View Frustum Flashcards

1
Q

Which values in a perspective view matrix are affected by near and far clipping plane? (Marked with X)

A

0, 0, 0, 0,
0, 0, 0, 0,
0, 0, x, x,
0, 0, 0, 0

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2
Q

Which values in a perspective view matrix are affected by the field of view setting? (Marked with X )

A

x, 0, 0, 0,
0, x, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0

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3
Q

What is the near clipping plane?

A

Anything closer to the camera than the near clipping plane will not be rendered and If you look at the Frustum as a Pyramid, it defines the upper pyramid plane

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4
Q

What is the far clipping plane?

A

Anything further away from the camera will not be rendered and if you look at the frustum as a pyramid, it defines the ground plane

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