Social Interaction Flashcards

(52 cards)

1
Q

Statuses

A

Positions in society used to classify individuals (most exist in relation to each other)

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2
Q

Ascribed Status

A

Status given involuntarily based on race, ethnicity, gender, family background

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3
Q

Achieved Status

A

Gained as a result of one’s effort / choices

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4
Q

Master Status

A

Has symbolic value - affects all aspects of that person’s life; most identified as this

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5
Q

Role

A

Set of values, beliefs, attitudes and norms that define expectations of a status

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6
Q

Role Performance

A

Carrying out behaviors associated with a given role

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7
Q

Role Partner

A

Person with whom one is interacting

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8
Q

Role Set

A

Various roles associated with a status

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9
Q

Role Conflict

A

Difficulty in satisfying requirements / expectations of multiple roles

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10
Q

Role Strain

A

Difficulty in satisfying multiple requirements of the same role

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11
Q

Role Exit

A

Dropping of one identity for another

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12
Q

Group

A

2+ people who share similarity characteristics and a sense of unity

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13
Q

Peer

A

Self selected “equals” with similar interests, ages and statuses ; provides feelings of belonging

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14
Q

Family

A

Determine by birth, adoption, marriages, etc…

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15
Q

In - Group

A

Sense of belonging; individual identifies as a member of the group

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16
Q

Out - Group

A

Is in opposition with the group; competes with them

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17
Q

Reference Group

A

Groups that establish terms by which individuals evaluate themselves

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18
Q

Primary Group

A

Interactions that are direct, close bonds; intimate and last a long period of time

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19
Q

Secondary Group

A

Superficial interactions with few emotional ties; last a short period of time

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20
Q

“Gemeinshaft” - Community

A

Unified by feelings of togetherness due to shared beliefs, ancestry or geography

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21
Q

“Geselishaft” - Society

A

Mutual self interest working towards the same goal

22
Q

System for Multiple Level Observation of Groups (Symlog)

A

Belief that there are 3 fundamental dimensions of interaction

  1. Dominance vs Submission
  2. Friendly vs Unfriendly
  3. Instrumentally Controlled vs. Emotionally Expressive
23
Q

Group Conformity

A

Individuals are compliant with the groups goals even if they are in direct contrast with the individuals goals

24
Q

Group Think

A

Members focus solely on ideas generated within the group while ignoring outside ideas

25
Networks
Observable patters of social relationships among individuals / groups by mapping interactions between individual units
26
Immediate Network
Have strong ties
27
Distant Network
Have loose, weak ties
28
Organizations
Entities set up to achieve specific goals - Continue despite the departure of an individual member - Have expressed goals - Enforce procedures to control activities of the member - Formal hierarchical allotment of roles to members
29
Bureaucracy
Rational system of political organization, administration, discipline & control - Paid non-elected officials on a fixed salary - Officials hold offices and are rewarded with rights & privileges - Milestones (raise, rights, promotions) - Advanced degree / training required - Obligations, privileges and work procedures defined - Responsibility to meet the demands of ones position
30
Iron Law of Oligarchy
Democratic or bureaucratic systems naturally shift to being rule by an elite group
31
Mcdonaldization
Shift in focus toward efficiency, predictability and control in society
32
Self Presentation (Impression Management)
Process of displaying oneself to society through culturally accepted behaviors - uses specific strategies to shape what others think of them
33
Basic Model of Emotional Expression | - (Charles Darwin)
Involves facial expression, behavior, posture, vocal changes and physiological changes
34
Appraisal Model
Biologically predetermined emotions and cognitive antecedents / precursors
35
Social Construction Model
Emotion based on experience and situational context ONLY
36
Display Rules
Cultural expectations of emotions - what emotions can be expressed and to what degree
37
Cultural Syndrome
Shared set of beliefs, norms, values and behaviors among members of the same culture
38
Self Disclosure
Impression Management Strategy: | Giving info about oneself to establish an identity
39
Managing Appearances
Impression Management Strategy: | Using props, appearance & emotional expression to create a + image
40
Ingratiation
Impression Management Strategy: | Flattery or conformity to expectations to win someone over
41
Aligning Actions
Impression Management Strategy: | Making questionable behavior acceptable through excuses
42
Alter Casting
Impression Management Strategy: | Imposing an identity on another person
43
Authentic Self
Who the person actually is
44
Ideal Self
Who we would like to be
45
Tactical Self
When we adhere to others expectations of us
46
Dramaturgical Approach
Metaphor of theatrical performance to describe how individuals create images of themselves
47
Front Stage Self
Conform to images others want to see in front of audience / according to the setting
48
Back Stage Self
Free to act as ourselves without being observed; out of public view
49
Communication
Ability to convey info by speech, writing, signals or behavior
50
Verbal Communication
Transmission of info via the use of words (spoken, written or signed)
51
Non-Verbal Communication
How people communication (un)intentionally without words
52
Animal Communication
Behavior of an animal effecting another; conveys emotion, intent, health, status, location, etc... through body language, facial expressions, visual displays, scents and vocalizations