Simulation, Game Mechanics, Virtual Worlds, and the Realities in Nursing Education Flashcards
(15 cards)
are imitations of real-life events or circumstances; in nursing education, simulations are used to replicate a clinical scenario to provide an opportunity for practice in a mock situation.
Simulations
is a mechanical or electronic device that provides
an environment in which a simulation can occur.
simulator
refers to any simulated electronic
format or electronic health record (EHR) that is accessed and
used by the learner to actually document simulated nursing care
for educational purposes.
Simulated documentation
is a situation or case developed in a simulation setting to mimic an actual practice situation.
simulation scenario
is a structured activity undertaken for enjoyment
game
is the combination of education and entertainment to make learning fun.
edutainment
are the rules, instructions, directions, and constructs that the learner interacts with while playing the game. For educators, it is essential that any game mechanics they use be engaging and satisfying for the learner.
Game mechanics
is how the learner interacts with or plays the game. This is extremely important to understand to be able to appreciate how the game functions and the learners function, play, and learn.
Gameplay
is a virtual or an online course
with unlimited participation and open access via the web.
massive open online course (MOOC)
A ______________________________ is an approach to content development, consisting of independent, self-contained, digital, multimedia e-learning resources, that breaks the content into chunks so that each object can be swapped, interchanged, substituted, and exchanged as needed, based on the characteristics of the learners and their specific learning needs.
reusable learning object (RLO)
is a web-based open resource that “provides access to curated online learning and support materials and content creation tools led by an international community of educators, learners, and researchers.”
Multimedia Educational Resource for Learning and Online Teaching (MERLOT) (www.merlot.org/merlot)
is an educational strategy that manipulates how the learning environment is displayed to the learner to allocate and mediate the learning resources, based on each learner’s unique learning needs.
Adaptive learning
Educational games are created intentionally for learning and fun, or
edutainment; these games are referred to as
serious games.
they use the internet to provide a shared,
simultaneous experience for dozens or even hundreds of players.
massive multiplayer online role-playing
games
is an interactive experience within a realworld environment that enhances real-world objects using virtually simulated, or computer-generated, perceptual information.
Augmented reality (AR)