Multisensory Integration Flashcards

(41 cards)

1
Q

Perception to action

A

Psychophysics- present sensory stimuli and report if they felt anything

Lighting a match- seemingly easy, reaching, grasping, manipulating objects

Seemingly hard logic puzzles

Computers are good at hard tasks

Reach/grasps- robots are bad at seemingly easy tasks

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2
Q

Moravec’s paradox

1998

A

High level cognitive reasoning tasks- easy for robots

Low level cognitive tasks, perception- hard

Computers show adult level performance on intelligence test/ playing checkers

To give them skills of 1yrs old concerning perception and mobility

Bias- we assumed if these tasks were easy to us they would be simple for robot

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3
Q

Lighting match

A

Anaesthetise finger- loss of touch sensation from fingers - sight still there

Does not affect motor control

When sensation is blocked, much harder to light the match

25s- block sensation
5s- normal

Shows vision and sensation very important for simple task

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4
Q

Multi sensory integration

A

Touch and vision integrate

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5
Q

Challenges in multi sensory integration

A

Transforming representation from different senses to common representational space

Integrating info from different senses into coherent percept -> mismatch

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6
Q

Reference frame

A

Representation schemas of information from different schemas

Snake game:
Player perspective: coordinates of snake in the game-top-down view

Snake perspective: see the world through its eyes- turn left/ right

Problem: sensory input in player, control in snake-> need to know info about body layout of snake

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7
Q

Reference frames for different senses

A

Vision = eye centred/ retinal- location of visual stimulus on retina

Audition= head centred- location of sound source in respect to ears

Touch= body centred- location of tactile stimulus on skin

Need to convert between the reference frames and to external space

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8
Q

Coordinate transformation

A

Dog barking and seeing dog= separate reference frames

How to convert between two and to know the difference between the two you have to know

Angle between two

Converting between frames- have to know position and orientation of body parts

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9
Q

The body schema

A

Spatial coded: position of each body part in external space

Modular: different body parts processed in different brain regions

Updated with movement: automated and continuous tracking of body posture

Adaptable: changes when body changes

Supramodel: combines input from proprioception, touch and vision

Coherent: resolves perceptual conflicts

Interpersonal: observed actions are represented within the same body schema

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10
Q

Types of body representation

A

Body schema: sensorimotor representation that guides action

Body image: body percept, body concept, body affect -> how we think/ feel about our current body

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11
Q

Doe Body posture affect perception

A

Temporal judgement task

Stimulate both hands in random order, pots have to stretch fingers of hand stimulated

Arms crossed / arms uncrossed

When arms crossed- ppts mix up which hand was stimulated

Solving task- do not need input from body schema when arms uncrossed

Body schema interferes with basic perception

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12
Q

How does a body schema develop

A

6mnth old
Schema starts to interfere with tactile orienting
Shown when crossing/uncrossing feet and buzzing one

4mnths- no difference I’d crossed, reach for right foot

6mnth- baby reaches for correct foot, more correct when feet uncrossed

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13
Q

No arm crossing

A

Tactile discrimination task- determine which finger was vibrated

Visual distract either on same hand or other hand

Distractors led to response delays

Congruent distracts lead to longer delays than incongruent

62ms vs 20ms

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14
Q

Arm crossing

A

Tactile tumulus in same side of body, visual stimulus on different side

Effect of visual distractor moves with the hand during arm crossing

Cross modal interactions mediated by body schema

Opposite response

67ms vs 3ms

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15
Q

Peri personal space (PPS)

A

Space immediately surrounding our bodies

Objects in PPS can be grasped and manipulated immediately

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16
Q

Tool use

Extending the body

A

Tools are incorporated into the body schema

Cross modal congruency effects apply during tool use

No crossing of body parts only tools= same delay effects

Tools become part of the body schema, represented same in brain

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17
Q

Alice in wonderland syndrome

A

Distortion in perception of size

Body parts might appear smaller (micromatognosia) or bigger than they are (macrosomatognosia)

Affects whole body

Associated with childhood and migraines

18
Q

Autotopagnosia

A

Unable to locate body parts

Loss of spatial unity of body

Patients can name body parts but order is lost
Can’t point out where body part is, unaware of how it looks

Finger agnosia- fused percept of finger, can not indicate what finger was stimulated

19
Q

Phantom limb

A

Still feel presence of limb even after loss of limb

May include agency/ movement

Associated with pain

Can change size over time- shrink / telescoping

20
Q

Double dissociation

A

Causes decomposition or concept of body representation

21
Q

Cross modal neurons

A

Neuron fires when you put an object within range/ touches of the hand- respond when seen is touched / object moves near hand

Neuron responds to visual and tactile stimuli

Visual receptive friend moves with the position of the hand

Modified by body schema

22
Q

Neurons incorporating tools

A

When monkey holding tool response space expands

Expansion of Peripersonal space during tool use reflected in neural response

As response field expands, body schema encompasses the tool

23
Q

Integration problem

A

To see something- represented in external space

To hear- auditory input- represented in a different reference frame

Have to view according to both these inputs -> sensory conflict

24
Q

Sensory conflict

A

Different senses might provide conflicting information about a sensory stimulus

Needs to be resolved

25
Testing conflicts between vision and touch
Judge size of object by vision and touch Look through reducing lens If we follow vision object looks a lot smaller If we go by touch object feels a lot bigger
26
Visual capture
Assess the size of a cube via pointing, feeling, drawing Vision dominates perceived object size- visual capture- trust visual sense much more
27
Sensory hierarchy?
Auditory can dominate vision I report no. of visual flashes seen Auditory beeps played during flashes No. of auditory beeps determines reported no. of visual flashes
28
Modality precision hypothesis
Modality with highest precision (lowest uncertainty) is chosen dependent on task Spatial task- choose vision as highest accuracy Temporal task- audition much higher accuracy
29
Sensory uncertainty occurs due to
Perceptual limits- visual resolution determined by spacing of photoreceptors in fovea Neural noise- synaptic noise Cognitive resource limits- attention
30
Sensory modality changes Emst and banks (2002)
Created artificial conflict- judge height of bar Visual height and haptic height Virtuality reality set up- bar not there- illusion Change height of bar, modify uncertainty by adding visual noise Haptic- force feedback device, changes height of bar, judging size of bar by touch Vision and haptic input can be conflicting
31
Normative model
How a problem should be solved -> optimal solution Process model- how a problem is actually solved- based on data How to solve problem of sensory integration Pick integration method- minimises sensory uncertainty Haptic (haptic uncertainty) + vision (visual uncertainty) -> integrated signal (smallest possible, combined uncertainty) Need to integrate both to come up with best possible answer
32
Integrating probabilities
Consider the probability When considering bar height- high variance and high sensory uncertainty -> estimated height has large range Different senses different levels of uncertainty When a sensory conflict occurs there are 2 distributions- a haptic and visual -> both come with their own levels of uncertainty
33
Optimal estimate
Combine lower uncertainty and smaller variance -> estimate alone Combine both= lower variance Combined estimate is biased towards the visual estimate as it has lower uncertainty than haptic estimate
34
Optimal weights
Can be calculated from variance (sensory uncertainty) of the visual and haptic distribution
35
Minimal variance
Combined sensory variance Integration of info from multiple sources Causes uncertainty to decrease
36
Experimental evidence
Present virtual bar with sensory conflict, looks visually longer than how it feels (haptic) Compare against bar without conflict and see what length is judged Visual= 60mm, haptic= 50mm Determine point of subjective equivalence Manipulate sensory uncertainty of visual feedback Before visual noise, perception of bar length biased towards visual input Below 50- use haptic and about 50- visual input Increased visual noise, perception of bar determined by both visual and haptic input Nosier the visual input the more we rely on haptic
37
Human performance
Follows optimal sensory integration rules Should move from visual to haptic capture when visual noise is large
38
Do we always integrate info optimally?
Have to know uncertainty for optimal integration: Can be hard to estimate Easier in sensory perception than cognitive reasoning Calculations can be intractable/ take long time: Heuristics are suboptimal Good enough solutions often satisfactory
39
Integrate info optimally
Good estimating sensory noise, bad estimating cognitive noise task- estimate tilt of gratings Add sensory noise, add cognitive noise Ppts integrate sensory noise optimally but cognitive noise sub optimally
40
Are probabilities encoded
Uncertainty represented with prob distributions Confidence signals Representation of full probability- normal distribution
41
Correspondence problem
How do we know there is only one stimuli in the first place How do we know where are not 2- one that we can see and one that we can hear