Structure & Processes of Organisms SML Flashcards
(45 cards)
Testable
Your can try/test it
Non-testable
You cant try/test it
Qualitative
Measuring how good of something
Trials
A test to see how good something is
Quantitative
measures how much of something
Observation
Observing something to get info
Empirical Evidence
Info gained through observing and writing things through experiments
Data
Stats gathered for analyzing
Analogy
Comparing things for explanations
Model is science
Prototype
The testing phase of something like a machine
Hypothesis
a guess of an experiment before you test it
Variable
The change In an experiment
Precision
Being accurate
Procedure
A proper way of doing something
Accuracy
how good you can follow something or aim
Scientific method
a method including observe, measure, experiment, formulate, test, and hypothesize
Control
How well your behavior is
Constant
can not be changed in an experiment
Predict
guessing the outcome of something
Infer
guess the outcome of something with evidence
Independent Variable
does not depend on something else
Dependent Variable
depends on something
Manipulated variable
changed by the person doing the experiment