Simulation, Game Mechanics, Virtual Worlds, and the Realities in Nursing Education Flashcards

(15 cards)

1
Q

are imitations of real-life events or circumstances; in nursing education, simulations are used to replicate a clinical scenario to provide an opportunity for practice in a mock situation.

A

Simulations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

is a mechanical or electronic device that provides
an environment in which a simulation can occur.

A

simulator

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

refers to any simulated electronic
format or electronic health record (EHR) that is accessed and
used by the learner to actually document simulated nursing care
for educational purposes.

A

Simulated documentation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

is a situation or case developed in a simulation setting to mimic an actual practice situation.

A

simulation scenario

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

is a structured activity undertaken for enjoyment

A

game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

is the combination of education and entertainment to make learning fun.

A

edutainment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

are the rules, instructions, directions, and constructs that the learner interacts with while playing the game. For educators, it is essential that any game mechanics they use be engaging and satisfying for the learner.

A

Game mechanics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

is how the learner interacts with or plays the game. This is extremely important to understand to be able to appreciate how the game functions and the learners function, play, and learn.

A

Gameplay

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

is a virtual or an online course
with unlimited participation and open access via the web.

A

massive open online course (MOOC)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

A ______________________________ is an approach to content development, consisting of independent, self-contained, digital, multimedia e-learning resources, that breaks the content into chunks so that each object can be swapped, interchanged, substituted, and exchanged as needed, based on the characteristics of the learners and their specific learning needs.

A

reusable learning object (RLO)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

is a web-based open resource that “provides access to curated online learning and support materials and content creation tools led by an international community of educators, learners, and researchers.”

A

Multimedia Educational Resource for Learning and Online Teaching (MERLOT) (www.merlot.org/merlot)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

is an educational strategy that manipulates how the learning environment is displayed to the learner to allocate and mediate the learning resources, based on each learner’s unique learning needs.

A

Adaptive learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Educational games are created intentionally for learning and fun, or
edutainment; these games are referred to as

A

serious games.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

they use the internet to provide a shared,
simultaneous experience for dozens or even hundreds of players.

A

massive multiplayer online role-playing
games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

is an interactive experience within a realworld environment that enhances real-world objects using virtually simulated, or computer-generated, perceptual information.

A

Augmented reality (AR)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly