Lecture 2: Motivations, Emotions, Involvement and Values Flashcards

1
Q

Motivation is a goal-directed drive to attain a goal.

A

True

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2
Q

A goal object is something the acquisition or attainment of will bring happiness, reduces discomfort, or tension.

A

True

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3
Q

Needs are a desire for a particular goal object to reduce tension.

A

False

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4
Q

Biogenic needs stem from our mental makeup such as burnout, boredom etc.

A

False

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5
Q

Biogenic needs stem from our biology as humans such as hunger or thirst.

A

True

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6
Q

Psychogenic needs stem from our mental makeup such as burnout, boredom etc.

A

True

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7
Q

Hedonic consumption is described as the use of products for the sake of intrinsic enjoyment.

A

True

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8
Q

Avoidance motivation is the desire to attain a goal object.

A

False

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9
Q

Avoidance motivation is the desire to protect oneself from an object.

A

True

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10
Q

Approach motivation is the desire to attain a goal object.

A

True

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11
Q

Approach and Avoidance motives can lead to motivational conflicts.

A

True

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12
Q

Consumers use self-control to regulate feelings, thoughts, and behaviour in line with long term goals.

A

True

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13
Q

Mental effort in decision making can lead to exhaustion of mental resources.

A

True

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14
Q

Connection between body and mind influences consumer self-control/regulation of behaviour.

A

True

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15
Q

Embodied cognition is the belief that many features of cognition are shaped by aspects of the body beyond the brain.

A

True

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16
Q

Emotions are positive or negative experiences that are associated with a particular pattern of physiological activity.

A

True

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17
Q

Primary emotions are those that we feel first, as a first response to a situation.

A

True

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18
Q

Secondary emotions appear after primary emotions, turn emotions into complex reactions.

A

True

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19
Q

Emotions are not based on an individual’s assessment of a situation or outcome and its relevance to his or her goals.

A

False.

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20
Q

Negative moods diminish self-gratification.

A

False

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21
Q

Negative and positive moods enhance immediate self-gratification.

22
Q

Good moods make us respond more favorably to marketers’ actions.

23
Q

A consumers’ perceived relevance of an object is based on their inherent needs, values, and interests.

24
Q

Product categories, brands, ads, medium, decisions and behaviours are all examples of objects of involvement.

25
Situational involvement occurs when consumers show a consistent high-level of interest in an object/product and frequently spend time thinking about it.
False
26
Situational involvement occurs over a short time period and is associated with a specific situation, such as a need to replace a product that has broken.
True
27
Enduring involvement occurs over a short time period and is associated with a specific situation, such as a need to replace a product that has broken.
False
28
Enduring involvement occurs when consumers show a consistent high-level of interest in an object/product and frequently spend time thinking about it.
True
29
Consumers try to handle perceived risk by seeking information, relying on firm reputation, looking for guarantees and warranties.
True
30
Functional risk is when the product poses a threat to the physical well-being or health of the user or others.
False
31
Physical risk is when the product is not worth the price paid.
False
32
Financial risk is when the product does not perform up to expectations.
False
33
Functional risk is when the product does not perform up to expectations.
True
34
Physical risk is when the product poses a threat to the physical well-being or health of the user or others.
True
35
Financial risk is when the product is not worth the price paid.
True
36
Social risk is when the product affects the mental well-being of the user.
False
37
Psychological risk is when the failure of the product results in an opportunity cost of finding another satisfactory product.
False
38
Time risk is when the product results in embarrassment from others.
False
39
Social risk is when the product results in embarrassment from others.
True
40
Psychological risk is when the product affects the mental well-being of the user.
True
41
Time risk is when the failure of the product results in an opportunity cost of finding another satisfactory product.
True
42
Values are beliefs that guide what people regard as important or good.
True
43
Terminal values are goals a person would like to achieve during his/her lifetime.
True
44
Instrumental values are the means to achieving one's terminal values.
True
45
Terminal values are subjective.
True
46
A value system is the ranking of values within a culture.
True
47
Enculturation is the process of learning values of one's own culture.
True
48
Acculturation is the process of learning values of another culture.
True
49
Means-end chains are specific product attributes are linked at levels of increasing abstraction to terminal values.
True
50
Success of international marketing activities depends on addressing the differences among consumers in each place.
True