Unit 3 Flashcards

1
Q

learning

A

the process of acquiring new and relatively enduring information or behaviors

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2
Q

habituation

A

decreased response to a stimulus w/ repeated exposure to it

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3
Q

associative learning

A

learning that certain events occur together by classical or operant conditioning

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4
Q

stimulus

A

any event or situation that evokes a response

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5
Q

cognitive learning

A

the acquisition of mental information whether by observing events, by watching others, or through language

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6
Q

classical conditioning

A

a type of learning in which one learns to link two or more stimuli and anticipate evnets

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7
Q

behaviorism

A

view that psychology
1. should be an objective science that
2. studies behavior without referencing mental processes
most researchers agree with 1 but not 2

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8
Q

neutral stimulus

A

a stimulus that elicited no response before conditioning

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9
Q

unconditioned stimulus

A

a stimulus that naturally and automatically triggers a response

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10
Q

unconditioned response

A

an unlearned, naturally occurring response to the unconditioned stimulus

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11
Q

conditioned response

A

a learned response to the previously neutral (but now conditioned) stimulus

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12
Q

conditioned stimulus

A

an originally unimportant stimulus that starts triggering a learned response after association with the unconditioned stimulus

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13
Q

acquisition

A

when one links the neutral stimulus to the unconditioned stimulus

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14
Q

higher order conditioning

A

procedure in which the conditioned stimulus in on experience is paired with a new neutral stimulus which creates a second weaker conditioned stimulus.

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15
Q

extinction

A

when a conditioned response diminishes

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16
Q

spontaneous recovery

A

the reappearance after a pause of an extinguished conditioned response

17
Q

generalization

A

the tendency for stimuli similar to the conditioned stimulus to elicit similar responses

18
Q

discrimination

A

the learned ability to distinguish between a stimulus and stimuli that do not signal an unconditioned stimulus

19
Q

operant conditioning

A

behaviors increase after reinforcers and after punishments they decrease

20
Q

reinforcement

A

any consequence that STRENGTHENS behavior

21
Q

Law of Effect

A

thorndike’s principle that behaviors followed by favorable consequences become more likely to repeat, and behaviors followed by unfavorable consequences become less likely to repeat

22
Q

operant chamber

A

contains a bar or key that an animal can manipulate to obtain a bar or key that an animal can manipulate to obtain a food or water reinforcer. attached devices record the animal’s rate of bar pressing or key pecking

23
Q

shaping

A

reinforces guide behavior toward closer and closer approximations of the desired behavior

24
Q

successive approximations

A

attempts to perform a task that is slightly better than a previous performance

25
Q

positive reinforcement

A

ADDS a desired stimulus to INCREASE the frequency of a behavior

26
Q

negative reinforcement

A

REMOVES an aversive stimulus to INCREASE the frequency of a behavior

27
Q

primary reinforcers

A

innately satisfying – no learning needed

28
Q

secondary reinforcers

A

are satisfying because we have learned to associate them with more basic rewards

29
Q

immediate reinforcers

A

offer immediate payback

30
Q

delayed reinforcer

A

require the ability to delay gratification

31
Q

premack principle

A

the reinforcer must be desired by the subject for it to be reinforcing, if it is not desirable it will not strengthen the behavior

32
Q

continuous reinforcement

A

reinforcing the desired response EACH TIME it occurs

32
Q

partial reinforcement

A

reinforcing a response only part of the time, though it results in slower acquisition in the beginning, it shows greater resistance to extinction later on

33
Q

reinforcement schedule

A

a pattern that defines how often a desired response will be enforced

34
Q

fixed ratio

A

reinforces a response only after a specified number of responses

35
Q

varaiblae ratio

A

reinforces a response after an unpredictable number of responses, hard to extinguish because of unpredictability

36
Q

fixed interval

A

reinforces a response only after a specified amount of time has elapsed

37
Q

variable interval

A

reinforces a response at unpredictable time intervals. produces slow steady responding.