UNIT 11 Flashcards

1
Q

The frame buffer is the area of memory where the screen is stored, while the back buffer is a backup buffer in case the frame buffer becomes corrupted.

A

False, frame buffer is the visible frame where the computer visibly draws to. Back buffer is where the hidden frame is rendered before being sent to the frame buffer.

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2
Q

The back buffer is either copied to the frame buffer, or the buffers are switched. Switching buffers includes double copying; therefore, copying the back buffer to the frame buffer is faster.

A

False, the switch is done by telling the television or monitor to read data from the other buffer, rather than copying memory

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3
Q

To increase rendering speed, a programmer can decide to only render visible objects. This is only problematic if some objects are partially visible.

A

True

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4
Q

Rendering objects in a specific sequence, from far away to nearby, for the sake of showing only visible objects, is not an optimal method.

A

True

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5
Q

The depth buffer solves the problems of visibility, except for the example of the ‘bird in the cage’.

A

False, it solves this problem because for each pixel on the back buffer, there is a corresponding pixel in the depth buffer which is never directly displayed on-screen. It just decides which pixels are visible and which are not.

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6
Q

Stencil buffers are anything that requires pixels to be rejected on a pixel basis.

A

True

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7
Q

Triangles are the most commonly rendered shape because they are the simplest primitives that can describe a surface in space.

A

True

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