The effect of video games and computers Flashcards

1
Q

3 Studies of Neg effects of VIDEO GAMES?

A

1) Experimental Studies
2) Longitudinal Studies
3) Meta Analsysis

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2
Q

What have Experimental Studies found regarding the negative effects of video games?

A

ST physiological arousal increases post violent game play compared to non violent

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3
Q

What have longitudinal studies found regarding the negative effects of video games?

A

400 children 7-9 at 2 points in school year

High exposure to video games linked to more verbally/physically aggressive and less prosocial

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4
Q

In longitudinal studies regarding the negative effects of video games?, who were the children rated by?

A

Themselves, peers and teachers

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5
Q

What have meta analysis’s found regarding the negative effects of video games?

A

Consistent link

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6
Q

Why might the findings of meta analysis regarding the negative effects of video games have shown such a consistent link?

A

Video games have become even more advanced in their violence

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7
Q

What are 2 methodoloigcal flaws of regarding the negative effects of video games?

A

1) Must use artifical, contrived settings that may have no relationship to IRL aggression and can only measure ST effects
2) Longitudinal studies - confounding variables over this period

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8
Q

What are 2 AO2 points for negative effects of video games?

A

1) Methodological Flaws

2) Lack of reliable casual link

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9
Q

What did Gentile propose regarding the AO2 of negative effects of video games?

A

Bi-directional model

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10
Q

What does Bi-Directional model state

A
  • Violent game may increase AS

- Predisposition to violence through personality that orients people towards violent games

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11
Q

What did Karpinski find (Computers and Neg Effects)

A

US University, Students using FB everyday might underachieve by as much as a whole grade

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12
Q

Studying for FB users VS Non FB users

A

11-15 hours weekly vs 1-5

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13
Q

Computers Neg Effects - FB use and anxiety?

A

12% suffered anxiety

Deleting contacts, pressure to be humorous etc

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14
Q

What is a limitation of findings of neg effects of computers?

A

Link may be complicated

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15
Q

Why might link between computers and neg effects be complicated

A

Personality factors likely to come into play

FB users simply prone to distraction

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16
Q

What might FB do to the brain?

A

Greenfield - infantilise by shortening attention span and providing constant, instant gratification

17
Q

What is some research in support of negative FB effects?

A

18 y/o asthmatic, condition was stable until break up where she erased him from FB page

18
Q

What does the case of a young asthmatic show about FB?

A

Can be a trigger for stress reactions

19
Q

What are 2 pos effects of Video Games?

A

Helping Behaviour

Multiplayer Games & Social Commitment

20
Q

2 Pos effects of Social Media/Computer

A

FB & Self Esteem

21
Q

Pos Effects of Video Games - Helping Behaviour?

A

Can increase helping behaviour

Participants who played prosocial game helped more than antisocial game

22
Q

Pos Effects of Video Games - Social Commitment

A
  • Sims as fav game learned about societal problems and explored social issues
  • 64% of those who play multiplayer games committed to civic participation
23
Q

AO2 Why aren’t positive effects of video games widely seen then

A

Seen as lucrative by developers

24
Q

1 Limitation of Pos Effects of video games

A
  • methodological flaws

- research lacks control of prior civic commitment and prosocial activity

25
Pos application of pos effects of video games?
Virtual Iraq - PTSD | Tetris - compete with same sensory channels
26
How can FB/Comp lead to higher self esteem?
Feedback tends to be overwhelmingly positive | Uni mirror/FB/nothing study
27
What supports the idea that FB use leads to increased self esteem?
The Hyperpersonal Model
28
How does the Hyperpersonal Model explain increased self esteem with FB?
Self selection | Comments are made in respect to whatever is displayed