Module 13-14 Flashcards

(58 cards)

1
Q

sound, especially when recorded, transmitted, or reproduced.

A

Audio

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2
Q

media communication that uses audio or recordings to deliver and transfer information through the means of sound.

A

Audio Media

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3
Q

What are the sources and types

A

Radio Broadcast
Audio Book
Music
Sound Recording
Sound Clips/Effects
Audio Podcast

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4
Q

live or recorded audio sent through radio waves to reach a wide audience.

A

Radio Broadcast

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5
Q

an audiocassette or CD recording of a reading of a book

A

Audio Book

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6
Q

Vocal or instrumental sounds combined in a way as to create beauty of form, harmony, and emotional expression.

A

Music

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7
Q

recording of an interview, meeting, or any sound from the environment.

A

Sound Recording

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8
Q

any sound artificially reproduced to create an effect in an audio presentation (e.g. sound of a storm, knocking of door, or wind).

A

Sound Clips / Effects

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9
Q

a digital audio or video file or recording, usually part of a themed series that can be downloaded from a website to a media player or a computer.

A

Audio Podcast

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10
Q

Most Common formats (in digital)

A

MP3 (MPEG Audio Layer 3)

M4A / AAC (MPEG4 Audio / Advanced Audio Coding)

WAV

WMA (Windows Media Audio)

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11
Q

What does AAC means?

A

Advanced Audio Coding

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12
Q

What does WMA means?

A

(Windows Media Audio)

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13
Q

a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players.

A

MP3

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14
Q

an audio coding standard for lousy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rate

A

M4A

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15
Q

is a Microsoft audio file format standard for storing an audio bit stream on PCs. It has become a standard file format for game sounds, among others

A

WAV

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16
Q

is an audio data compression technology developed by Microsoft and used with Windows Media Player.

A

WMA

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17
Q

Elements of Sound design

A

Dialogue
Sound Effects
Music
Silence

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18
Q

speech, conversation, voice-over

A

Dialogue

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19
Q

any sound other than music or dialogue

A

Sound Effects

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20
Q

vocal or instrumental sounds (or both) combined in such a way as to produce beauty of form, harmony, and expression of emotion

A

Music

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21
Q

absence of audio or sound.

A

Silence

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22
Q

the techniques for combining the different elements or objects.

A

Principles of Sound Design

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23
Q

Principles of Sound Design

A

Mixing
Pace
Transitions

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24
Q

the combination, balance and control of multiple sound elements.

25
time control; editing; order of events: linear, non-linear, or multi-linear.
Pace
26
How you get from one segment or element to another.
Transitions
27
Types of transitions
Segue Cross-fade V-fade Fade to Black Waterfall Stereo Imaging
28
one element stops, the next begins ("cut" in film).
Segue
29
one element fades out, the next fades in, and they overlap on the way.
Cross-fade
30
First element fades to inaudible before the second element begins.
V-fade
31
V-Fade with some silence between elements.
Fade to Black
32
As first element fades out, the second element begins at full volume. Better for voice transitions, than for effects.
Waterfall
33
Using left and right channel for depth.
Stereo Imaging
34
___________ is another way to give instruction or information and provide feedbacks, but sometimes it is bias.
Audio information and media
35
Audio media created by ___________ including broadcasting companies/news media, colleges, government, etc. are considered to be formally produced, other audio media are regarded as being generated informally.
formal organizations
36
is a form of media that make use of video or animation technology.
Motion Information and Media
37
Its purpose is to communicate information by watching moving text or graphics. It may be private or public and may use for education, entertainment, advertising, etc.
Motion Information and Media
38
TRUE or FALSE Motion media can be formally and informally produced.
TRUE
39
_____ generated means of motion are mostly produced for personal use by individuals that can be for social media use.
Informally
40
______ generated means of motion are created by media companies or professionals who follow industry standards in creating, editing and producing motion media.
Formally
41
Different examples of _________ are animations, television motion pictures, interactive videos, films, short films, and documentary films.
"motion media"
42
GIF meaning
(Graphic Interchange Format)
43
Digital Formats
- Animations like GIFs (Graphic Interchange Format) - Flash and Shockwave - Dynamic HMTL - Video formats/codecs like MP4 - DivX - MPG - 3GP - AVI - MKV
44
Design Principles and Elements
Direction Speed Timing Transition Sound Color Blurring
45
indicates a movement from one direction to another
Direction
46
The rate at which the moving images is able to move. Don’t be too fast. A fast movement may connote intensified action and slow movement may signify for sadness.
Speed
47
the choice, judgment, or control of when something should be done. Timing is one of the secrets.
Timing
48
used to switch between scenes. It should be smooth.
Transition
49
vibrations that travel through the air or another medium and can be heard. Check the audio if good.
Sound
50
is the property possessed by an object of producing different sensations on the eye as a result of the way the object reflects or emits light. Use colors to add life and meaning.
Color
51
to make some part become unclear or less distinct.
Blurring
52
* It captures motions that can be reviewed * Captures attention especially of students * Great for advertisements * Great when use to advocacies * Great source of entertainment * It can show images in detail * It can show processes or steps for easy and fast understanding * It enables different emotions * Teaches good values, subjects, histories, etc.
Advantages and Value
53
Advantages and Values
Entertaining Captivating Educational
54
What are the limitations of Motion Media
* Other information may be presented best using still image like infographics * Tampered/fake video * Distraction * Can be costly
55
Is the method that encompasses myriad film making techniques, by which still images are manipulated to create moving images
Animation
56
Means any motion picture that is produced for initial exhibition on television, including broadcast, cable, satellite online and all other forms of television exhibition and distribution
Television motion picture
57
Is a form of digital video that supports user interaction. It provide the viewer the ability to click, on a desktop, or touch on mobile devices within the video for an action to occur.
Interactive Video (also known as IV)
58
Is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images
Films