Math (extended Flashcards
(51 cards)
Manipulatives
Play a valuable role in effective math instruction
Pre operational stage
Manipulatives are used frequently with very young children, they NEED to see how things work and use hands on activities to learn
Beads, buttons, small objects
Variety of colors, used with young children for sorting, counting, patterns
Unfix Cubes
Snapped together or connected
Counters
2 sided circles, red and yellow, indicate positive or negative
Pattern Blocks
Teach patterns and attributes
Dominoes dice
Ability to quickly recognize how many objects are in a set without having to count
Base 10 block
Represent place value amounts in our base 10 number system
Informal
Using reading available objects
Formal
Using traditional measurement tools. Ex: paper clip, book length, rulers, stopwatch
Graphic/pictoral
Provide visual models of mathematical equations
Probability ***
Likelihood of an event occurring. It equals the number of possible successful outcomes divided by the total number of possible outcomes.
Probability (fraction) = (number of successful outcomes possible) / ( total number of outcomes possible)
Probability of 0
Means that an outcome is impossible. Ex: P(7)=0 because it’s impossible to roll a 7 on dice
Probability of 1
Means that an outcome is certain, or guaranteed. Ex: P(n<10)=1 because any roll on dice will guarantee a number smaller than 10
Simple event
Where one experiment happens at a time with a single outcome. An example would be flipping a coin once.
Independent
Rolling of a dice twice (one dice is rolling and then another)
Dependent
Drawing 2 marbles from a bag( when the first is kept after drawing)
Theoretical Probability
Is what we expect to happen in theory
Experimental Probability
Is what occurs during a simulation or simulations can trial
Compound event
Two or more simple events are performed together so that it can show that as one event happens so does another
Simulations
Allow students to investigate probability concepts by generating large amounts of data in a short amount of time
Experimental probability
What actually occurs during a simulation or trial
Theoretical Probability
What we expect to happen in theory
Sample space
List or set of all possible outcomes. Ex: Head/tails with dice