mr tweedale-chapter 2.1 Flashcards

(57 cards)

1
Q

what are the qualities of a skill

A

ACE FACE
-aesthetically pleasing
-consistent
-efficient
-fluent
-accurate
-controlled
-economical

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2
Q

what is a skill

A

leaned ability to bring about predetermined results with the minimum outlay of time, energy or both

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3
Q

open skill

A

-performed in unpredictable environment
-consistently changing
-unpredictable environment includes pitch, team mates

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4
Q

closed skill

A

-performed in an predictable environment
-performer can repeat actions consistently
-few decisions to make
e.g. throwing in shot putt where conditions unlikely to change

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5
Q

gross skill

A

skill performed by large muscle groups
e.g. shoulders used to initiate rugby tackle

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6
Q

fine skill

A

skill performed by small muscle groups
require more control
e.g in eyes and fingers

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7
Q

self paced

A

performer controls the speed
has control over when to start it
e.g. penalty
performer decides how hard they are going to kick the ball and when to commence the run up

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8
Q

externally paced

A

performer has no control over when to start the skill
or how fast it is to be performed
e.g sprint start at the sound of the pistol

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9
Q

discrete skill

A

has clear beginning and end
one short, sharp action
e.g. tennis serve
service action is clearly identified

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10
Q

continuous skill

A

no clear beginning and end
often one end of sub routine is start of the next part
e.g. cycling
(sub routine is action that is part of the whole movement)

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11
Q

serial skill

A

where several discrete skills linked up together in specific order to form continuous movement
e.g. dance and gymnastic routines
pike, somersault can be practiced individually, put it together and it makes a routine, serial skill

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12
Q

low organised skill

A

skill that can be easily broken down into parts/sub routines
e.g swim stroke
can break down both arm and leg actions easily/ can be practiced individually easily

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13
Q

high organised skill

A

skill that is much harder to break down into parts
e.g a sharp, quick action such as a serve in volleyball
this is where subroutine merge together so hard to break apart

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14
Q

simple skill

A

skill that doesnt involve much decision making
perfomer doesnt have to think much when perofming it
e.g running or forward roll in gynmastics

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15
Q

complex skill

A

skill that has much more decision making
performer needs more info to perform skill
e.g. dribble in hockey
have to think about controlling ball but also positioning of performers on the pitch

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16
Q

what are all the transfers of learning

A

positive
negative
zero
bilateral

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17
Q

positive transfer

A

when learning of one skill helps/aids learning of another
often happens when two skills are similar in shape and form to make them aid one another
e.g. similar actions of a netball and basketball pass

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18
Q

negative transfer

A

action of one skill hinders learning of another
e.g. two skills may have familiarity creating performer to be confused
e.g action of serves in both badminton and tennis

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19
Q

zero transfer

A

when learning of one skill has no effect on the learning of another skill
have no similarities
no confusion takes place or effect
e.g. swimming action and rock climbing have no effect on one another

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20
Q

bilateral transfer

A

when learning of one skill is passed across the body from limb to limb
learning of one skill transferred across body
e.g. practising on left foot as well as right foot when shooting to get equally as good on both sides

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21
Q

how can a coach assure there performer is having positive transfer

A

make sure training is realistic-use of cones/ rugby bags are replaced by real people
-coach can assure one skill is learnt well before moving onto learning another
-should reward and reinforcement behaviour that shows positive transfer

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22
Q

whole practice

A

performing skill in its entirety rather then being broken down into sub-routines

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23
Q

when may a coach decide whole practice is most beneficial

A

sharp, discrete movement-hard to break down
feel of kinesthesis feeling of whole skill
performer is advanced, can cope with demands of whole task

24
Q

advantages of whole practise

A

creates fluency
more realistic to game scenarios
helps make skill consistent so they can do it almost automatically

