Disadvantages of distributed practice
- time consuming - negative transfer
39
When to use varied practice
- beginner - open - different methods - practice different settings
40
Advantages of varied practice
- motivation - develops schema - builds sub-routines
41
Disadvantages of varied practice
- negative transfer - time consuming
42
When to use mental practice
- complex -serial - before competition
43
Advantages of mental practice
- improves confidence - lowers anxiety - reduces fatigue - develops cognitive ability
44
Disadvantages of mental practice
- must be correct