Skills & Abilities / Information Processing Flashcards

0
Q

What are the characteristics of a skill

A
Efficient 
Smooth
Aesthetic 
Effortless
Goal directed
Consistent
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1
Q

What is the definition of a skill?

A

A skill is a learned ability to bring about predetermined results with maximum certainty

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2
Q

What are the types of skill?

A

Cognitive-tactics/calculating times

Perceptual-predicting where the ball will be kicked or judging the distance

Psychomotor-judging how far to kick it, then actually doing it

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3
Q

What is is a ability?

A

Abilities are genetic and not learned, they underpin our skills

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4
Q

What is the difference between an opened and closed skill?

A

Open- environment is unstable, constant adjustment needed, externally paced.(pass in netball)

Closed-environment is stable and constant, predictable skill can be repeated.(shot put)

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5
Q

What is the difference between a gross and fine skill

A

Gross- large muscle groups used

Fine-small muscle groups

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6
Q

What’s the difference between self-paced and externally paced skills?

A

Self paced- performer controls start and speed of movement.

Externally paced- start of movement or speed based on other peoples actions or changing eneviroment.

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7
Q

What’s the difference between a discrete, serial and continuous skill?

A

Discrete-clear beginning and end, must start skill again to repeat.

Serial-linked series of discrete skills, set order or sequence.

Continuous-no clear beginning or end, end of movement is start of next.

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8
Q

What’s the difference between skill and ability?

A

Skill is something that is learned and developed to bring about a predetermined result with maximum certainty, where as ability is genetic and not learned it underpins our skills.

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9
Q

What is the difference between motor and perceptual abilities?

A

Motor abilities- are concerned with movement.

Perceptual abilities-detecting, recognising and responding to a stimulus from the environment.

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10
Q

What are 2 examples of gross motor abilities?

A

Stamina-the ability to maintain maximum effort when using the cardio respiratory system.
Static strength- the maximum force that can be exerted against an external object.

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11
Q

What are 2 examples of perceptual motor abilities?

A

Control precision- the ability to perform precise,controlled movements involving large muscle groups.

Multi-limb coordination- the ability to coordinate the movement of several limbs at the same time.

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12
Q

What is the display?

A

Physical enviroment or surrounding the performer which contains various stimuli.

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13
Q

What are the receptors ?

A

Gathering information from the enviroment using senses, including sight, sound , touch and smell.

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14
Q

What is stimulus identification?

A

Comparing it to long term memory and recognizing that information.

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15
Q

How does intrinsic motivation differ from extrinsic motivation?

A

Intrinsic- the desire to achieve from within

Extrinsic- The desire to achieve success for a reward on the outside.

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16
Q

Why is intrinsic motivation better than extrinsic?

A

Intrinsic is better for a long-term drive.There is a sense of control. Athlete becomes greedy for money, may reduce the loss of motivation.

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17
Q

Ways to minimize learning plateaus

A

setting of goals
mental rehearsal
provide feedback
make practices more varied

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18
Q

In the closed loop theory, suggest two traces which are used to control movement

A

memory and perceptual

19
Q

How are these used to control movement?

A

Memory Trace - plan of action, based on experience
Perceptual Trace- controls current movement, improve with feedback
If they both work together- movement continues
If they mismatch- an error will occur during performance

20
Q

What are the functions of the short term sensory store ?

A

receives information from display from senses
there is too much information and information is filtered via selective attention.
Important info passed to STM

21
Q

What are the functions of the long-term memory?

A

Store of past experiences
meaningful information stored
metal image of movement to be performed
information from STM

23
Q

What is operant conditioning?

A

Trying to create the stimulus response bond e.g. trial and error
Increases the likelihood of the desired response, as learner associates consequence of previous action with current situation

24
Q

What is negative reinforcement?

A

the removal of a negative stimuli, for example when a coach shouts and the team score, then the coach stops shouting.

25
What are different types of reinforcement?
Positive reinforcement- Praising the right SR bond e.g. by scoring a goal Negative reinforcement-Removal of negative stimuli
26
What is an Alternative for operant conditioning?
Punishment, weaken the wrong SR bond, shouting a player if they perform incorrectly.
27
What are the two different types of extrinsic motivation?
Tangible- money, trophy's, medal | Intangible-Frame, praise, applause
28
How to players use short-term memory to perform skills?
receives information from senses Selective attention filters information Compares to LTM Initiates motor programme
29
Explain the difference between movement and reaction time
movement time- the time taken from the start of the movement to the completion reaction time- time taken from the onset of the movement to the start of the movement
30
Why is choice reaction time more common in team games than simple reaction time?
choice- Numerous stimuli and response simple- one stimulus and one response games have open skills which need CRT and few SRT skills/ movements
31
How to improve response time?
``` Intensity of stimuli Relevant practice Be at optimum arousal level Concentrate Mental rehearsal Improved reaction time ```
32
What is meant by transfer?
Skill learnt in one activity effect another
33
What are two examples of transfers?
positive- aids the learning of a new skill | negative- hinders the learning of a new skill
34
Explain the functions of recognition schema
schema- a set of rules to help us make decisions about movement patterns sensory consequences- gathering sensory information e.g. weight and timing of a pass. Response outcome- gain information from outcome
35
How should sport be taught in reference to Schmidt?
frequent feedback specific practice to activity teach simple skills firsthow does darn
36
how does DARMM help the process of learning?
Attention- concentrate on role model (more if role model) Retention- mental picture of skill motor reproduction- must be able to complete the skill motivation- learners must want to learn (encouraged through positive feedback)
37
How might a coach help a performer to retain a newly learned skill?
Frequent practice positive feedback transfer from previously learned skill
38
Name the early and final stages of learning and describe characteristics
cognitive- manual guidance, demonstrations, basic feedback, praise Autonomous- small adjustment, motivation, intrinsic feedback
39
Describe how feedback will change between these stages
more feedback correct own mistakes detailed more negative
40
what is the single channel hypothesis?
only one stimulus can be processed at one time, second stimulus arrives before first is completed , cannot deal with second stimulus until first has been completed, slower response time. The psychological refractory period- is the delay in reaction caused
41
what is selective attention?
learning to focus on relevant stimuli and ignore irrelevant
42
How can a coach improve a players selective attention?
``` Increase intensity of stimuli motivate athlete Learn to ignore irrelevant stimuli Mental rehearsal direct their attention to one aspect of the performance e.g. eye on the ball ```
43
What does intrinsic motivation mean?
The desire to achieve success from within for example pride, enjoyment and fun
44
What are the disadvantages of using extrinsic motivation?
Become dependant on it damage the love of the game may lead to loss of motivation if extrinsic reward is not achieved too much pressure
45
Explain the functions of recall schema
prior to performances, initiates movement The initial condition- Information from environment, senses The response specification- knowing what to do