Quick Notes - Module 11 Flashcards

(41 cards)

1
Q

What is Direct Measurement?

A

Observing and recording the actual behaviour of interest

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2
Q

What is Indirect Measurement?

A

Using proxies or reports to infer behaviour; considered less valid

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3
Q

Define Topography in the context of behaviour.

A

The physical form or appearance of a behaviour

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4
Q

What does Intensity refer to in behaviour measurement?

A

The energy or force behind a behaviour

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5
Q

What is Latency in behaviour measurement?

A

Time from a stimulus to the initiation of a behaviour

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6
Q

Define Inter-response Time (IRT).

A

Time between two instances of the same behaviour

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7
Q

What is Permanent Product in direct measurement?

A

Evidence left behind (e.g., completed worksheets); measuring outcomes after behaviour occurs

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8
Q

What is Automated Recording?

A

Using sensors or counters to measure behaviour without direct observation

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9
Q

Define Continuous Recording.

A

Capturing all occurrences of a behaviour in real time

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10
Q

What does Frequency measure in behaviour?

A

How often a behaviour occurs

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11
Q

What is Rate in the context of behaviour measurement?

A

Frequency per time unit

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12
Q

Define Duration in behaviour measurement.

A

How long a behaviour lasts

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13
Q

What is Discontinuous Recording?

A

Sampling behaviour in intervals (e.g., partial, whole, or momentary)

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14
Q

What is Partial Interval recording?

A

Record if behaviour occurs at any point in the interval

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15
Q

Define Whole Interval recording.

A

Record only if behaviour occurs for the full interval

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16
Q

What is Momentary Time Sampling (MTS)?

A

Record if behaviour is occurring at a precise moment

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17
Q

List advantages of Continuous Recording.

A
  • High accuracy * Detects small changes
18
Q

List disadvantages of Continuous Recording.

A
  • Time-consuming * Constant observation
19
Q

List advantages of Discontinuous Recording.

A
  • Easier to manage * Good for high frequency
20
Q

List disadvantages of Discontinuous Recording.

A
  • Estimates may miss details
21
Q

What is a Small N Design?

A

Single-case experimental design focused on individual behaviour change using repeated measurement

22
Q

Define Baseline Logic.

A

Framework including prediction, verification, and replication

23
Q

What does Prediction in Baseline Logic refer to?

A

Expecting future behaviour to follow the baseline trend

24
Q

What is Verification in Baseline Logic?

A

Removing the intervention to see if behaviour returns to baseline

25
What does Replication in Baseline Logic involve?
Repeating the intervention to confirm the effect
26
Describe the Reversal (ABAB) Design.
Alternating baseline and intervention to test effect; Baseline–Treatment–Baseline–Treatment
27
What is the purpose of the Alternating Treatments Design?
Quickly compare multiple interventions across sessions
28
Define Multiple Baseline Design.
Stagger intervention across behaviours, settings, or individuals; no withdrawal needed
29
What is the Changing Criterion Design?
Gradually adjust performance standards to shape behaviour
30
What are the key factors in Visual Data Analysis?
* Trend * Level * Variability
31
What is Inter-Observer Agreement (IOA)?
The extent to which two observers agree in their measurements
32
What is the acceptable percentage for agreement in IOA?
80–90%
33
How is total agreement calculated for continuous data?
By comparing totals
34
What does the Matching Law state?
Behaviour aligns with the proportion of reinforcers received
35
Define Generalised Matching Law (GML).
Adjusts for bias and sensitivity to reinforcement
36
What does Herrnstein’s Hyperbola predict?
Absolute response rate based on reinforcer rate
37
What are the mathematical principles applied in Stimulus Equivalence?
* Reflexivity * Symmetry * Transitivity
38
What is the focus of Direct vs. Competitive Suppression Models?
Theories on how punishment affects choice
39
What does the Scalar Property of Timing refer to?
Perceived time follows Weber’s Law; error grows with longer intervals
40
What is the Contingency-Discriminability Model?
Reinforcement misattribution
41
Define Scalar Timing Models.
Temporal distribution of reinforcer effect