UNIT 13 Flashcards

1
Q

The real-time multiplayer game model requires arbitration to handle race condition, while the turn-based multiplayer game model does not

A

True

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2
Q

Multiplayer games with virtual worlds, such as a soccer field or a war game’s battlefield, require full-screen visibility.

A

True

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3
Q

Packet-switched networks suffer from a wide variance in bandwidth and latency.

A

True

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4
Q

Packet length, error correcting, and encryption are all defined in protocol.

A

True

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5
Q

Sender, Router, and Receiver

A

Layers of the OSI Router

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6
Q

The sender and receiver ends of the OSI model have exactly eight layers.

A

False, They have 7 layers:
Application (Game Events)

Presentation (Game Packetization)

Session (Connection and Data Exchange)

Transport

Network

Data Link

Physical

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7
Q

According to the OSI layered network model, the IP protocol resides in the Network layer.

A

True

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8
Q

The transport layer is the OSI network layer that provides the notion of “ports” as a logical extension of the IP address.

A

True

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9
Q

Data compression and encryption

A

Presentation Layer handles

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10
Q

Number of connections in a 5-player peer-to-peer model

A

10

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11
Q

Number of connections in a 5-player server-client model

A

5

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12
Q

Public vs secret key encryption

A

Public is stronger

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13
Q

Public vs secret key, computation time

A

Public requires more time

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