Lecture 20: Enjoyment and Entertainment Flashcards

1
Q

A Model for Entertainment

A
  • User Prerequisites
    • “We need to be ready”.
    • Parasocial relationships- forming relationships wtih characters, get inside of their head.
    • Suspension, empathy, presence
  • Motives
    • Escapism, mood management, achievement (restore self-esteem), competition
  • Media Prerequisites
    • Product (technology, design, aesthetics, content)
  • Effects
    • What we accomplish
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2
Q

Mood Management Theory (Dolf Zilmann)

A
  • Selective use of entertainment media
  • Basic premise
    • Motivated to terminate noxious, aversive stimulation, to reduce it’s duration and intensity
  • Propositions
    • Make choices to minimize aversion and maximize gratifications, in both time and intensity
      • Not always conscious.
      • Reinforce what it has worked.
      • Enjoy more if a stimulus restores equilibrium (satisfaction of heightened model).
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3
Q

Bryant & Zilmann Study (1984)

A
  • Arousal measures
    • Heart rate, blood pressure, questionairre ratings
  • Manipulated variables
    • Boredom and stress
  • Selective viewing
    • Program choices
    • The relative amoung of time spent on each type of program during 15 min. period
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4
Q

Bryant & Zilmann Results 1

A
  • Those in the boredom condition spend more time watching exciting videos.
  • For stressed individuals: it was 1/2 relaxing, 1/2 exciting
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5
Q

Bryant & Zilmann Results 2

A
  • For “bored” people, physiological arousal increased.
  • For “stressed” people, physiological arousal decreased.
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6
Q

Horror Movie Study

A
  • When do we enjoy horror movies?
  • Participants watched horror movie in the presence of opposite sex who showed one of these:
    • Mastery
    • Distress
    • Indifference
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7
Q

Horror Movie Study: Affective Responses

A
  • Males enjoyed more if female experienced distress.
  • If male experienced distress, women enjoyed the movie less.
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8
Q

Horror Movie Study: Rating of One’s Companion

A
  • Males found female actress more physically attractive if she showed distress.
  • Females found male actor more less physically attractive if he showed distress.
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9
Q

Dual Process Model

A
  • Appreciation involves more cognitive input.
    • Ex: Schindler’s List
  • Enjoyment is pure pleasure after engaging with a media .
    • Ex: Little Mermaid
  • Eudaimonic gratification
  • Hedonic gratification
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10
Q

Hedonic gratification (Dual Process Model)

A
  • Enjoyment
  • You feel good after exposure to this media content
  • Quick, pleasurable response
  • The Little Mermaid
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11
Q

Eudaimonic gratification (Dual Process Model)

A
  • Appreciation
  • Makes you think
  • Helps to fulfill cognition needs
  • Less enjoyable, but you have an appreciation for the content
  • Slow and deliberate in processing media
    • Ex: Schindler’s list
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12
Q

Non-hedonic vs. hedonic needs (Among other things study measured)

A
  • Non-hedonic needs (Self Determination Theory- STD)
    • Competence
    • Autonomy
    • Relatedness
  • Hedonic needs
    • “The game was..”
    • Arousal: arousing, stimulating, exciting
    • Absorption: interesting, absorbing, engaging
  • Enjoyment
  • Interactivity
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13
Q

Extrinsic Needs

A
  • Social media for entertainment
    • Entertainment 1.0
      • Another platform to consume media content.
    • Entertainment 2.0: A site to…
      • consume (Ex: Consume video posted by another user)
      • participate (Ex: Respond to content)
      • produce (Ex: Post self-created items)
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14
Q

Extrinsic Needs defn

A
  • Social pressure to use
  • Influences from outside of self
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15
Q

Facebook study

A
  • Measuring needs
    • Intrinsic: autonomy, competence, relatedness
    • Extrinsic: “Use FB because other people expect me to.”
    • Enjoyment
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16
Q
A