unit 4: learning Flashcards
learning (44 cards)
learning
a relatively permanent change in bahravior as a result of experience (nurture).
classical conditioning
learning which takes place when two or more stimuli are presented together; an unconditioned stimulus is paired repeatedlt with a neutral stimulus until it acquires the capacity to elicit a similar response. The subject learns to give a response it already knows to a new stimulus.
stimulus
a change in the environment that elicits (brings about) a response.
neutral stimulus (NS)
a stimulus that initially does not elicit a response.
unconditioned stimulus (UCS or UR)
reflexively, or automatically, brings about the unconditioned stimulus.
unconditioned response (UCR or UR)
an automatic, involuntary reaction to an unconditioned stimulus.
conditioned stimulus (CS)
a neutral stimulus (NS) at first, but when paired with the UCS, it elicits the conditioned response (CR).
acquistion
in classical conditioning, learning to give a known response to a new stimulus, the neutral stimulus
US > UR
NS + US > UR
CS > CR
extinction
repeatedly presenting a CS without a UCS leads to return of the NS.
spontaneous recovery
after extinction, and without training, the previous CS suddenly elicits the CR again temporarily.
generalization
stimuli similar to the CS also elicit the CR without training.
discrimination
the ability to tell the difference between stimuli so that only the CS elicits the CR.
higher-order conditioning
classical conditioning in which a well-learned CS paired with an NS to produce a CR to the NS.
aversive conditioning
learning involving an unpleasant or harmful stimulus or reinforcer.
avoidance
behavior takes away the unpleasant stimulus before it begins
escape
behavior takes away the unpleasant stimulus after it has already started.
instrumental learning
associative learning in which a behavior becomes more or less probable depending on its consequences.
law of effect
behaviors followed by positive consequences are strengthened while behaviors followed by annoying or negative consequences are weakened.
operant conditioning
learning that occurs when an active learner performs certain voluntary behavior, and the consequences of the behavior (pleasant or unpleasant) determine the likelihood of its recurrence.
positive reinforcement
a rewarding consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated. ie: snack drawer
(ADDING A POSITIVE)
operant conditioning
primary reinforcer
something that is biologically important and, thus, rewarding.
(food, water, shelter, etc.)
operant conditioning
secondary reinforcer
something rewarding because it is associated with a number of different primary reinforcer.
operant conditioning
generalized reinforcer
secondary reinforcer associated with a number of different primary reinforcers.
operant conditioning
premack principle
a more probable behavior can be used as a reinforcer for a less probable one.
operant conditioning