25
disadvantages of whole practice
not good for new beginners, may not be able to cope with demands of the task
26
whole part whole practice
perfomer does whole skill to get feel for movement specific wekanesses highlighted so each part is practiced individually then put back togetehr into whole skill can be used for beginners who need to focus on one weakness to then progress
27
advantages of whole part whole practice
increase motivation coorects specific weaknesses fluency can be maintained whilst specific errors are being corrected
28
disadvantages of whole part whole practice
time consuming to break up into parts sometimes unnecessary to break into parts and could cause longer process
29
progressive part practice
sometimes called chaining first part of skill learnt then rest added in sequence used for serial skills first part taught, second part taught and added on until sequence is completed makes links useful when skill is low orgainsed meaning can be easily broken down
30
advantages of progressive part practice
perfomer wont get as fatigued as can rest in betweeen builds up confidence gradually and correct specific weaknesses
31
disadvantages of progressive part practice
can be time consuming may be risk of negative transfer if one part not learnt as well as another
32
massed practice
continious/no rests or intervals during practice session
33
adv of massed practice
promotes fitness motor programmes can be stored more easily for future gets the job done quicky, efficient method
34
dis of massed practice
must need high motivation can be demotivated if repeating same things fatiguing cant get feedback until end of session
35
distributed practice
involves intervals/rests during practice sessions continious skill where perfromer may need a break
36
adv of distributed practice
time for rests gives chnace for feedback/advice for progress player can go through skill in their mind during rests (mental practice) allowsfor rests so less chance of overworkig and injury may motivate player if coach gives positivity thoughout rests
37
dis of distributed practice
time consuming should not be used when quick progress needs to be made may not push them enough if breaks are too often
38
varied practice
changing the practice types and the practice drills should be used then skill is open meaning unpredictable enviormennt then the changed sessions repliacte these conditions
39
adv of varied practice
increases motivation as not repeating the same drills constantly reduces boredom
40
dis of varied practice
time consuming danger of fatigue and might place unnecessary demands on players
41
mental practice
athlete goes over the skill in their mind without movement either before major event or part of training programme between periods of practice greatest results when combined with physical practice player might use as part of warm up in preparation for task ahead
42
adv of mental practice
improves confidence lowers anxiety can be done when player is injured, increases memory of skill
43
dis of mental practice
environment must be calm must be correct
44
coaching mental practice
beginners-making them do mental practice inbetweeen rests/ intervals (distributed practice) e.g grip of the ball experts-should automatically do it
45
observational theory
bandura learn by watching and copying others uses demonstrations Attention Retention Motor reproduction Motivation
46
attention
notice certain highlight key areas of skill coach points out cues in demonstration model should be accurate
47
retention
performer able to remember info demonstrations should be repeated clear mental image should be created through visual toon or mental rehearsal
48
motor reproduction
psychically capable and mentally capable of performing skill
49
motivation
having drive to do task having drive to copy and learn skill coach could generate this by offering rewards/praise
50
social development theory
vygotsky learning occurs through association with others suggests social learning comes from development
51
zone of proximal development
teaching by keeping in zone where feel achieving stuff but it’s not too optermistic so can’t belive can’t do it and not too easy causes boredom
52
insight learning
believe we learn skills through experiencing whole skill rather then isolated parts/subroutines learning from past experiences
53
kinatehesis
feel for movement
54
advantages of insight learning
kinatehies and flow of skill are maintained uses cognitive process-performer uses past experience prior to knowledge help with situation in hand
55
operant conditioning
learning through consequences e.g reward ie reinforcement and punishment reinforcement increases kikelhidood of beheavipur being repeated punishment decreases reinforcement of behaviour being repeated SR bonds-stimulus and response formed due to conditioning formed by using reinforcement positive reinforcement neagivt reinforcement punishment
56
poteive reinforcement
strengthens S-R bond e.g using pray or rewards
57
negative reinforcement
e.g stop shouting at a player who has stopped poor technique