UNIT 3 CHAP 6 Flashcards

(34 cards)

1
Q

learning

A

enduring change in the way an organism responds based on experience

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2
Q

Maturation

A

change resulting from biological development

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3
Q

classic conditioning

A

neutral stimulus is associated with a natural response

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4
Q

Unconditioned stimulus (UCS)

A

stimulus that automatically
and naturally triggers a
response (dog biscuit)

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5
Q

unconditioned response (UCR)

A

unlearned, naturally
occurring automatic
response to the
unconditioned stimulus (drool after biscuit is placed in mouth)

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6
Q

conditioned stimulus (CS)

A

previously neutral stimulus
that, after association with an
unconditioned stimulus, comes
to trigger a conditioned
response (a bell)

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7
Q

conditioned response (CR)

A

learned response to a
previously neutral conditioned
stimulus (drools before biscuit is inside mouth)

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8
Q

Garcia effect

A

If a flavor is followed by an illness
experience, animals will not
consume the flavor in the future
(CS+UCS–>UCR) then (CS–>CR)

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9
Q

stimulus generalization

A

If a response is
conditioned to one
stimulus, the organism
may also respond to a
similar stimulus

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10
Q

Stimulus discrimination

A

Occurs when original CS
predicts CR, but similar
stimuli don’t

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11
Q

extinction

A

CS no longer triggers CR bc CS ceases to predict UCS

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12
Q

Spontaneous recovery

A

reappearance, after a
rest period, of an
extinguished CR
- temporary small return of CR
-extinction NOT forgetting

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13
Q

classical conditioning (best vs worst)

A

Best: CS precedes UCS
worst: UCS precedes CS

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14
Q

factors that impact speed of acquisition

A
  • number of pairings
  • strength of CS
    -timing of UCS and CS
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15
Q

Operant conditioning

A

type of learning in which behavior (Bx) is strengthened if
followed by reinforcement or diminished if followed by
punishment
Bx–>consequence–>Bx inc or dec

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16
Q

positive reinforcement

A

process by which
presentation of a stimulus
after a response makes
the response more likely
to occur in the future

17
Q

negative reinforcement

A

termination of an aversive
event makes a behavior more
likely to occur in the future

18
Q

escape learning

A

learn to escape an ongoing aversive situation

19
Q

avoidance learning

A

response prevents a potentially aversive event from occurring

20
Q

types of punishment

A

Punishment decreases the likelihood
that a response will occur
-not forgotten but supressed

21
Q

positive punishment

A

presentation of aversive stimulus (parent spanks child for taking candy)

22
Q

negative punishment

A

removal something positive (time out)

23
Q

continuous reinforcement

A

reinforcing the desired response
each time it occurs
-learning occurs rapidly
-extinction occurs rapidly

24
Q

partial reinforcement

A

reinforcing a response only part
of the time
-slower acquisition
-greater resistance to extinction

25
fixed ratio (schedules of partial reinforcement)
reinforces response only after a specified number of responses -faster you respond the more rewards you get -high rate of responding
26
variable ratio
reinforces a response after an unpredictable number of responses -very hard to extinguish because of unpredictability
27
fixed interval
reinforces a response only after a specified time has elapsed -response occurs more frequently as the anticipated time for reward draws near
28
variable interval
reinforces a response at unpredictable time intervals - produces slow steady responding -like a pop quiz
29
Shaping
reinforcers guide behavior toward closer approximations of a desired goal
30
Instinctual drift
tendency of an animal perform an instinctual response instead of the learned response -Pigs trained to pick up large wooden nickels and deposit them into piggy banks revert back to “rooting” behaviors with the coins -hove their snouts under the coins and tossing them into the air
31
superstitious behavior (real world operant conditioning)
Incorrect association between a behavior and a consequence
32
parenting (real world operant conditioning)
-supermarket tantrums or swearing young
33
token economy
small rewards can be exchanged for larger ones -use fading: gradually decrease the frequency of reinforcements -ex) sticker every-night for 4 nights, then toy for sleeping alone - then every 2 nights--> 3 nights etc.
34
observational learning
learning by observing and imitating others -people imitate people they admire or people rewarded -can learn both helpful and hurtful behaviors