mel Flashcards

(32 cards)

1
Q

ARE THE CODES, CONVENTIONS, FORMATS, SYMBOLS AND NARRATIVE STRUCTURE THAT INDICATE THE MEANING OF MEDIA MESSAGES TO AN AUDIENCE

A

Media language

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2
Q

PERTAINS TO TECHNICAL AND SYMBOLIC INGREDIENTS OR CODES AND CONVENTIONS THAT MEDIA AND INFORMATION PROFESSIONALS MAY SELECT USE TO COMMUNICATE IDEAS, INFORMATION AND KNOWLEDGE

A

LANGUAGE

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3
Q

are systems of sign which create meaning and is divided into three categories

A

CODES

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4
Q

This are the ways in which equipment is used to tell story.

A

technical codes

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5
Q

REFERS TO HOW THE CAMERA IS HANDLED, POSITIONED, AND MOVED FOR SPECIFIC EFFECTS LIKE HIGH-ANGLE CAMERA SHOTS TO CREATE A FEELING OF POWER IN A PHOTOGRAPH.

A

camera work

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6
Q

THE MANIPULATION OF NATURAL OR ARTIFICIAL LIGHT TO SELECTIVELY HIGHLIGHT SPECIFIC ELEMENTS OF THE SCENE.

A

lightning

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7
Q

EXPRESSIVE OR NATURALISTIC USE OF SOUND. IT INCLUDES DIALOGUE, SOUND EFFECTS AND MUSIC.

A

audio

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8
Q

show what is beneath the surface we see. Examples include language, dress actions of characters, or iconic symbols that are easily understood.

A

Symbolic codes

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9
Q

time and place of narrative

A

seting

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10
Q

is a French term meaning ‘everything within a frame’. Costume and props are included in the analysis in the frame

A

Mise en scene

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11
Q

used to connect connotations to specific scenes, characters or object

A

color

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12
Q

REFERS TO THE USE OF LANGUAGE STYLE AND TEXTUAL LAYOUT.

A

written codes

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13
Q

THE GENERALLY ACCEPTED WAY OF DOING SOMETHING, A STANDARD OR NORM THAT ACTS AS GOVERNING BEHAVIOUR.

A

convention

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14
Q

are the expected ways on how media codes are arranged.

A

form convention

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15
Q

are common narrative structures and understandings in storytelling media products like cause and effect, character construction, and point of view.

A

story convention

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16
Q

are the common use of tropes, characters, settings, or themes in a particular type of medium. They can be formal or thematic.

A

genre convention

17
Q

is a legal device authorizing the creator of a literary piece, artistic work, musicals or other creative compositions the sole right to publish and sell such work

18
Q

have the right to control the reproduction of their work, including the right to receive payment for that reproduction.

A

Copyright owners

19
Q

may grant or sell those rights to others, including publishers or recording companies.

20
Q

Violation of such right is called

A

infringement.

21
Q

gives creators of original material the exclusive right to further use and duplicate that material for a given amount of time, at which point the copyrighted item becomes public domain.

A

Copyright law

22
Q

is an instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author’s work as one’s own, as by not crediting the original.

23
Q

is a cybercrime in which a target or targets are contacted by email, telephone or text message by someone posing as a legitimate institution to lure individuals into providing sensitive data such as personally identifiable information, banking and credit card details, and passwords.

24
Q

The information is then used to access important accounts and can result in

A

identity theft and financial loss.

25
The fair use of a ____________ for criticism, comment, news, reporting, teaching including multiple copies for classroom use, scholarship, research and similar purposes is not an infringement of copyright.
copyrighted work
26
which is the reproduction of the code and translation of the forms of the computer programs to achieve the inter-operability of an independently created computer program with other programs, may also constitute fair use.
Decompilation
27
AN ACT PRESCRIBING THE INTELLECTUAL PROPERTY CODE AND ESTABLISHING THE INTELLECTUAL PROPERTY OFFICE, PROVIDING FOR ITS POWERS AND FUNCTIONS, AND FOR OTHER PURPOSES
Republic Act No. 8293 or the Intellectual Property Code of the Philippines
28
is an instance of using or closely imitating the language and thoughts of another author without authorization
Plagiarism
29
is bullying that takes place online
Cyberbullying
30
is the excessive use of computers to the extent that it interferes with daily life.
Computer addiction
31
is a cybercrime in which a target or targets are contacted by email, telephone or text message by someone posing as a legitimate institution to lure individuals into providing sensitive data
Phishing
32
is an economic inequality between groups in terms of access to, use of, or knowledge of ICT
Digital divide