unit 4: learning Flashcards

learning (44 cards)

1
Q

learning

A

a relatively permanent change in bahravior as a result of experience (nurture).

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2
Q

classical conditioning

A

learning which takes place when two or more stimuli are presented together; an unconditioned stimulus is paired repeatedlt with a neutral stimulus until it acquires the capacity to elicit a similar response. The subject learns to give a response it already knows to a new stimulus.

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3
Q

stimulus

A

a change in the environment that elicits (brings about) a response.

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4
Q

neutral stimulus (NS)

A

a stimulus that initially does not elicit a response.

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5
Q

unconditioned stimulus (UCS or UR)

A

reflexively, or automatically, brings about the unconditioned stimulus.

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6
Q

unconditioned response (UCR or UR)

A

an automatic, involuntary reaction to an unconditioned stimulus.

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7
Q

conditioned stimulus (CS)

A

a neutral stimulus (NS) at first, but when paired with the UCS, it elicits the conditioned response (CR).

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8
Q

acquistion

A

in classical conditioning, learning to give a known response to a new stimulus, the neutral stimulus
US > UR
NS + US > UR
CS > CR

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9
Q

extinction

A

repeatedly presenting a CS without a UCS leads to return of the NS.

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10
Q

spontaneous recovery

A

after extinction, and without training, the previous CS suddenly elicits the CR again temporarily.

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11
Q

generalization

A

stimuli similar to the CS also elicit the CR without training.

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12
Q

discrimination

A

the ability to tell the difference between stimuli so that only the CS elicits the CR.

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13
Q

higher-order conditioning

A

classical conditioning in which a well-learned CS paired with an NS to produce a CR to the NS.

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14
Q

aversive conditioning

A

learning involving an unpleasant or harmful stimulus or reinforcer.

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15
Q

avoidance

A

behavior takes away the unpleasant stimulus before it begins

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16
Q

escape

A

behavior takes away the unpleasant stimulus after it has already started.

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17
Q

instrumental learning

A

associative learning in which a behavior becomes more or less probable depending on its consequences.

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18
Q

law of effect

A

behaviors followed by positive consequences are strengthened while behaviors followed by annoying or negative consequences are weakened.

19
Q

operant conditioning

A

learning that occurs when an active learner performs certain voluntary behavior, and the consequences of the behavior (pleasant or unpleasant) determine the likelihood of its recurrence.

20
Q

positive reinforcement

A

a rewarding consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated. ie: snack drawer
(ADDING A POSITIVE)

operant conditioning

21
Q

primary reinforcer

A

something that is biologically important and, thus, rewarding.
(food, water, shelter, etc.)

operant conditioning

22
Q

secondary reinforcer

A

something rewarding because it is associated with a number of different primary reinforcer.

operant conditioning

23
Q

generalized reinforcer

A

secondary reinforcer associated with a number of different primary reinforcers.

operant conditioning

24
Q

premack principle

A

a more probable behavior can be used as a reinforcer for a less probable one.

operant conditioning

25
negative reinforcement
removal of an aversive consequence that follows a voluntary behavior, thereby decreasing the probability the behavior will be repeated. ie: advil (likely to take again) (**MINUS A NEGATIVE**) [reinforcement= continued response] | operant conditioning
26
punishment
an aversive consequence that follows a voluntary behavior, thereby decreasing the probability the behavior will be repeated. | operant conditioning
27
omission training
removal of a rewarding consequence that follows a voluntary behavior, thereby decreasing the probability the behavior will be repeated. | operant conditioning
28
shaping
positively reinforcing closer and closer approximations of a desired behavior to teach a new behavior. | operant conditioning
29
chaining
establishes a specific sequence of behaviors by initially positively reinforcing each behavior in a desired sequence and then later rewarding only the completed sequence. (training a pet) | operant conditioning
30
continuous reinforcement
schedule that provides reinforcement following the particular behavior every time it is exhibited; best for acquisition if a new behavior.
31
partial reinforcement (intermittent schedule)
occasional reinforcement following the particular behavior every time it is exhibited; best for acquisition of a new behavior.
32
fixed ratio
reinforcement of a particular behavior after a specific number of responses.
33
fixed interval
reinforcement of a particular behavior after a number of responses that changes at random around an average number.
34
variable ratio
reinforcement of particular behavior after a number of responses that changes at random around an average number.
35
variable interval
reinforcement of the first particular response made after a length of time that changes at random around an average time period.
36
supersititious behaviors
can result fron unintended reinforcement of unimportant behavior.
37
behavior modification
a field that applies the behavioral approach scientifically to solve problems (applied behavior analysis).
38
token economy
operant training system that uses secondary reinforcers to increase appropriate behavior; learners can exchange secondary reinforcers for desired rewards.
39
(biological) preparedness
predisposition to easily learn behaviors related to survival of the species.
40
instinctive drift
a conditioned response that moves toward the natural behavior of the organism.
41
contingency
cognitivist Richard Rescorla's theory says that the key to classical conditioning is how well the CS predicts the appearance of the UCS.
42
latent learning
learning in the absence of rewards.
43
insight
the sudden appearance of an answer or solution to a problem.
44
observational learning
learning that occurs by watching the behavior of a model.